added basepower and basetoughness
added these two so if we want to access original power and toughness, we can point to origpower and origtoughness respectively.
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@@ -4183,18 +4183,18 @@ for (it = types.begin(); it != types.end(); it++)
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if(newpowerfound )
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{//setting p/t only overrides base p/t as of M15 changes
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WParsedInt * val = NEW WParsedInt(newpower,NULL, source);
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oldpowerbonus = _target->power - _target->origpower;//keep bonus if any
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oldpowerbonus = _target->power - _target->basepower;//keep bonus if any
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_target->setPower(oldpowerbonus + val->getValue());
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_target->origpower = val->getValue();
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_target->basepower = val->getValue();
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//_target->power += reapplyCountersBonus(_target,false,true);
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delete val;
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}
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if(newtoughnessfound )
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{//setting p/t only overrides base p/t as of M15 changes
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WParsedInt * val = NEW WParsedInt(newtoughness,NULL, source);
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oldtoughnessbonus = _target->toughness - _target->origtoughness;// keep bonus if any
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oldtoughnessbonus = _target->toughness - _target->basetoughness;// keep bonus if any
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_target->setToughness(oldtoughnessbonus + val->getValue());
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_target->origtoughness = val->getValue();
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_target->basetoughness = val->getValue();
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//_target->addToToughness(reapplyCountersBonus(_target,true,false));
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_target->life = _target->toughness;
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delete val;
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@@ -4283,11 +4283,11 @@ int ATransformer::destroy()
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if(newpowerfound )
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{
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_target->setPower(oldpowerbonus + _target->origpower);
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_target->setPower(oldpowerbonus + _target->basepower);
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}
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if(newtoughnessfound )
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{
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_target->setToughness(oldtoughnessbonus + _target->origtoughness);
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_target->setToughness(oldtoughnessbonus + _target->basetoughness);
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}
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if(newAbilityFound)
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{
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