Erwan
- In line Zethfox's idea with WParsedInt objects inside MTGAbilities, deleted some unused variables.
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@@ -8,6 +8,7 @@
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#include "MTGGameZones.h"
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#include "MTGAbility.h"
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#include "AllAbilities.h"
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#include "DeckManager.h"
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#include "AIPlayer.h"
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#include <JLogger.h>
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@@ -199,7 +200,7 @@ void Rules::addExtraRules()
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!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
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!= GAME_TYPE_STORY)//stupid protections to keep this out of mimor and other game modes.
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{
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handsize = a->nbcardAmount;
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handsize = ((AADrawer *)a)->getNumCards();
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((AIPlayer *) p)->forceBestAbilityUse = true;
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((AIPlayer *) p)->agressivity += 100;
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hand->OptimizedHand(p,handsize, 3, 1, 3);//easy decks get a major boost, open hand is 2lands,1 creature under 3 mana,3spells under 3 mana.
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@@ -209,7 +210,7 @@ void Rules::addExtraRules()
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!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
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!= GAME_TYPE_STORY)//stupid protections to keep this out of mimor and other game modes.
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{
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handsize = a->nbcardAmount;
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handsize = ((AADrawer *)a)->getNumCards();
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hand->OptimizedHand(p,handsize, 1, 0, 2);//give the Ai deck a tiny boost by giving it 1 land and 2 spells under 3 manacost.
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}else if (( !p->isAI() && Optimizedhandcheat) && a->aType == MTGAbility::STANDARD_DRAW && p->playMode
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!= Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode
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