Erwan
- In line Zethfox's idea with WParsedInt objects inside MTGAbilities, deleted some unused variables.
This commit is contained in:
@@ -1227,17 +1227,15 @@ public:
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class AADrawer: public ActivatedAbilityTP
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{
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public:
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WParsedInt *nbcards;
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WParsedInt *RefreshedNbcards;
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string nbcardsStr;
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AADrawer(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, WParsedInt * nbcards,string nbcardsStr, int _tap = 0, int who =
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AADrawer(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost,string nbcardsStr, int _tap = 0, int who =
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TargetChooser::UNSET);
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int resolve();
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const char * getMenuText();
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AADrawer * clone() const;
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~AADrawer();
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int getNumCards();
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};
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//lands, allows to play more land during a turn:
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@@ -1261,14 +1259,12 @@ class AALifer: public ActivatedAbilityTP
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{
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public:
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string life_s;
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WParsedInt *life;
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WParsedInt *RefreshedLife;
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AALifer(int _id, MTGCardInstance * card, Targetable * _target,string life_s, WParsedInt * life, ManaCost * _cost = NULL, int _tap = 0,
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AALifer(int _id, MTGCardInstance * card, Targetable * _target,string life_s, ManaCost * _cost = NULL, int _tap = 0,
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int who = TargetChooser::UNSET);
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int resolve();
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const char * getMenuText();
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AALifer * clone() const;
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~AALifer();
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int getLife();
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};
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@@ -3274,16 +3270,14 @@ public:
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class AADamager: public ActivatedAbilityTP
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{
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public:
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WParsedInt * damage;
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WParsedInt * RefreshedDamage;
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string d;
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AADamager(int _id, MTGCardInstance * _source, Targetable * _target,WParsedInt * damage, string d, ManaCost * _cost = NULL,
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AADamager(int _id, MTGCardInstance * _source, Targetable * _target, string d, ManaCost * _cost = NULL,
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int doTap = 0, int who = TargetChooser::UNSET);
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int resolve();
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const char * getMenuText();
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int getDamage();
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AADamager * clone() const;
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~AADamager();
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};
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@@ -3319,11 +3313,11 @@ class TADamager: public TargetAbility
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{
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public:
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TADamager(int id, MTGCardInstance * card, ManaCost * _cost,WParsedInt *damage, string d, TargetChooser * _tc = NULL, int _tap = 0) :
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TADamager(int id, MTGCardInstance * card, ManaCost * _cost, string d, TargetChooser * _tc = NULL, int _tap = 0) :
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TargetAbility(id, card, _tc, _cost, 0, _tap)
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{
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if (!tc) tc = NEW DamageableTargetChooser(card);
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ability = NEW AADamager(id, card, NULL,damage, d);
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ability = NEW AADamager(id, card, NULL, d);
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}
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TADamager * clone() const
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@@ -5432,16 +5426,13 @@ public:
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class AADepleter: public ActivatedAbilityTP
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{
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public:
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WParsedInt * nbcards;
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WParsedInt * RefreshedNbcards;
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string nbcardsStr;
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AADepleter(int _id, MTGCardInstance * card, Targetable * _target, WParsedInt * nbcards,string nbcardsStr, ManaCost * _cost = NULL, int _tap = 0,
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AADepleter(int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost = NULL, int _tap = 0,
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int who = TargetChooser::UNSET);
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int resolve();
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const char * getMenuText();
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AADepleter * clone() const;
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~AADepleter();
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};
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//Shuffle
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@@ -5492,16 +5483,13 @@ public:
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class AARandomDiscarder: public ActivatedAbilityTP
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{
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public:
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WParsedInt * nbcards;
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WParsedInt * RefreshedNbcards;
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string nbcardsStr;
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AARandomDiscarder(int _id, MTGCardInstance * card, Targetable * _target, WParsedInt * nbcards,string nbcardsStr, ManaCost * _cost = NULL,
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AARandomDiscarder(int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost = NULL,
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int _tap = 0, int who = TargetChooser::UNSET);
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int resolve();
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const char * getMenuText();
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AARandomDiscarder * clone() const;
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~AARandomDiscarder();
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};
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//Minion of Leshrac
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@@ -124,7 +124,6 @@ class MTGAbility: public ActionElement{
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int aType;
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int naType;
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int abilitygranted;
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int nbcardAmount;
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MTGCardInstance * source;
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MTGAbility(int id, MTGCardInstance * card);
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MTGAbility(int id, MTGCardInstance * _source, Targetable * _target);
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@@ -238,13 +238,13 @@ int AIAction::getEfficiency()
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{
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efficiency = 0;
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}
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else if (aad->damage->getValue() >= target->toughness)
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else if (aad->getDamage() >= target->toughness)
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{
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efficiency = 100;
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}
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else if (target->toughness)
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{
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efficiency = (50 * aad->damage->getValue()) / target->toughness;
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efficiency = (50 * aad->getDamage()) / target->toughness;
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}
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else
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{
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@@ -592,6 +592,7 @@ int AIAction::getEfficiency()
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}
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case MTGAbility::STANDARD_DRAW:
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{
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AADrawer * drawer = (AADrawer *)a;
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//adding this case since i played a few games where Ai litterally decided to mill himself to death. fastest and easiest win ever.
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//this should help a little, tho ultimately it will be decided later what the best course of action is.
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efficiency = 0;
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@@ -602,7 +603,7 @@ int AIAction::getEfficiency()
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{
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efficiency -= 70;
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}
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if ((a->nbcardAmount >= p->game->library->nb_cards && p->isAI()) || (p->game->hand->nb_cards > 10 && p->isAI()))
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if ((drawer->getNumCards() >= p->game->library->nb_cards && p->isAI()) || (p->game->hand->nb_cards > 10 && p->isAI()))
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{
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//if the amount im drawing will mill me to death or i have more then 10 cards in hand, eff is 0;
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efficiency = 0;
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@@ -142,9 +142,9 @@ AADamagePrevent::~AADamagePrevent()
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}
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//AADamager
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AADamager::AADamager(int _id, MTGCardInstance * _source, Targetable * _target,WParsedInt * damage, string d, ManaCost * _cost, int doTap,
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AADamager::AADamager(int _id, MTGCardInstance * _source, Targetable * _target, string d, ManaCost * _cost, int doTap,
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int who) :
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ActivatedAbilityTP(_id, _source, _target, _cost, doTap, who),damage(damage), d(d)
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ActivatedAbilityTP(_id, _source, _target, _cost, doTap, who), d(d)
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{
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aType = MTGAbility::DAMAGER;
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}
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@@ -154,15 +154,20 @@ AADamager::AADamager(int _id, MTGCardInstance * _source, Targetable * _target,WP
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Damageable * _target = (Damageable *) getTarget();
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if (_target)
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{
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RefreshedDamage = NEW WParsedInt(d, NULL, (MTGCardInstance *)source);
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game->mLayers->stackLayer()->addDamage(source, _target, RefreshedDamage->getValue());
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WParsedInt damage(d, NULL, (MTGCardInstance *)source);
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game->mLayers->stackLayer()->addDamage(source, _target, damage.getValue());
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game->mLayers->stackLayer()->resolve();
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delete RefreshedDamage;
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return 1;
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}
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return 0;
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}
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int AADamager::getDamage()
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{
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WParsedInt damage(d, NULL, (MTGCardInstance *)source);
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return damage.getValue();
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}
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const char * AADamager::getMenuText()
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{
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return "Damage";
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@@ -171,21 +176,16 @@ AADamager::AADamager(int _id, MTGCardInstance * _source, Targetable * _target,WP
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AADamager * AADamager::clone() const
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{
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AADamager * a = NEW AADamager(*this);
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a->damage = NEW WParsedInt(*(a->damage));
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a->isClone = 1;
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return a;
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}
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AADamager::~AADamager()
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{
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SAFE_DELETE(damage);
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}
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//AADepleter
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AADepleter::AADepleter(int _id, MTGCardInstance * card, Targetable * _target,WParsedInt * nbcards,string nbcardsStr, ManaCost * _cost, int _tap, int who) :
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ActivatedAbilityTP(_id, card, _target, _cost, _tap, who), nbcards(nbcards),nbcardsStr(nbcardsStr)
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AADepleter::AADepleter(int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost, int _tap, int who) :
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ActivatedAbilityTP(_id, card, _target, _cost, _tap, who),nbcardsStr(nbcardsStr)
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{
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RefreshedNbcards = NULL;
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}
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int AADepleter::resolve()
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{
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@@ -194,7 +194,7 @@ RefreshedNbcards = NULL;
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Player * player;
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if (_target)
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{
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RefreshedNbcards = NEW WParsedInt(nbcardsStr, NULL, source);
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WParsedInt numCards(nbcardsStr, NULL, source);
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if (_target->typeAsTarget() == TARGET_CARD)
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{
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player = ((MTGCardInstance *) _target)->controller();
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@@ -204,12 +204,11 @@ RefreshedNbcards = NULL;
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player = (Player *) _target;
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}
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MTGLibrary * library = player->game->library;
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for (int i = 0; i < RefreshedNbcards->getValue(); i++)
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for (int i = 0; i < numCards.getValue(); i++)
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{
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if (library->nb_cards)
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player->game->putInZone(library->cards[library->nb_cards - 1], library, player->game->graveyard);
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}
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delete RefreshedNbcards;
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}
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return 1;
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}
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@@ -225,11 +224,7 @@ AADepleter * AADepleter::clone() const
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a->isClone = 1;
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return a;
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}
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AADepleter::~AADepleter()
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{
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if(!isClone)
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SAFE_DELETE(nbcards);
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}
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//AACopier
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AACopier::AACopier(int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost) :
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ActivatedAbility(_id, _source, _cost, 0, 0)
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@@ -647,12 +642,11 @@ AADiscardCard * AADiscardCard::clone() const
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return a;
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}
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AADrawer::AADrawer(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost,WParsedInt * nbcards, string nbcardsStr, int _tap,
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AADrawer::AADrawer(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, string nbcardsStr, int _tap,
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int who) :
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ActivatedAbilityTP(_id, card, _target, _cost, _tap, who),nbcards(nbcards), nbcardsStr(nbcardsStr)
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ActivatedAbilityTP(_id, card, _target, _cost, _tap, who), nbcardsStr(nbcardsStr)
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{
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aType = MTGAbility::STANDARD_DRAW;
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nbcardAmount = nbcards->getValue();
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}
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int AADrawer::resolve()
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@@ -661,7 +655,7 @@ AADrawer::AADrawer(int _id, MTGCardInstance * card, Targetable * _target, ManaCo
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Player * player;
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if (_target)
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{
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RefreshedNbcards = NEW WParsedInt(nbcardsStr, NULL, source);
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WParsedInt numCards(nbcardsStr, NULL, source);
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if (_target->typeAsTarget() == TARGET_CARD)
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{
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player = ((MTGCardInstance *) _target)->controller();
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@@ -670,13 +664,18 @@ AADrawer::AADrawer(int _id, MTGCardInstance * card, Targetable * _target, ManaCo
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{
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player = (Player *) _target;
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}
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game->mLayers->stackLayer()->addDraw(player, RefreshedNbcards->getValue());
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game->mLayers->stackLayer()->addDraw(player, numCards.getValue());
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game->mLayers->stackLayer()->resolve();
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delete RefreshedNbcards;
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}
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return 1;
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}
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int AADrawer::getNumCards()
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{
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WParsedInt numCards(nbcardsStr, NULL, source);
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return numCards.getValue();
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}
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const char * AADrawer::getMenuText()
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{
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return "Draw";
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@@ -685,16 +684,10 @@ const char * AADrawer::getMenuText()
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AADrawer * AADrawer::clone() const
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{
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AADrawer * a = NEW AADrawer(*this);
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a->nbcards = NEW WParsedInt(*(this->nbcards));
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a->isClone = 1;
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return a;
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}
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AADrawer::~AADrawer()
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{
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SAFE_DELETE(nbcards);
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}
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// AAFrozen: Prevent a card from untapping during next untap phase
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AAFrozen::AAFrozen(int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost, int doTap) :
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ActivatedAbility(id, card, _cost, 0, doTap)
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@@ -1247,8 +1240,8 @@ AADynamic::~AADynamic()
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}
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//AALifer
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AALifer::AALifer(int _id, MTGCardInstance * card, Targetable * _target, string life_s, WParsedInt * life, ManaCost * _cost, int _tap, int who) :
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ActivatedAbilityTP(_id, card, _target, _cost, _tap, who),life_s(life_s), life(life)
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AALifer::AALifer(int _id, MTGCardInstance * card, Targetable * _target, string life_s, ManaCost * _cost, int _tap, int who) :
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ActivatedAbilityTP(_id, card, _target, _cost, _tap, who),life_s(life_s)
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{
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aType = MTGAbility::LIFER;
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}
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@@ -1259,37 +1252,38 @@ int AALifer::resolve()
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if (!_target)
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return 0;
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RefreshedLife = NEW WParsedInt(life_s, NULL, source);
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WParsedInt life(life_s, NULL, source);
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if (_target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE)
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{
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_target = ((MTGCardInstance *) _target)->controller();
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}
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Player *player = (Player*)_target;
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player->gainOrLoseLife(RefreshedLife->getValue());
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player->gainOrLoseLife(life.getValue());
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delete RefreshedLife;
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return 1;
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}
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int AALifer::getLife()
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{
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WParsedInt life(life_s, NULL, source);
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return life.getValue();
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}
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const char * AALifer::getMenuText()
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{
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if(life->getValue() < 0)
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return "Life Loss";
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if(getLife() < 0)
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return "Life Loss";
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return "Life";
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}
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AALifer * AALifer::clone() const
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{
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AALifer * a = NEW AALifer(*this);
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a->life = NEW WParsedInt(*(a->life));
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a->isClone = 1;
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return a;
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}
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AALifer::~AALifer()
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{
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SAFE_DELETE(life);
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}
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//Lifeset
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AALifeSet::AALifeSet(int _id, MTGCardInstance * _source, Targetable * _target, WParsedInt * life, ManaCost * _cost, int doTap,
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@@ -1636,9 +1630,9 @@ AAOnlyOne * AAOnlyOne::clone() const
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}
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//Random Discard
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AARandomDiscarder::AARandomDiscarder(int _id, MTGCardInstance * card, Targetable * _target,WParsedInt * nbcards,string nbcardsStr, ManaCost * _cost,
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AARandomDiscarder::AARandomDiscarder(int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost,
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int _tap, int who) :
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ActivatedAbilityTP(_id, card, _target, _cost, _tap, who), nbcards(nbcards),nbcardsStr(nbcardsStr)
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ActivatedAbilityTP(_id, card, _target, _cost, _tap, who), nbcardsStr(nbcardsStr)
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{
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}
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@@ -1658,13 +1652,13 @@ int AARandomDiscarder::resolve()
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}
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RefreshedNbcards = NEW WParsedInt(nbcardsStr, NULL, source);
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for (int i = 0; i < RefreshedNbcards->intValue; i++)
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WParsedInt numCards(nbcardsStr, NULL, source);
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for (int i = 0; i < numCards.intValue; i++)
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{
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player->game->discardRandom(player->game->hand, source);
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}
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}
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delete RefreshedNbcards;
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return 1;
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}
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@@ -1677,13 +1671,8 @@ AARandomDiscarder * AARandomDiscarder::clone() const
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{
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AARandomDiscarder * a = NEW AARandomDiscarder(*this);
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a->isClone = 1;
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a->nbcards = NEW WParsedInt(nbcardsStr, NULL, source);
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return a;
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}
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AARandomDiscarder ::~AARandomDiscarder ()
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{
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SAFE_DELETE(nbcards);
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}
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// Shuffle
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AAShuffle::AAShuffle(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, int _tap, int who) :
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@@ -2004,11 +2004,11 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
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{
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d = s.substr(start + 1);
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}
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WParsedInt * damage = NEW WParsedInt(d, spell, card);
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||||
Targetable * t = NULL;
|
||||
if (spell)
|
||||
t = spell->getNextTarget();
|
||||
MTGAbility * a = NEW AADamager(id, card, t,damage, d, NULL, 0, who);
|
||||
MTGAbility * a = NEW AADamager(id, card, t, d, NULL, 0, who);
|
||||
a->oneShot = 1;
|
||||
return a;
|
||||
}
|
||||
@@ -2100,11 +2100,10 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
{
|
||||
life_s = s.substr(start + 1);
|
||||
}
|
||||
WParsedInt * life = NEW WParsedInt(life_s, spell, card);
|
||||
Targetable * t = NULL;
|
||||
if (spell)
|
||||
t = spell->getNextTarget();
|
||||
MTGAbility * a = NEW AALifer(id, card, t,life_s, life, NULL, 0, who);
|
||||
MTGAbility * a = NEW AALifer(id, card, t, life_s, NULL, 0, who);
|
||||
a->oneShot = 1;
|
||||
return a;
|
||||
}
|
||||
@@ -2136,11 +2135,10 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
{
|
||||
nbcardsStr = s.substr(start + 1);
|
||||
}
|
||||
WParsedInt * nbcards = NEW WParsedInt(nbcardsStr, spell, card);
|
||||
Targetable * t = NULL;
|
||||
if (spell)
|
||||
t = spell->getNextTarget();
|
||||
MTGAbility * a = NEW AADrawer(id, card, t, NULL,nbcards ,nbcardsStr, 0, who);
|
||||
MTGAbility * a = NEW AADrawer(id, card, t, NULL,nbcardsStr, 0, who);
|
||||
a->oneShot = 1;
|
||||
return a;
|
||||
}
|
||||
@@ -2183,11 +2181,10 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
{
|
||||
nbcardsStr = s.substr(start + 1);
|
||||
}
|
||||
WParsedInt * nbcards = NEW WParsedInt(nbcardsStr, spell, card);
|
||||
Targetable * t = NULL;
|
||||
if (spell)
|
||||
t = spell->getNextTarget();
|
||||
MTGAbility * a = NEW AADepleter(id, card, t,nbcards ,nbcardsStr, NULL, 0, who);
|
||||
MTGAbility * a = NEW AADepleter(id, card, t ,nbcardsStr, NULL, 0, who);
|
||||
a->oneShot = 1;
|
||||
return a;
|
||||
}
|
||||
@@ -2253,12 +2250,10 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
{
|
||||
nbcardsStr = s.substr(start + 1);
|
||||
}
|
||||
WParsedInt * nbcards = NEW WParsedInt(nbcardsStr, spell, card);
|
||||
|
||||
Targetable * t = NULL;
|
||||
if (spell)
|
||||
t = spell->getNextPlayerTarget();
|
||||
MTGAbility * a = NEW AARandomDiscarder(id, card, t, nbcards,nbcardsStr, NULL, 0, who);
|
||||
MTGAbility * a = NEW AARandomDiscarder(id, card, t, nbcardsStr, NULL, 0, who);
|
||||
a->oneShot = 1;
|
||||
return a;
|
||||
}
|
||||
@@ -2742,7 +2737,7 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ
|
||||
if (dynamic_cast<AStandardRegenerate *> (a))
|
||||
return BAKA_EFFECT_GOOD;
|
||||
if (AALifer * abi = dynamic_cast<AALifer *>(a))
|
||||
return abi->life > 0 ? BAKA_EFFECT_GOOD : BAKA_EFFECT_BAD;
|
||||
return abi->getLife() > 0 ? BAKA_EFFECT_GOOD : BAKA_EFFECT_BAD;
|
||||
if (AAAlterPoison * abi = dynamic_cast<AAAlterPoison *>(a))
|
||||
return abi->poison > 0 ? BAKA_EFFECT_GOOD : BAKA_EFFECT_BAD;
|
||||
if (dynamic_cast<AADepleter *> (a))
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
#include "MTGGameZones.h"
|
||||
#include "MTGAbility.h"
|
||||
#include "AllAbilities.h"
|
||||
#include "DeckManager.h"
|
||||
#include "AIPlayer.h"
|
||||
#include <JLogger.h>
|
||||
@@ -199,7 +200,7 @@ void Rules::addExtraRules()
|
||||
!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
|
||||
!= GAME_TYPE_STORY)//stupid protections to keep this out of mimor and other game modes.
|
||||
{
|
||||
handsize = a->nbcardAmount;
|
||||
handsize = ((AADrawer *)a)->getNumCards();
|
||||
((AIPlayer *) p)->forceBestAbilityUse = true;
|
||||
((AIPlayer *) p)->agressivity += 100;
|
||||
hand->OptimizedHand(p,handsize, 3, 1, 3);//easy decks get a major boost, open hand is 2lands,1 creature under 3 mana,3spells under 3 mana.
|
||||
@@ -209,7 +210,7 @@ void Rules::addExtraRules()
|
||||
!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
|
||||
!= GAME_TYPE_STORY)//stupid protections to keep this out of mimor and other game modes.
|
||||
{
|
||||
handsize = a->nbcardAmount;
|
||||
handsize = ((AADrawer *)a)->getNumCards();
|
||||
hand->OptimizedHand(p,handsize, 1, 0, 2);//give the Ai deck a tiny boost by giving it 1 land and 2 spells under 3 manacost.
|
||||
}else if (( !p->isAI() && Optimizedhandcheat) && a->aType == MTGAbility::STANDARD_DRAW && p->playMode
|
||||
!= Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode
|
||||
|
||||
Reference in New Issue
Block a user