- In line Zethfox's idea with WParsedInt objects inside MTGAbilities, deleted some unused variables.
This commit is contained in:
wagic.the.homebrew@gmail.com
2011-01-23 08:28:24 +00:00
parent f63aa379e7
commit c113c154c1
6 changed files with 69 additions and 96 deletions

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@@ -1227,17 +1227,15 @@ public:
class AADrawer: public ActivatedAbilityTP
{
public:
WParsedInt *nbcards;
WParsedInt *RefreshedNbcards;
string nbcardsStr;
AADrawer(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, WParsedInt * nbcards,string nbcardsStr, int _tap = 0, int who =
AADrawer(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost,string nbcardsStr, int _tap = 0, int who =
TargetChooser::UNSET);
int resolve();
const char * getMenuText();
AADrawer * clone() const;
~AADrawer();
int getNumCards();
};
//lands, allows to play more land during a turn:
@@ -1261,14 +1259,12 @@ class AALifer: public ActivatedAbilityTP
{
public:
string life_s;
WParsedInt *life;
WParsedInt *RefreshedLife;
AALifer(int _id, MTGCardInstance * card, Targetable * _target,string life_s, WParsedInt * life, ManaCost * _cost = NULL, int _tap = 0,
AALifer(int _id, MTGCardInstance * card, Targetable * _target,string life_s, ManaCost * _cost = NULL, int _tap = 0,
int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
AALifer * clone() const;
~AALifer();
int getLife();
};
@@ -3274,16 +3270,14 @@ public:
class AADamager: public ActivatedAbilityTP
{
public:
WParsedInt * damage;
WParsedInt * RefreshedDamage;
string d;
AADamager(int _id, MTGCardInstance * _source, Targetable * _target,WParsedInt * damage, string d, ManaCost * _cost = NULL,
AADamager(int _id, MTGCardInstance * _source, Targetable * _target, string d, ManaCost * _cost = NULL,
int doTap = 0, int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
int getDamage();
AADamager * clone() const;
~AADamager();
};
@@ -3319,11 +3313,11 @@ class TADamager: public TargetAbility
{
public:
TADamager(int id, MTGCardInstance * card, ManaCost * _cost,WParsedInt *damage, string d, TargetChooser * _tc = NULL, int _tap = 0) :
TADamager(int id, MTGCardInstance * card, ManaCost * _cost, string d, TargetChooser * _tc = NULL, int _tap = 0) :
TargetAbility(id, card, _tc, _cost, 0, _tap)
{
if (!tc) tc = NEW DamageableTargetChooser(card);
ability = NEW AADamager(id, card, NULL,damage, d);
ability = NEW AADamager(id, card, NULL, d);
}
TADamager * clone() const
@@ -5432,16 +5426,13 @@ public:
class AADepleter: public ActivatedAbilityTP
{
public:
WParsedInt * nbcards;
WParsedInt * RefreshedNbcards;
string nbcardsStr;
AADepleter(int _id, MTGCardInstance * card, Targetable * _target, WParsedInt * nbcards,string nbcardsStr, ManaCost * _cost = NULL, int _tap = 0,
AADepleter(int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost = NULL, int _tap = 0,
int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
AADepleter * clone() const;
~AADepleter();
};
//Shuffle
@@ -5492,16 +5483,13 @@ public:
class AARandomDiscarder: public ActivatedAbilityTP
{
public:
WParsedInt * nbcards;
WParsedInt * RefreshedNbcards;
string nbcardsStr;
AARandomDiscarder(int _id, MTGCardInstance * card, Targetable * _target, WParsedInt * nbcards,string nbcardsStr, ManaCost * _cost = NULL,
AARandomDiscarder(int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost = NULL,
int _tap = 0, int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
AARandomDiscarder * clone() const;
~AARandomDiscarder();
};
//Minion of Leshrac

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@@ -124,7 +124,6 @@ class MTGAbility: public ActionElement{
int aType;
int naType;
int abilitygranted;
int nbcardAmount;
MTGCardInstance * source;
MTGAbility(int id, MTGCardInstance * card);
MTGAbility(int id, MTGCardInstance * _source, Targetable * _target);

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@@ -238,13 +238,13 @@ int AIAction::getEfficiency()
{
efficiency = 0;
}
else if (aad->damage->getValue() >= target->toughness)
else if (aad->getDamage() >= target->toughness)
{
efficiency = 100;
}
else if (target->toughness)
{
efficiency = (50 * aad->damage->getValue()) / target->toughness;
efficiency = (50 * aad->getDamage()) / target->toughness;
}
else
{
@@ -592,6 +592,7 @@ int AIAction::getEfficiency()
}
case MTGAbility::STANDARD_DRAW:
{
AADrawer * drawer = (AADrawer *)a;
//adding this case since i played a few games where Ai litterally decided to mill himself to death. fastest and easiest win ever.
//this should help a little, tho ultimately it will be decided later what the best course of action is.
efficiency = 0;
@@ -602,7 +603,7 @@ int AIAction::getEfficiency()
{
efficiency -= 70;
}
if ((a->nbcardAmount >= p->game->library->nb_cards && p->isAI()) || (p->game->hand->nb_cards > 10 && p->isAI()))
if ((drawer->getNumCards() >= p->game->library->nb_cards && p->isAI()) || (p->game->hand->nb_cards > 10 && p->isAI()))
{
//if the amount im drawing will mill me to death or i have more then 10 cards in hand, eff is 0;
efficiency = 0;

View File

@@ -142,9 +142,9 @@ AADamagePrevent::~AADamagePrevent()
}
//AADamager
AADamager::AADamager(int _id, MTGCardInstance * _source, Targetable * _target,WParsedInt * damage, string d, ManaCost * _cost, int doTap,
AADamager::AADamager(int _id, MTGCardInstance * _source, Targetable * _target, string d, ManaCost * _cost, int doTap,
int who) :
ActivatedAbilityTP(_id, _source, _target, _cost, doTap, who),damage(damage), d(d)
ActivatedAbilityTP(_id, _source, _target, _cost, doTap, who), d(d)
{
aType = MTGAbility::DAMAGER;
}
@@ -154,15 +154,20 @@ AADamager::AADamager(int _id, MTGCardInstance * _source, Targetable * _target,WP
Damageable * _target = (Damageable *) getTarget();
if (_target)
{
RefreshedDamage = NEW WParsedInt(d, NULL, (MTGCardInstance *)source);
game->mLayers->stackLayer()->addDamage(source, _target, RefreshedDamage->getValue());
WParsedInt damage(d, NULL, (MTGCardInstance *)source);
game->mLayers->stackLayer()->addDamage(source, _target, damage.getValue());
game->mLayers->stackLayer()->resolve();
delete RefreshedDamage;
return 1;
}
return 0;
}
int AADamager::getDamage()
{
WParsedInt damage(d, NULL, (MTGCardInstance *)source);
return damage.getValue();
}
const char * AADamager::getMenuText()
{
return "Damage";
@@ -171,21 +176,16 @@ AADamager::AADamager(int _id, MTGCardInstance * _source, Targetable * _target,WP
AADamager * AADamager::clone() const
{
AADamager * a = NEW AADamager(*this);
a->damage = NEW WParsedInt(*(a->damage));
a->isClone = 1;
return a;
}
AADamager::~AADamager()
{
SAFE_DELETE(damage);
}
//AADepleter
AADepleter::AADepleter(int _id, MTGCardInstance * card, Targetable * _target,WParsedInt * nbcards,string nbcardsStr, ManaCost * _cost, int _tap, int who) :
ActivatedAbilityTP(_id, card, _target, _cost, _tap, who), nbcards(nbcards),nbcardsStr(nbcardsStr)
AADepleter::AADepleter(int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost, int _tap, int who) :
ActivatedAbilityTP(_id, card, _target, _cost, _tap, who),nbcardsStr(nbcardsStr)
{
RefreshedNbcards = NULL;
}
int AADepleter::resolve()
{
@@ -194,7 +194,7 @@ RefreshedNbcards = NULL;
Player * player;
if (_target)
{
RefreshedNbcards = NEW WParsedInt(nbcardsStr, NULL, source);
WParsedInt numCards(nbcardsStr, NULL, source);
if (_target->typeAsTarget() == TARGET_CARD)
{
player = ((MTGCardInstance *) _target)->controller();
@@ -204,12 +204,11 @@ RefreshedNbcards = NULL;
player = (Player *) _target;
}
MTGLibrary * library = player->game->library;
for (int i = 0; i < RefreshedNbcards->getValue(); i++)
for (int i = 0; i < numCards.getValue(); i++)
{
if (library->nb_cards)
player->game->putInZone(library->cards[library->nb_cards - 1], library, player->game->graveyard);
}
delete RefreshedNbcards;
}
return 1;
}
@@ -225,11 +224,7 @@ AADepleter * AADepleter::clone() const
a->isClone = 1;
return a;
}
AADepleter::~AADepleter()
{
if(!isClone)
SAFE_DELETE(nbcards);
}
//AACopier
AACopier::AACopier(int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost) :
ActivatedAbility(_id, _source, _cost, 0, 0)
@@ -647,12 +642,11 @@ AADiscardCard * AADiscardCard::clone() const
return a;
}
AADrawer::AADrawer(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost,WParsedInt * nbcards, string nbcardsStr, int _tap,
AADrawer::AADrawer(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, string nbcardsStr, int _tap,
int who) :
ActivatedAbilityTP(_id, card, _target, _cost, _tap, who),nbcards(nbcards), nbcardsStr(nbcardsStr)
ActivatedAbilityTP(_id, card, _target, _cost, _tap, who), nbcardsStr(nbcardsStr)
{
aType = MTGAbility::STANDARD_DRAW;
nbcardAmount = nbcards->getValue();
}
int AADrawer::resolve()
@@ -661,7 +655,7 @@ AADrawer::AADrawer(int _id, MTGCardInstance * card, Targetable * _target, ManaCo
Player * player;
if (_target)
{
RefreshedNbcards = NEW WParsedInt(nbcardsStr, NULL, source);
WParsedInt numCards(nbcardsStr, NULL, source);
if (_target->typeAsTarget() == TARGET_CARD)
{
player = ((MTGCardInstance *) _target)->controller();
@@ -670,13 +664,18 @@ AADrawer::AADrawer(int _id, MTGCardInstance * card, Targetable * _target, ManaCo
{
player = (Player *) _target;
}
game->mLayers->stackLayer()->addDraw(player, RefreshedNbcards->getValue());
game->mLayers->stackLayer()->addDraw(player, numCards.getValue());
game->mLayers->stackLayer()->resolve();
delete RefreshedNbcards;
}
return 1;
}
int AADrawer::getNumCards()
{
WParsedInt numCards(nbcardsStr, NULL, source);
return numCards.getValue();
}
const char * AADrawer::getMenuText()
{
return "Draw";
@@ -685,16 +684,10 @@ const char * AADrawer::getMenuText()
AADrawer * AADrawer::clone() const
{
AADrawer * a = NEW AADrawer(*this);
a->nbcards = NEW WParsedInt(*(this->nbcards));
a->isClone = 1;
return a;
}
AADrawer::~AADrawer()
{
SAFE_DELETE(nbcards);
}
// AAFrozen: Prevent a card from untapping during next untap phase
AAFrozen::AAFrozen(int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost, int doTap) :
ActivatedAbility(id, card, _cost, 0, doTap)
@@ -1247,8 +1240,8 @@ AADynamic::~AADynamic()
}
//AALifer
AALifer::AALifer(int _id, MTGCardInstance * card, Targetable * _target, string life_s, WParsedInt * life, ManaCost * _cost, int _tap, int who) :
ActivatedAbilityTP(_id, card, _target, _cost, _tap, who),life_s(life_s), life(life)
AALifer::AALifer(int _id, MTGCardInstance * card, Targetable * _target, string life_s, ManaCost * _cost, int _tap, int who) :
ActivatedAbilityTP(_id, card, _target, _cost, _tap, who),life_s(life_s)
{
aType = MTGAbility::LIFER;
}
@@ -1259,37 +1252,38 @@ int AALifer::resolve()
if (!_target)
return 0;
RefreshedLife = NEW WParsedInt(life_s, NULL, source);
WParsedInt life(life_s, NULL, source);
if (_target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE)
{
_target = ((MTGCardInstance *) _target)->controller();
}
Player *player = (Player*)_target;
player->gainOrLoseLife(RefreshedLife->getValue());
player->gainOrLoseLife(life.getValue());
delete RefreshedLife;
return 1;
}
int AALifer::getLife()
{
WParsedInt life(life_s, NULL, source);
return life.getValue();
}
const char * AALifer::getMenuText()
{
if(life->getValue() < 0)
return "Life Loss";
if(getLife() < 0)
return "Life Loss";
return "Life";
}
AALifer * AALifer::clone() const
{
AALifer * a = NEW AALifer(*this);
a->life = NEW WParsedInt(*(a->life));
a->isClone = 1;
return a;
}
AALifer::~AALifer()
{
SAFE_DELETE(life);
}
//Lifeset
AALifeSet::AALifeSet(int _id, MTGCardInstance * _source, Targetable * _target, WParsedInt * life, ManaCost * _cost, int doTap,
@@ -1636,9 +1630,9 @@ AAOnlyOne * AAOnlyOne::clone() const
}
//Random Discard
AARandomDiscarder::AARandomDiscarder(int _id, MTGCardInstance * card, Targetable * _target,WParsedInt * nbcards,string nbcardsStr, ManaCost * _cost,
AARandomDiscarder::AARandomDiscarder(int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost,
int _tap, int who) :
ActivatedAbilityTP(_id, card, _target, _cost, _tap, who), nbcards(nbcards),nbcardsStr(nbcardsStr)
ActivatedAbilityTP(_id, card, _target, _cost, _tap, who), nbcardsStr(nbcardsStr)
{
}
@@ -1658,13 +1652,13 @@ int AARandomDiscarder::resolve()
}
RefreshedNbcards = NEW WParsedInt(nbcardsStr, NULL, source);
for (int i = 0; i < RefreshedNbcards->intValue; i++)
WParsedInt numCards(nbcardsStr, NULL, source);
for (int i = 0; i < numCards.intValue; i++)
{
player->game->discardRandom(player->game->hand, source);
}
}
delete RefreshedNbcards;
return 1;
}
@@ -1677,13 +1671,8 @@ AARandomDiscarder * AARandomDiscarder::clone() const
{
AARandomDiscarder * a = NEW AARandomDiscarder(*this);
a->isClone = 1;
a->nbcards = NEW WParsedInt(nbcardsStr, NULL, source);
return a;
}
AARandomDiscarder ::~AARandomDiscarder ()
{
SAFE_DELETE(nbcards);
}
// Shuffle
AAShuffle::AAShuffle(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, int _tap, int who) :

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@@ -2004,11 +2004,11 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
{
d = s.substr(start + 1);
}
WParsedInt * damage = NEW WParsedInt(d, spell, card);
Targetable * t = NULL;
if (spell)
t = spell->getNextTarget();
MTGAbility * a = NEW AADamager(id, card, t,damage, d, NULL, 0, who);
MTGAbility * a = NEW AADamager(id, card, t, d, NULL, 0, who);
a->oneShot = 1;
return a;
}
@@ -2100,11 +2100,10 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
{
life_s = s.substr(start + 1);
}
WParsedInt * life = NEW WParsedInt(life_s, spell, card);
Targetable * t = NULL;
if (spell)
t = spell->getNextTarget();
MTGAbility * a = NEW AALifer(id, card, t,life_s, life, NULL, 0, who);
MTGAbility * a = NEW AALifer(id, card, t, life_s, NULL, 0, who);
a->oneShot = 1;
return a;
}
@@ -2136,11 +2135,10 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
{
nbcardsStr = s.substr(start + 1);
}
WParsedInt * nbcards = NEW WParsedInt(nbcardsStr, spell, card);
Targetable * t = NULL;
if (spell)
t = spell->getNextTarget();
MTGAbility * a = NEW AADrawer(id, card, t, NULL,nbcards ,nbcardsStr, 0, who);
MTGAbility * a = NEW AADrawer(id, card, t, NULL,nbcardsStr, 0, who);
a->oneShot = 1;
return a;
}
@@ -2183,11 +2181,10 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
{
nbcardsStr = s.substr(start + 1);
}
WParsedInt * nbcards = NEW WParsedInt(nbcardsStr, spell, card);
Targetable * t = NULL;
if (spell)
t = spell->getNextTarget();
MTGAbility * a = NEW AADepleter(id, card, t,nbcards ,nbcardsStr, NULL, 0, who);
MTGAbility * a = NEW AADepleter(id, card, t ,nbcardsStr, NULL, 0, who);
a->oneShot = 1;
return a;
}
@@ -2253,12 +2250,10 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
{
nbcardsStr = s.substr(start + 1);
}
WParsedInt * nbcards = NEW WParsedInt(nbcardsStr, spell, card);
Targetable * t = NULL;
if (spell)
t = spell->getNextPlayerTarget();
MTGAbility * a = NEW AARandomDiscarder(id, card, t, nbcards,nbcardsStr, NULL, 0, who);
MTGAbility * a = NEW AARandomDiscarder(id, card, t, nbcardsStr, NULL, 0, who);
a->oneShot = 1;
return a;
}
@@ -2742,7 +2737,7 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ
if (dynamic_cast<AStandardRegenerate *> (a))
return BAKA_EFFECT_GOOD;
if (AALifer * abi = dynamic_cast<AALifer *>(a))
return abi->life > 0 ? BAKA_EFFECT_GOOD : BAKA_EFFECT_BAD;
return abi->getLife() > 0 ? BAKA_EFFECT_GOOD : BAKA_EFFECT_BAD;
if (AAAlterPoison * abi = dynamic_cast<AAAlterPoison *>(a))
return abi->poison > 0 ? BAKA_EFFECT_GOOD : BAKA_EFFECT_BAD;
if (dynamic_cast<AADepleter *> (a))

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@@ -8,6 +8,7 @@
#include "MTGGameZones.h"
#include "MTGAbility.h"
#include "AllAbilities.h"
#include "DeckManager.h"
#include "AIPlayer.h"
#include <JLogger.h>
@@ -199,7 +200,7 @@ void Rules::addExtraRules()
!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
!= GAME_TYPE_STORY)//stupid protections to keep this out of mimor and other game modes.
{
handsize = a->nbcardAmount;
handsize = ((AADrawer *)a)->getNumCards();
((AIPlayer *) p)->forceBestAbilityUse = true;
((AIPlayer *) p)->agressivity += 100;
hand->OptimizedHand(p,handsize, 3, 1, 3);//easy decks get a major boost, open hand is 2lands,1 creature under 3 mana,3spells under 3 mana.
@@ -209,7 +210,7 @@ void Rules::addExtraRules()
!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
!= GAME_TYPE_STORY)//stupid protections to keep this out of mimor and other game modes.
{
handsize = a->nbcardAmount;
handsize = ((AADrawer *)a)->getNumCards();
hand->OptimizedHand(p,handsize, 1, 0, 2);//give the Ai deck a tiny boost by giving it 1 land and 2 spells under 3 manacost.
}else if (( !p->isAI() && Optimizedhandcheat) && a->aType == MTGAbility::STANDARD_DRAW && p->playMode
!= Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode