Bug fixes, _KNIGHTTOKEN_ macros, removed problematic cards

_KNIGHTTOKEN_
Renown macros
spiritlink is different than lifelin, spiritlink uses the stack and can have multiple instanes
Apostle of Purifying Light
Farewell
Springleaf Drum
Pursued Whale token
Majestic Heliopterus
Bearded Axe
Mercurial Pretender
Vesuva
Kaho, Minamo Historian
You Meet in a Tavern
Gravitic Punch
Lair of the Hydra
Aquamorph Entity
Annihilating Glare
Kithkin Spellduster
Kithkin Zealot
Kjeldoran Gargoyle
Rakavolver
Run Aground
Somberwald Beastmaster
Into the Night draws before discard
Nissa's Pilgrimage
Kithkin Zephyrnaut
Dawn Evangel
Wings of Hubris
Disaster Radius
Chandra's Pyreling
Nature's Will
Thromok the Insatiable not even close to working
Reality Shift
Ferocious Tigorilla
Excavator
Serra's Emissary
This commit is contained in:
Eduardo MG
2023-04-15 19:30:54 -06:00
parent 6d134f5db7
commit c02ee99a87
3 changed files with 175 additions and 206 deletions

View File

@@ -172,6 +172,9 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
# Ward # Ward
#AUTO_DEFINE _WARD_($cost) @targeted(this) from(*|opponentzones):choice name(This spell costs $cost more) name(This spell costs $cost more) target(*|opponentzones) transforms((,newability[pay[[{$cost}]] name(pay $cost mana) donothing?fizzle])) oneshot #AUTO_DEFINE _WARD_($cost) @targeted(this) from(*|opponentzones):choice name(This spell costs $cost more) name(This spell costs $cost more) target(*|opponentzones) transforms((,newability[pay[[{$cost}]] name(pay $cost mana) donothing?fizzle])) oneshot
# Renown
#AUTO_DEFINE _RENOWN_($c) this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.$c) && becomes(renown) forever]))
# Angel Token # Angel Token
#AUTO_DEFINE _ANGELTOKEN_ create(Angel:Creature Angel:4/4:white:flying) #AUTO_DEFINE _ANGELTOKEN_ create(Angel:Creature Angel:4/4:white:flying)
@@ -190,6 +193,9 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
# Insect Token # Insect Token
#AUTO_DEFINE _INSECTTOKEN_ create(Insect:Creature Insect:1/1:green) #AUTO_DEFINE _INSECTTOKEN_ create(Insect:Creature Insect:1/1:green)
# Knight Token
#AUTO_DEFINE _KNIGHTTOKEN_ create(Knight:Creature Knight:2/2:white:vigilance)
# Phyrexian Mite Token # Phyrexian Mite Token
#AUTO_DEFINE _PHYREXIANMITETOKEN_ create(phyrexian mite:artifact creature phyrexian mite:1/1:poisontoxic:cantblock) #AUTO_DEFINE _PHYREXIANMITETOKEN_ create(phyrexian mite:artifact creature phyrexian mite:1/1:poisontoxic:cantblock)

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@@ -1,6 +1,6 @@
#Bordeline Primitives Pack for Wagic the Homebrew. #Bordeline Primitives Pack for Wagic the Homebrew.
#Please keep these card alphabetized, and try to have the "name=" line at the top of each card #Please keep these card alphabetized, and try to have the "name=" line at the top of each card
#I sorted this programatically - Thanks to Vitty85 09-04-2023 #I sorted this programmatically - Thanks to Vitty85 09-04-2023
[card] [card]
name=+2 Mace name=+2 Mace
auto={3}:equip auto={3}:equip
@@ -2424,7 +2424,7 @@ other={4}{B}
target=creature,planeswalker target=creature,planeswalker
auto=destroy auto=destroy
text=As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature. -- Destroy target creature or planeswalker. text=As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature. -- Destroy target creature or planeswalker.
mana={B}{S(artifact,creature)} mana={B}{S(artifact,creature|mybattlefield)}
type=Sorcery type=Sorcery
[/card] [/card]
[card] [card]
@@ -2651,8 +2651,7 @@ toughness=4
[card] [card]
name=Apostle of Purifying Light name=Apostle of Purifying Light
abilities=protection from black abilities=protection from black
target=*|graveyard auto={2}:moveto(exile) target(*|graveyard)
auto={2}:moveto(exile)
text=Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) -- {2}: Exile target card from a graveyard. text=Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) -- {2}: Exile target card from a graveyard.
mana={1}{W} mana={1}{W}
type=Creature type=Creature
@@ -5494,7 +5493,7 @@ toughness=2
name=Banish into Fable name=Banish into Fable
auto=if casted(this) restriction{type(artifact|myBattlefield)~morethan~0} then copy(Banish into Fable) auto=if casted(this) restriction{type(artifact|myBattlefield)~morethan~0} then copy(Banish into Fable)
auto=if casted(this) restriction{type(enchantment|myBattlefield)~morethan~0} then copy(Banish into Fable) auto=if casted(this) restriction{type(enchantment|myBattlefield)~morethan~0} then copy(Banish into Fable)
auto=moveTo(ownerhand) target(*[-land]) && token(Knight,creature Knight,2/2,white,vigilance) controller auto=moveTo(ownerhand) target(*[-land]) && _KNIGHTTOKEN_ controller
text=When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. -- Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance. text=When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. -- Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
mana={4}{W}{U} mana={4}{W}{U}
type=Instant type=Instant
@@ -6191,9 +6190,7 @@ toughness=*
[card] [card]
name=Bearded Axe name=Bearded Axe
auto={2}:equip auto={2}:equip
auto=teach(creature) type:dwarf:mybattlefield/type:dwarf:mybattlefield nonstatic auto=teach(creature) transforms((,newability[foreach(*[Dwarf;Equipment;Vehicle]|mybattlefield) 1/1]))
auto=teach(creature) type:equipment:mybattlefield/type:equipment:mybattlefield nonstatic
auto=teach(creature) type:vehicle:mybattlefield/type:vehicle:mybattlefield nonstatic
text=Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control. -- Equip {2} text=Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control. -- Equip {2}
mana={2}{R} mana={2}{R}
type=Artifact type=Artifact
@@ -12785,7 +12782,8 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Chandra's Pyreling name=Chandra's Pyreling
auto=@damaged(player) from(*|myBattlefield,myStack,myGraveyard,mySideboard,myExile) 1/0 ueot && double strike ueot auto=@noncombatdamagefoeof(player) from(*|myzones):1/0 ueot
auto=@noncombatdamagefoeof(player) from(*|myzones):double strike ueot
text=Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) text=Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
mana={1}{R} mana={1}{R}
type=Creature type=Creature
@@ -12982,7 +12980,7 @@ type=Artifact
name=Chapel Shieldgeist name=Chapel Shieldgeist
backside=Chaplain of Alms backside=Chaplain of Alms
abilities=flying,first strike,exiledeath abilities=flying,first strike,exiledeath
auto=@targeted(creature|myBattlefield) from(*|opponentstack):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 more) donothing?fizzle])) oneshot auto=@targeted(creature|myBattlefield) from(*|opponentzones):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentzones) transforms((,newability[pay[[{1}]] name(pay 1 more) donothing?fizzle])) oneshot
text=Flying, first strike -- Each creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) -- If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. // Chaplain of Alms text=Flying, first strike -- Each creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) -- If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. // Chaplain of Alms
type=Creature type=Creature
subtype=Spirit Cleric subtype=Spirit Cleric
@@ -12998,7 +12996,7 @@ restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(backside) anyzone={0}:doubleside(backside)
retrace={3}{W} name(Cast with disturb) retrace={3}{W} name(Cast with disturb)
auto=if paid(retrace) then flip(backside) auto=if paid(retrace) then flip(backside)
auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 more) donothing?fizzle])) oneshot auto=_WARD_(1)
text=First strike -- Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) -- Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Chapel Shieldgeist text=First strike -- Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) -- Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Chapel Shieldgeist
mana={W} mana={W}
type=Creature type=Creature
@@ -13466,7 +13464,9 @@ toughness=4
[card] [card]
name=Chishiro, the Shattered Blade name=Chishiro, the Shattered Blade
auto=@movedTo(*[Aura;Equipment]|myBattlefield):create(spirit:creature spirit:2/2:red:menace) auto=@movedTo(*[Aura;Equipment]|myBattlefield):create(spirit:creature spirit:2/2:red:menace)
auto=@each my endofturn:counter(1/1) all(creature[geared;enchanted;counter{any}]|myBattlefield) auto=@each my endofturn:counter(1/1) all(creature[geared]|myBattlefield)
auto=@each my endofturn:counter(1/1) all(creature[enchanted]|myBattlefield)
auto=@each my endofturn:counter(1/1) all(creature[counter{any}]|myBattlefield)
text=Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace. -- At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) text=Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace. -- At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
mana={2}{R}{G} mana={2}{R}{G}
type=Legendary Creature type=Legendary Creature
@@ -15636,7 +15636,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Constable of the Realm name=Constable of the Realm
auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.2) && becomes(renown) forever])) auto=_RENOWN_(2)
auto=@counteradded(1/1) from(this):may name(Exile non-land permanent) target(*[-land]|battlefield) (blink)forsrc auto=@counteradded(1/1) from(this):may name(Exile non-land permanent) target(*[-land]|battlefield) (blink)forsrc
text=Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) -- Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield. text=Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) -- Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield.
mana={4}{W} mana={4}{W}
@@ -17267,8 +17267,8 @@ toughness=3
[card] [card]
name=Curate name=Curate
aicode=activate transforms((,newability[draw:1 controller],newability[deplete:1 controller])) ueot aicode=activate transforms((,newability[draw:1 controller],newability[deplete:1 controller])) ueot
auto=name(look) reveal:2 optionone name(Discard cards) target(<anyamount>*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put on top) target(<2>*|reveal) moveto(mylibrary) optiontwoend afterrevealed draw:1 controller afterrevealedend revealend auto=name(Surveil 2) reveal:2 optionone name(Put in graveyard) target(<upto:2>*|reveal) moveto(mygraveyard) optiononeend optiontwo name(Put back) target(<upto:2>*|reveal) moveto(mylibrary) optiontwoend afterrevealed all(*[zpos<=2]|mylibrary)controller oneshot afterrevealedend revealend && draw:1
text=Look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. -- Draw a card. text=Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -- Draw a card.
mana={1}{U} mana={1}{U}
type=Instant type=Instant
[/card] [/card]
@@ -18311,7 +18311,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Dawn Evangel name=Dawn Evangel
auto=@movedTo(graveyard) from(creature[geared]|myBattlefield):moveto(myhand) target(creature[manacost<3]|mygraveyard) auto=@movedTo(graveyard) from(creature[enchanted]|myBattlefield):moveto(myhand) target(creature[manacost<3]|mygraveyard)
text=Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand. text=Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.
mana={2}{W} mana={2}{W}
type=Enchantment Creature type=Enchantment Creature
@@ -20766,7 +20766,8 @@ type=Instant
[/card] [/card]
[card] [card]
name=Disaster Radius name=Disaster Radius
auto=target(creature|myhand) transforms((,newability[damage:manacost all(creature|opponentbattlefield) ueot])) restriction=type(creature|myhand)~morethan~0
auto=target(creature|myhand) transforms((,newability[all(creature|opponentbattlefield) dynamicability<!manastrike!>])) forever
text=As an additional cost to cast Disaster Radius, reveal a creature card from your hand. -- Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value. text=As an additional cost to cast Disaster Radius, reveal a creature card from your hand. -- Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.
mana={5}{R}{R} mana={5}{R}{R}
type=Sorcery type=Sorcery
@@ -21288,8 +21289,8 @@ toughness=3
[/card] [/card]
[card] [card]
name=Doom Foretold name=Doom Foretold
auto=@each my upkeep:ability$!if type(*[-land;-token]|myBattlefield)~morethan~0 then sacrifice(*[-land;-token]|myBattlefield) itnot reject life:-2 controller draw:1 life:2 token(Knight,Creature Knight,2/2,white,vigilance) sacrifice(Doom Foretold) !$ opponent auto=@each my upkeep:ability$!if type(*[-land;-token]|myBattlefield)~morethan~0 then sacrifice(*[-land;-token]|myBattlefield) itnot reject life:-2 controller draw:1 life:2 _KNIGHTTOKEN_ sacrifice(Doom Foretold) !$ opponent
auto=@each my upkeep:ability$!if type(*[-land;-token]|myBattlefield)~morethan~0 then sacrifice(*[-land;-token]|myBattlefield) itnot reject life:-2 controller draw:1 life:2 token(Knight,Creature Knight,2/2,white,vigilance) sacrifice(Doom Foretold) !$ opponent auto=@each my upkeep:ability$!if type(*[-land;-token]|myBattlefield)~morethan~0 then sacrifice(*[-land;-token]|myBattlefield) itnot reject life:-2 controller draw:1 life:2 _KNIGHTTOKEN_ sacrifice(Doom Foretold) !$ opponent
text=At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold. text=At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
mana={2}{W}{B} mana={2}{W}{B}
type=Enchantment type=Enchantment
@@ -22257,7 +22258,7 @@ toughness=6
[/card] [/card]
[card] [card]
name=Dreadlight Monstrosity name=Dreadlight Monstrosity
auto=@targeted(this) from(*|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot auto=_WARD_(2)
auto=this(variable{type:*:myexile}>0) {3}{U}{U}:name(Gains unblockable) transforms((,newability[unblockable])) ueot auto=this(variable{type:*:myexile}>0) {3}{U}{U}:name(Gains unblockable) transforms((,newability[unblockable])) ueot
text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- {3}{U}{U}: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile. text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- {3}{U}{U}: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile.
mana={4}{U}{U} mana={4}{U}{U}
@@ -25367,8 +25368,8 @@ toughness=2
[/card] [/card]
[card] [card]
name=Etali, Primal Storm name=Etali, Primal Storm
auto=_ATTACKING_Reveal:1 revealzone(mylibrary) revealuntil(*|mylibrary) optionone choice name(Cast Card) target(*|reveal) moveto(mylibrary) and!(activate castcard(putinplay))! optiononeend optiontwo target(<1>*|reveal) bottomoflibrary and!(all(*|reveal) bottomoflibrary)! optiontwoend revealend auto=_ATTACKING_Reveal:1 revealzone(mylibrary) revealuntil(*|mylibrary) optionone choice name(Cast Card) target(*[-land]|reveal) moveto(myExile) and!(activate castcard(putinplay))! optiononeend optiontwo target(<1>*|reveal) moveto(myExile) optiontwoend revealend
auto=_ATTACKING_Reveal:1 revealzone(opponentlibrary) revealuntil(*|opponentlibrary) optionone choice name(Cast Card) target(*|reveal) moveto(opponentlibrary) and!(activate castcard(putinplay))! optiononeend optiontwo target(<1>*|reveal) bottomoflibrary and!(all(*|reveal) bottomoflibrary)! optiontwoend revealend auto=_ATTACKING_Reveal:1 revealzone(opponentlibrary) revealuntil(*|opponentlibrary) optionone choice name(Cast Card) target(*[-land]|reveal) moveto(opponentExile) and!(activate castcard(putinplay))! optiononeend optiontwo target(<1>*|reveal) moveto(opponentExile) optiontwoend revealend
text=Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. text=Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
mana={4}{R}{R} mana={4}{R}{R}
type=Legendary Creature type=Legendary Creature
@@ -25755,37 +25756,37 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Excavator name=Excavator
auto={T}{S(basic[island]|myBattlefield)}:target(creature) islandwalk ueot
auto={T}{S(basic[mountain]|myBattlefield)}:target(creature) mountainwalk ueot
auto={T}{S(basic[plains]|myBattlefield)}:target(creature) plainswalk ueot auto={T}{S(basic[plains]|myBattlefield)}:target(creature) plainswalk ueot
auto={T}{S(basic[forest]|myBattlefield)}:target(creature) forestwalk ueot auto={T}{S(basic[island]|myBattlefield)}:target(creature) islandwalk ueot
auto={T}{S(basic[swamp]|myBattlefield)}:target(creature) swampwalk ueot auto={T}{S(basic[swamp]|myBattlefield)}:target(creature) swampwalk ueot
auto={T}{S(land[basic,swamp,island]|myBattlefield)}:target(creature) swampwalk ueot && islandwalk ueot auto={T}{S(basic[mountain]|myBattlefield)}:target(creature) mountainwalk ueot
auto={T}{S(land[basic,mountain,island]|myBattlefield)}:target(creature) mountainwalk ueot && islandwalk ueot auto={T}{S(basic[forest]|myBattlefield)}:target(creature) forestwalk ueot
auto={T}{S(land[basic,plains,island]|myBattlefield)}:target(creature) plainswalk ueot && islandwalk ueot auto={T}{S(basic[swamp;island]|myBattlefield)}:target(creature) swampwalk ueot && islandwalk ueot
auto={T}{S(land[basic,forest,island]|myBattlefield)}:target(creature) forestwalk ueot && islandwalk ueot auto={T}{S(basic[mountain;island]|myBattlefield)}:target(creature) mountainwalk ueot && islandwalk ueot
auto={T}{S(land[basic,mountain,swamp]|myBattlefield)}:target(creature) mountainwalk ueot && swampwalk ueot auto={T}{S(basic[plains;island]|myBattlefield)}:target(creature) plainswalk ueot && islandwalk ueot
auto={T}{S(land[basic,plains,swamp]|myBattlefield)}:target(creature) plainswalk ueot && swampwalk ueot auto={T}{S(basic[forest;island]|myBattlefield)}:target(creature) forestwalk ueot && islandwalk ueot
auto={T}{S(land[basic,forest,swamp]|myBattlefield)}:target(creature) forestwalk ueot && swampwalk ueot auto={T}{S(basic[mountain;swamp]|myBattlefield)}:target(creature) mountainwalk ueot && swampwalk ueot
auto={T}{S(land[basic,mountain,plains]|myBattlefield)}:target(creature) mountainwalk ueot && plainswalk ueot auto={T}{S(basic[plains;swamp]|myBattlefield)}:target(creature) plainswalk ueot && swampwalk ueot
auto={T}{S(land[basic,plains,forest]|myBattlefield)}:target(creature) plainswalk ueot && forestwalk ueot auto={T}{S(basic[forest;swamp]|myBattlefield)}:target(creature) forestwalk ueot && swampwalk ueot
auto={T}{S(land[basic,forest,mountain]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot auto={T}{S(basic[mountain;plains]|myBattlefield)}:target(creature) mountainwalk ueot && plainswalk ueot
auto={T}{S(land[basic,mountain,forest,island]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && islandwalk ueot auto={T}{S(basic[plains;forest]|myBattlefield)}:target(creature) plainswalk ueot && forestwalk ueot
auto={T}{S(land[basic,mountain,forest,swamp]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && swampwalk ueot auto={T}{S(basic[forest;mountain]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot
auto={T}{S(land[basic,mountain,forest,plains]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && plainswalk ueot auto={T}{S(basic[mountain;forest;island]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && islandwalk ueot
auto={T}{S(land[basic,mountain,island,swamp]|myBattlefield)}:target(creature) mountainwalk ueot && swampwalk ueot && islandwalk ueot auto={T}{S(basic[mountain;forest;swamp]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && swampwalk ueot
auto={T}{S(land[basic,mountain,island,plains]|myBattlefield)}:target(creature) mountainwalk ueot && plainswalk ueot && islandwalk ueot auto={T}{S(basic[mountain;forest;plains]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && plainswalk ueot
auto={T}{S(land[basic,mountain,swamp,plains]|myBattlefield)}:target(creature) mountainwalk ueot && plainswalk ueot && swampwalk ueot auto={T}{S(basic[mountain;island;swamp]|myBattlefield)}:target(creature) mountainwalk ueot && swampwalk ueot && islandwalk ueot
auto={T}{S(land[basic,swamp,island,plains]|myBattlefield)}:target(creature) swampwalk ueot && plainswalk ueot && islandwalk ueot auto={T}{S(basic[mountain;island;plains]|myBattlefield)}:target(creature) mountainwalk ueot && plainswalk ueot && islandwalk ueot
auto={T}{S(land[basic,swamp,island,forest]|myBattlefield)}:target(creature) forestwalk ueot && swampwalk ueot && islandwalk ueot auto={T}{S(basic[mountain;swamp;plains]|myBattlefield)}:target(creature) mountainwalk ueot && plainswalk ueot && swampwalk ueot
auto={T}{S(land[basic,swamp,plains,forest]|myBattlefield)}:target(creature) forestwalk ueot && swampwalk ueot && plainswalk ueot auto={T}{S(basic[swamp;island;plains]|myBattlefield)}:target(creature) swampwalk ueot && plainswalk ueot && islandwalk ueot
auto={T}{S(land[basic,plains,forest,island]|myBattlefield)}:target(creature) forestwalk ueot && islandwalk ueot && plainswalk ueot auto={T}{S(basic[swamp;island;forest]|myBattlefield)}:target(creature) forestwalk ueot && swampwalk ueot && islandwalk ueot
auto={T}{S(land[basic,mountain,island,forest,plains]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && islandwalk ueot && plainswalk ueot auto={T}{S(basic[swamp;plains;forest]|myBattlefield)}:target(creature) forestwalk ueot && swampwalk ueot && plainswalk ueot
auto={T}{S(land[basic,mountain,island,forest,swamp]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && islandwalk ueot && swampwalk ueot auto={T}{S(basic[plains;forest;island]|myBattlefield)}:target(creature) forestwalk ueot && islandwalk ueot && plainswalk ueot
auto={T}{S(land[basic,mountain,island,swamp,plains]|myBattlefield)}:target(creature) mountainwalk ueot && swampwalk ueot && islandwalk ueot && plainswalk ueot auto={T}{S(basic[mountain;island;forest;plains]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && islandwalk ueot && plainswalk ueot
auto={T}{S(land[basic,mountain,plains,forest,swamp]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && plainswalk ueot && swampwalk ueot auto={T}{S(basic[mountain;island;forest;swamp]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && islandwalk ueot && swampwalk ueot
auto={T}{S(land[basic,plains,island,forest,swamp]|myBattlefield)}:target(creature) plainswalk ueot && forestwalk ueot && islandwalk ueot && swampwalk ueot auto={T}{S(basic[mountain;island;swamp;plains]|myBattlefield)}:target(creature) mountainwalk ueot && swampwalk ueot && islandwalk ueot && plainswalk ueot
auto={T}{S(land[basic,mountain,plains,island,forest,swamp]|myBattlefield)}:target(creature) mountainwalk ueot && plainswalk ueot && forestwalk ueot && islandwalk ueot && swampwalk ueot auto={T}{S(basic[mountain;plains;forest;swamp]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && plainswalk ueot && swampwalk ueot
auto={T}{S(basic[plains;island;forest;swamp]|myBattlefield)}:target(creature) plainswalk ueot && forestwalk ueot && islandwalk ueot && swampwalk ueot
auto={T}{S(basic[mountain;plains;island;forest;swamp]|myBattlefield)}:target(creature) mountainwalk ueot && plainswalk ueot && forestwalk ueot && islandwalk ueot && swampwalk ueot
text={T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. text={T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn.
mana={2} mana={2}
type=Artifact type=Artifact
@@ -25980,14 +25981,6 @@ power=1
toughness=1 toughness=1
[/card] [/card]
[card] [card]
name=Experimental Augury
auto=name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend
auto=_PROLIFERATE_
text=Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
mana={1}{U}
type=Instant
[/card]
[card]
name=Experimental Frenzy name=Experimental Frenzy
abilities=showfromtoplibrary,canplayfromlibrarytop abilities=showfromtoplibrary,canplayfromlibrarytop
auto=lord(*|myhand) altercost(colorless, 99) auto=lord(*|myhand) altercost(colorless, 99)
@@ -26924,7 +26917,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Farewell name=Farewell
auto=ability$!name(Exile all graveyards) may name(Exile all graveyards) moveto(exile) all(graveyard)!$ controller auto=ability$!name(Exile all graveyards) may name(Exile all graveyards) moveto(exile) all(*|graveyard)!$ controller
auto=ability$!name(Exile all enchantments) may name(Exile all enchantments) moveto(exile) all(enchantment)!$ controller auto=ability$!name(Exile all enchantments) may name(Exile all enchantments) moveto(exile) all(enchantment)!$ controller
auto=ability$!name(Exile all creatures) may name(Exile all creatures) moveto(exile) all(creature)!$ controller auto=ability$!name(Exile all creatures) may name(Exile all creatures) moveto(exile) all(creature)!$ controller
auto=ability$!name(Exile all artifacts) may name(Exile all artifacts) moveto(exile) all(artifact)!$ controller auto=ability$!name(Exile all artifacts) may name(Exile all artifacts) moveto(exile) all(artifact)!$ controller
@@ -27565,8 +27558,8 @@ toughness=1
name=Ferocious Tigorilla name=Ferocious Tigorilla
auto=this(counter{0/0.1.Trample}>=1) trample auto=this(counter{0/0.1.Trample}>=1) trample
auto=this(counter{0/0.1.Menace}>=1) menace auto=this(counter{0/0.1.Menace}>=1) menace
auto=choice name(Flying) counter(0/0,1,Trample) auto=choice name(Trample) counter(0/0,1,Trample)
auto=choice name(First Strike) counter(0/0,1,Menace) auto=choice name(Menace) counter(0/0,1,Menace)
text=Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.) text=Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.)
mana={3}{R} mana={3}{R}
type=Creature type=Creature
@@ -32016,7 +32009,7 @@ subtype=Forest
[card] [card]
name=Gingerbrute name=Gingerbrute
abilities=haste abilities=haste
auto={1}:cantbeblockedby(creature[-haste]) auto={1}:transforms((,newability[cantbeblockedby(creature)])) ueot
auto={2}{T}{S}:life:3 auto={2}{T}{S}:life:3
text=Haste -- {1}: Gingerbrute can't be blocked this turn except by creatures with haste. -- {2}, {T}, Sacrifice Gingerbrute: You gain 3 life. text=Haste -- {1}: Gingerbrute can't be blocked this turn except by creatures with haste. -- {2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
mana={1} mana={1}
@@ -34328,7 +34321,7 @@ toughness=3
[card] [card]
name=Gravitic Punch name=Gravitic Punch
target=creature|myBattlefield target=creature|myBattlefield
auto=target(player) dynamicability<!powerstrike!> auto=transforms((,newability[target(player) dynamicability<!powerstrike!>])) forever
flashback={3}{R}{D(*|myhand)} flashback={3}{R}{D(*|myhand)}
text=Target creature you control deals damage equal to its power to target player. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) text=Target creature you control deals damage equal to its power to target player. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
mana={3}{R} mana={3}{R}
@@ -34347,7 +34340,7 @@ toughness=4
[card] [card]
name=Gray Harbor Merfolk name=Gray Harbor Merfolk
abilities=unblockable abilities=unblockable
auto=auto=aslongas(*[iscommander]|mybattlefield) 2/0 >0 auto=aslongas(*[iscommander]|mybattlefield) 2/0 >0
text=Gray Harbor Merfolk can't be blocked. -- Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker. text=Gray Harbor Merfolk can't be blocked. -- Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker.
mana={1}{U} mana={1}{U}
type=Creature type=Creature
@@ -35802,7 +35795,8 @@ otherrestriction=can play equipment,compare(isflipped)~equalto~1
restriction=compare(isflipped)~equalto~0 restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(Sword of the Realms) anyzone={0}:doubleside(Sword of the Realms)
autostack=if paid(alternative) then flip(Sword of the Realms) forcetype(Legendary Artifact) autostack=if paid(alternative) then flip(Sword of the Realms) forcetype(Legendary Artifact)
auto=this(variable{isflipped}<1) lord(creature[geared;enchanted]|myBattlefield) double strike auto=this(variable{isflipped}<1) lord(creature[enchanted]|myBattlefield) double strike
auto=this(variable{isflipped}<1) lord(creature[geared]|myBattlefield) double strike
auto=@each combatbegins restriction{compare(isflipped)~equalto~0,type(creature|mybattlefield)~morethan~1,type(creature[equipped]|mybattlefield)~morethan~0,type(creature[enchanted]|mybattlefield)~equalto~0}:may name(Re-attach target equipment) target(*[equipment]|mybattlefield) transforms((,newability[name(Attach to creature) name(Attach to creature) rehook target(creature|mybattlefield)])) oneshot auto=@each combatbegins restriction{compare(isflipped)~equalto~0,type(creature|mybattlefield)~morethan~1,type(creature[equipped]|mybattlefield)~morethan~0,type(creature[enchanted]|mybattlefield)~equalto~0}:may name(Re-attach target equipment) target(*[equipment]|mybattlefield) transforms((,newability[name(Attach to creature) name(Attach to creature) rehook target(creature|mybattlefield)])) oneshot
auto=@each combatbegins restriction{compare(isflipped)~equalto~0,type(creature|mybattlefield)~morethan~1,type(creature[equipped]|mybattlefield)~equalto~0,type(creature[enchanted]|mybattlefield)~morethan~0}:may name(Re-attach target aura) target(*[aura]|mybattlefield) transforms((,newability[name(Attach to creature) name(Attach to creature) rehook target(creature|mybattlefield)])) oneshot auto=@each combatbegins restriction{compare(isflipped)~equalto~0,type(creature|mybattlefield)~morethan~1,type(creature[equipped]|mybattlefield)~equalto~0,type(creature[enchanted]|mybattlefield)~morethan~0}:may name(Re-attach target aura) target(*[aura]|mybattlefield) transforms((,newability[name(Attach to creature) name(Attach to creature) rehook target(creature|mybattlefield)])) oneshot
auto=@each combatbegins restriction{compare(isflipped)~equalto~0,type(creature|mybattlefield)~morethan~1,type(creature[equipped]|mybattlefield)~morethan~0,type(creature[enchanted]|mybattlefield)~morethan~0}:may name(Re-attach target equipment or aura) target(*[aura;equipment]|mybattlefield) transforms((,newability[name(Attach to creature) name(Attach to creature) rehook target(creature|mybattlefield)])) oneshot auto=@each combatbegins restriction{compare(isflipped)~equalto~0,type(creature|mybattlefield)~morethan~1,type(creature[equipped]|mybattlefield)~morethan~0,type(creature[enchanted]|mybattlefield)~morethan~0}:may name(Re-attach target equipment or aura) target(*[aura;equipment]|mybattlefield) transforms((,newability[name(Attach to creature) name(Attach to creature) rehook target(creature|mybattlefield)])) oneshot
@@ -35825,7 +35819,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Hamlet Vanguard name=Hamlet Vanguard
auto=@targeted(this) from(*|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot auto=_WARD_(2)
auto=foreach(other human[-token]|mybattlefield) counter(1/1) auto=foreach(other human[-token]|mybattlefield) counter(1/1)
text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control. text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.
mana={2}{G} mana={2}{G}
@@ -41030,7 +41024,7 @@ toughness=6
name=Into the Night name=Into the Night
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto=may name(Discard cards) target(<anyamount>*|myhand) reject and!( draw:1 controller )! auto=may name(Discard cards) target(<anyamount>*|myhand) reject and!( draw:1 controller )!
auto=draw:1 controller auto=ability$!may draw:1!$ controller
text=It becomes night. Discard any number of cards, then draw that many cards plus one. text=It becomes night. Discard any number of cards, then draw that many cards plus one.
mana={3}{R} mana={3}{R}
type=Sorcery type=Sorcery
@@ -42756,7 +42750,21 @@ toughness=2
[card] [card]
name=Kaho, Minamo Historian name=Kaho, Minamo Historian
auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<upto:3>*[instant]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myexile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<upto:3>*[instant]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myexile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
auto={X}{T}:target(instant[manacost=X]|myexile) activate castcard(normal) auto={0}{T}:name(mana value 0) castcard(normal) target(instant[manacost=0]|myexile)
auto={1}{T}:name(mana value 1) castcard(normal) target(instant[manacost=1]|myexile)
auto={2}{T}:name(mana value 2) castcard(normal) target(instant[manacost=2]|myexile)
auto={3}{T}:name(mana value 3) castcard(normal) target(instant[manacost=3]|myexile)
auto={4}{T}:name(mana value 4) castcard(normal) target(instant[manacost=4]|myexile)
auto={5}{T}:name(mana value 5) castcard(normal) target(instant[manacost=5]|myexile)
auto={6}{T}:name(mana value 6) castcard(normal) target(instant[manacost=6]|myexile)
auto={7}{T}:name(mana value 7) castcard(normal) target(instant[manacost=7]|myexile)
auto={8}{T}:name(mana value 8) castcard(normal) target(instant[manacost=8]|myexile)
auto={9}{T}:name(mana value 9) castcard(normal) target(instant[manacost=9]|myexile)
auto={10}{T}:name(mana value 10) castcard(normal) target(instant[manacost=10]|myexile)
auto={11}{T}:name(mana value 11) castcard(normal) target(instant[manacost=11]|myexile)
auto={12}{T}:name(mana value 12) castcard(normal) target(instant[manacost=12]|myexile)
auto={13}{T}:name(mana value 13) castcard(normal) target(instant[manacost=13]|myexile)
auto={14}{T}:name(mana value 14) castcard(normal) target(instant[manacost=14]|myexile)
text=When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards and exile them. Then shuffle your library. -- {X}, {T}: You may cast a card with mana value X exiled with Kaho without paying its mana cost. text=When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards and exile them. Then shuffle your library. -- {X}, {T}: You may cast a card with mana value X exiled with Kaho without paying its mana cost.
mana={2}{U}{U} mana={2}{U}{U}
type=Legendary Creature type=Legendary Creature
@@ -43005,7 +43013,7 @@ toughness=4
[card] [card]
name=Karador, Ghost Chieftain name=Karador, Ghost Chieftain
anyzone=thisforeach(variable{type:creature:mygraveyard}>0) changecost(colorless:-1) forcedalive anyzone=thisforeach(variable{type:creature:mygraveyard}>0) changecost(colorless:-1) forcedalive
auto=this(variable{controllerturn}>0) {0}:name(Cast from your graveyard) target(creature|mygraveyard) transforms((,newability[canPlayFromGraveyard])) ueot limit:1 auto=this(variable{controllerturn}>0) {0} turnlimited:name(Cast from your graveyard) target(creature|mygraveyard) transforms((,newability[canPlayFromGraveyard])) ueot limit:1
text=This spell costs {1} less to cast for each creature card in your graveyard. -- During each of your turns, you may cast one creature card from your graveyard. text=This spell costs {1} less to cast for each creature card in your graveyard. -- During each of your turns, you may cast one creature card from your graveyard.
mana={5}{B}{G}{W} mana={5}{B}{G}{W}
type=Legendary Creature type=Legendary Creature
@@ -45350,7 +45358,7 @@ auto={16}{G}:name(Becomes a 16/16 hydra) becomes(Creature Hydra,16/16,green) ueo
auto={17}{G}:name(Becomes a 17/17 hydra) becomes(Creature Hydra,17/17,green) ueot auto={17}{G}:name(Becomes a 17/17 hydra) becomes(Creature Hydra,17/17,green) ueot
auto={18}{G}:name(Becomes a 18/18 hydra) becomes(Creature Hydra,18/18,green) ueot auto={18}{G}:name(Becomes a 18/18 hydra) becomes(Creature Hydra,18/18,green) ueot
auto={19}{G}:name(Becomes a 19/19 hydra) becomes(Creature Hydra,19/19,green) ueot auto={19}{G}:name(Becomes a 19/19 hydra) becomes(Creature Hydra,19/19,green) ueot
auto={20}{G}:name(Becomes a 20/20 hydra) becomes(Creature Hydra,10/10,green) ueot auto={20}{G}:name(Becomes a 20/20 hydra) becomes(Creature Hydra,20/20,green) ueot
text=If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. -- {T}: Add {G}. -- {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. it's still a land. X can't be 0. text=If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. -- {T}: Add {G}. -- {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. it's still a land. X can't be 0.
type=Land type=Land
[/card] [/card]
@@ -46970,15 +46978,6 @@ type=Enchantment
subtype=Aura subtype=Aura
[/card] [/card]
[card] [card]
name=Lithoform Engine
#auto={2}{T}:No copy for triggered abilities ATM...
auto={3}{T}:name(Copy target instant or sorcery) target(*[instant;sorcery]|myStack) castcard(copied noevent)
auto={4}{T}:name(Copy target permanent spell) target(*[-instant;-sorcery]|myStack) castcard(copied noevent)
text={2},{T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. -- {3},{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. -- {4},{T}: Copy target permanent spell you control. (the copy becomes a token.)
type=Legendary Artifact
mana={4}
[/card]
[card]
name=Littjara Glade-Warden name=Littjara Glade-Warden
abilities=changeling abilities=changeling
auto={2}{G}{T}{E(creature|mygraveyard)}:name(Put two 1/1 counters) target(creature) counter(1/1,2) asSorcery auto={2}{G}{T}{E(creature|mygraveyard)}:name(Put two 1/1 counters) target(creature) counter(1/1,2) asSorcery
@@ -47312,7 +47311,7 @@ type=Instant
name=Lonesome Unicorn // Rider in Need name=Lonesome Unicorn // Rider in Need
abilities=vigilance,adventure abilities=vigilance,adventure
other={2}{W} name(Adventure) other={2}{W} name(Adventure)
auto=if paid(alternative) then name(Create knight) name(Create knight) token(Knight,creature Knight,2/2,white,vigilance) auto=if paid(alternative) then name(Create knight) name(Create knight) _KNIGHTTOKEN_
auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever
text=Vigilance // Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.) text=Vigilance // Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)
mana={4}{W} mana={4}{W}
@@ -48638,7 +48637,7 @@ toughness=4
[card] [card]
name=Majestic Heliopterus name=Majestic Heliopterus
abilities=flying abilities=flying
auto=_ATTACKING_target(creature[dinosaur]|mybattlefield):flying ueot auto=_ATTACKING_target(other creature[dinosaur]|mybattlefield):flying ueot
text=Flying -- Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn. text=Flying -- Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
mana={3}{W} mana={3}{W}
type=Creature type=Creature
@@ -50662,7 +50661,7 @@ toughness=3
[card] [card]
name=Militant Angel name=Militant Angel
abilities=flying, lifelink abilities=flying, lifelink
auto=if raid then token(Knight,creature Knight,2/2,white,vigilance) auto=if raid then _KNIGHTTOKEN_
text=Flying, Lifelink -- When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn. text=Flying, Lifelink -- When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.
mana={3}{W}{W} mana={3}{W}{W}
type=Creature type=Creature
@@ -53275,9 +53274,9 @@ name=Necravolver
abilities=hasotherkicker abilities=hasotherkicker
other={2}{B}{W} name(Kicker White) other={2}{B}{W} name(Kicker White)
kicker={1}{G} name(Kicker Green or both) kicker={1}{G} name(Kicker Green or both)
auto=if paid(alternative) then transforms((,newability[counter(1/1)],newability[lifelink])) forever auto=if paid(alternative) then transforms((,newability[counter(1/1)],newability[spiritlink])) forever
auto=if paid(kicker) then transforms((,newability[counter(1/1.2)],newability[trample])) forever auto=if paid(kicker) then transforms((,newability[counter(1/1.2)],newability[trample])) forever
auto=if paid(kicker) then pay({W}) name(Pay also kicker white) transforms((,newability[counter(1/1)],newability[lifelink])) forever auto=if paid(kicker) then pay({W}) name(Pay also kicker white) transforms((,newability[counter(1/1)],newability[spiritlink])) forever
text=Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.) -- If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample. -- If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life." text=Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.) -- If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample. -- If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life."
mana={2}{B} mana={2}{B}
type=Creature type=Creature
@@ -53853,7 +53852,7 @@ name=Neverwinter Hydra
abilities=trample abilities=trample
auto=if compare(halfpaid)~morethan~0 then counter(1/1) auto=if compare(halfpaid)~morethan~0 then counter(1/1)
auto=@dierolled(this) from(controller) once:counter(1/1,-1) auto=@dierolled(this) from(controller) once:counter(1/1,-1)
auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 4 more) name(This spell costs 4 more) target(*|opponentstack) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) oneshot auto=_WARD_(4)
auto=thisforeach(variable{halfpaid}>0) ability$!name(Roll a d6) name(Roll a d6) all(mysource) rolld6 6 winability counter(1/1.lastrollresult) winabilityend loseability counter(1/1.lastrollresult) loseabilityend rolld6end!$ controller auto=thisforeach(variable{halfpaid}>0) ability$!name(Roll a d6) name(Roll a d6) all(mysource) rolld6 6 winability counter(1/1.lastrollresult) winabilityend loseability counter(1/1.lastrollresult) loseabilityend rolld6end!$ controller
text=As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. -- Trample -- Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) text=As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. -- Trample -- Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)
mana={X}{X}{G}{G} mana={X}{X}{G}{G}
@@ -55351,7 +55350,7 @@ name=Octavia, Living Thesis
other={U}{U} other={U}{U}
otherrestriction=type(*[instant;sorcery]|mygraveyard)~morethan~7 otherrestriction=type(*[instant;sorcery]|mygraveyard)~morethan~7
restriction=type(*[instant;sorcery]|mygraveyard)~lessthan~8 restriction=type(*[instant;sorcery]|mygraveyard)~lessthan~8
auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 8 more) name(This spell costs 8 more) target(*|opponentstack) transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) oneshot auto=_WARD_(8)
auto=@movedto(*[instant;sorcery]|mystack):name(Choose creature) target(creature|battlefield) becomes(,8/8) ueot auto=@movedto(*[instant;sorcery]|mystack):name(Choose creature) target(creature|battlefield) becomes(,8/8) ueot
text=This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard. -- Ward {8} -- Magecraft - Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn. text=This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard. -- Ward {8} -- Magecraft - Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
mana={8}{U}{U} mana={8}{U}{U}
@@ -57701,7 +57700,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Patchwork Automaton name=Patchwork Automaton
auto=@targeted(this) from(*|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot auto=_WARD_(2)
auto=@movedTo(artifact|mystack):counter(1/1) auto=@movedTo(artifact|mystack):counter(1/1)
text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- Whenever you cast an artifact spell, put a +1/+1 counter on Patchwork Automaton. text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- Whenever you cast an artifact spell, put a +1/+1 counter on Patchwork Automaton.
mana={2} mana={2}
@@ -58810,7 +58809,7 @@ type=Sorcery
[card] [card]
name=Pirate Pur name=Pirate Pur
abilities=cantblock abilities=cantblock
auto=all(creature|mybattlefield) mustattack auto=lord(creature|mybattlefield) mustattack
type=Creature type=Creature
subtype=Pirate subtype=Pirate
power=1 power=1
@@ -62132,7 +62131,7 @@ abilities=hasotherkicker
other={2}{R}{U} name(Kicker Blue) other={2}{R}{U} name(Kicker Blue)
kicker={1}{W} name(Kicker White or both) kicker={1}{W} name(Kicker White or both)
auto=if paid(alternative) then transforms((,newability[counter(1/1)],newability[flying])) forever auto=if paid(alternative) then transforms((,newability[counter(1/1)],newability[flying])) forever
auto=if paid(kicker) then transforms((,newability[counter(1/1.2)],newability[lifelink])) forever auto=if paid(kicker) then transforms((,newability[counter(1/1.2)],newability[spiritlink])) forever
auto=if paid(kicker) then pay({U}) name(Pay also kicker blue) transforms((,newability[counter(1/1)],newability[flying])) forever auto=if paid(kicker) then pay({U}) name(Pay also kicker blue) transforms((,newability[counter(1/1)],newability[flying])) forever
text=Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.) -- If Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life." -- If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying. text=Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.) -- If Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life." -- If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying.
mana={2}{R} mana={2}{R}
@@ -63058,8 +63057,7 @@ subtype=Aura
[card] [card]
name=Reality Shift name=Reality Shift
target=creature target=creature
auto=moveto(exile) auto=moveto(exile) && ability$! manifest all(*[zpos=1]|mylibrary) !$ targetController
auto=manifest all(*[zpos=1]|mylibrary) controller
text=Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) text=Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
mana={1}{U} mana={1}{U}
type=Instant type=Instant
@@ -63447,7 +63445,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Redcap Raiders name=Redcap Raiders
auto=_ATTACKING_may name(tap non-Human) tap target(creature[-human;-tapped]|myBattlefield) and!(1/1)! ueot auto=_ATTACKING_may name(tap non-Human) tap target(creature[-human;-tapped]|myBattlefield) && all(this) 1/1
text=Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn. text=Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn.
mana={2}{R} mana={2}{R}
type=Creature type=Creature
@@ -64997,11 +64995,11 @@ toughness=1
[/card] [/card]
[card] [card]
name=Righteous Confluence name=Righteous Confluence
auto=choice name(Choose 1, 1, 1) token(Knight,Creature Knight,2/2,white,vigilance)*3 auto=choice name(Choose 1, 1, 1) _KNIGHTTOKEN_*3
auto=choice name(Choose 1, 1, 2) token(Knight,Creature Knight,2/2,white,vigilance)*2 && target(enchantment|battlefield) moveto(exile) auto=choice name(Choose 1, 1, 2) _KNIGHTTOKEN_*2 && target(enchantment|battlefield) moveto(exile)
auto=choice name(Choose 1, 1, 3) token(Knight,Creature Knight,2/2,white,vigilance)*2 && life:5 controller auto=choice name(Choose 1, 1, 3) _KNIGHTTOKEN_*2 && life:5 controller
auto=choice name(Choose 1, 2, 2) token(Knight,Creature Knight,2/2,white,vigilance) && target(<2>enchantment|battlefield) moveto(exile) auto=choice name(Choose 1, 2, 2) _KNIGHTTOKEN_ && target(<2>enchantment|battlefield) moveto(exile)
auto=choice name(Choose 1, 2, 3) token(Knight,Creature Knight,2/2,white,vigilance) && target(enchantment|battlefield) moveto(exile) && life:5 controller auto=choice name(Choose 1, 2, 3) _KNIGHTTOKEN_ && target(enchantment|battlefield) moveto(exile) && life:5 controller
auto=choice name(Choose 2, 2, 2) target(<3>enchantment|battlefield) moveto(exile) auto=choice name(Choose 2, 2, 2) target(<3>enchantment|battlefield) moveto(exile)
auto=choice name(Choose 2, 2, 3) target(<2>enchantment|battlefield) moveto(exile) && life:5 controller auto=choice name(Choose 2, 2, 3) target(<2>enchantment|battlefield) moveto(exile) && life:5 controller
auto=choice name(Choose 2, 3, 3) target(enchantment|battlefield) moveto(exile) && life:10 controller auto=choice name(Choose 2, 3, 3) target(enchantment|battlefield) moveto(exile) && life:10 controller
@@ -66654,7 +66652,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Run Aground name=Run Aground
target=creature target=artifact,creature
auto=moveto(ownerlibrary) auto=moveto(ownerlibrary)
text=Put target artifact or creature on top of its owner's library. text=Put target artifact or creature on top of its owner's library.
mana={3}{U} mana={3}{U}
@@ -69374,8 +69372,8 @@ aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=5]
other={2}{U}[U} name(Entwine) other={2}{U}[U} name(Entwine)
auto=ifnot paid(alternative) then choice name(Look your library) reveal:5 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend auto=ifnot paid(alternative) then choice name(Look your library) reveal:5 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend
auto=ifnot paid(alternative) then choice name(Look opponent library) reveal:5 revealzone(opponentlibrary) optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(opponentlibrary) optiontwoend revealend auto=ifnot paid(alternative) then choice name(Look opponent library) reveal:5 revealzone(opponentlibrary) optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(opponentlibrary) optiontwoend revealend
auto=if paid(alternative) then name(Look your library) reveal:5 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend
auto=if paid(alternative) then name(Look opponent library) reveal:5 revealzone(opponentlibrary) optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(opponentlibrary) optiontwoend revealend auto=if paid(alternative) then name(Look opponent library) reveal:5 revealzone(opponentlibrary) optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(opponentlibrary) optiontwoend revealend
auto=if paid(alternative) then name(Look your library) reveal:5 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend
text=Choose one Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order. -- Entwine {U} (Choose both if you pay the entwine cost.) text=Choose one Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order. -- Entwine {U} (Choose both if you pay the entwine cost.)
mana={2}{U} mana={2}{U}
type=Instant type=Instant
@@ -70061,14 +70059,14 @@ toughness=4
[card] [card]
name=Serra's Emissary name=Serra's Emissary
abilities=flying abilities=flying
auto=choice name(artifact) transforms((,newability[preventalldamage to(controller) from(artifact)],newability[lord(creature|myBattlefield) transforms((,newability[protection from(artifact)]))])) forever auto=choice name(artifact) transforms((,newability[preventalldamage to(controller) from(artifact)],newability[lord(creature|myBattlefield) protection from(artifact)])) forever
auto=choice name(creature) transforms((,newability[preventalldamage to(controller) from(creature)],newability[lord(creature|myBattlefield) transforms((,newability[protection from(creature)]))])) forever auto=choice name(creature) transforms((,newability[preventalldamage to(controller) from(creature)],newability[lord(creature|myBattlefield) protection from(creature)])) forever
auto=choice name(enchantment) transforms((,newability[preventalldamage to(controller) from(enchantment)],newability[lord(creature|myBattlefield) transforms((,newability[protection from(enchantment)]))])) forever auto=choice name(enchantment) transforms((,newability[preventalldamage to(controller) from(enchantment)],newability[lord(creature|myBattlefield) protection from(enchantment)])) forever
auto=choice name(instant) transforms((,newability[preventalldamage to(controller) from(instant)],newability[lord(creature|myBattlefield) transforms((,newability[protection from(instant)]))])) forever auto=choice name(instant) transforms((,newability[preventalldamage to(controller) from(instant)],newability[lord(creature|myBattlefield) protection from(instant)])) forever
auto=choice name(land) transforms((,newability[preventalldamage to(controller) from(land)],newability[lord(creature|myBattlefield) transforms((,newability[protection from(land)]))])) forever auto=choice name(land) transforms((,newability[preventalldamage to(controller) from(land)],newability[lord(creature|myBattlefield) protection from(land)])) forever
auto=choice name(planeswalker) transforms((,newability[preventalldamage to(controller) from(planeswalker)],newability[lord(creature|myBattlefield) transforms((,newability[protection from(planeswalker)]))])) forever auto=choice name(planeswalker) transforms((,newability[preventalldamage to(controller) from(planeswalker)],newability[lord(creature|myBattlefield) protection from(planeswalker)])) forever
auto=choice name(sorcery) transforms((,newability[preventalldamage to(controller) from(sorcery)],newability[lord(creature|myBattlefield) transforms((,newability[protection from(sorcery)]))])) forever auto=choice name(sorcery) transforms((,newability[preventalldamage to(controller) from(sorcery)],newability[lord(creature|myBattlefield) protection from(sorcery)])) forever
auto=choice name(tribal) transforms((,newability[preventalldamage to(controller) from(tribal)],newability[lord(creature|myBattlefield) transforms((,newability[protection from(tribal)]))])) forever auto=choice name(tribal) transforms((,newability[preventalldamage to(controller) from(tribal)],newability[lord(creature|myBattlefield) protection from(tribal)])) forever
text=Flying -- As Serra's Emissary enters the battlefield, choose a card type. -- You and creatures you control have protection from the chosen card type. text=Flying -- As Serra's Emissary enters the battlefield, choose a card type. -- You and creatures you control have protection from the chosen card type.
mana={4}{W}{W}{W} mana={4}{W}{W}{W}
type=Creature type=Creature
@@ -72198,7 +72196,7 @@ toughness=1
name=Silverwing Squadron name=Silverwing Squadron
abilities=flying,vigilance abilities=flying,vigilance
anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive
auto=_ATTACKING_token(Knight,creature Knight,2/2,white,vigilance) auto=_ATTACKING__KNIGHTTOKEN_
text=Flying, vigilance -- Silverwing Squadron's power and toughness are each equal to the number of creatures you control. -- Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have. text=Flying, vigilance -- Silverwing Squadron's power and toughness are each equal to the number of creatures you control. -- Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
mana={5}{W} mana={5}{W}
type=Creature type=Creature
@@ -74171,10 +74169,10 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Somberwald Beastmaster name=Somberwald Beastmaster
auto=lord(creature|myBattlefield) deathtouch
auto=token(Wolf,Creature Wolf,2/2,green,tnum.11) auto=token(Wolf,Creature Wolf,2/2,green,tnum.11)
auto=token(Beast,Creature Beast,3/3,green,tnum.12) auto=token(Beast,Creature Beast,3/3,green,tnum.12)
auto=token(Beast,Creature Beast,4/4,green,tnum.13) auto=token(Beast,Creature Beast,4/4,green,tnum.13)
auto=lord(creature[token]|mybattlefield) deathtouch
text=When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. -- Creature tokens you control have deathtouch. text=When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. -- Creature tokens you control have deathtouch.
mana={6}{G} mana={6}{G}
type=Creature type=Creature
@@ -78071,13 +78069,6 @@ mana={G}
type=Instant type=Instant
[/card] [/card]
[card] [card]
name=Suffer the Past
auto=thisforeach(X) may moveTo(myexile) target(*|opponentgraveyard) && life:1 controller && life:-1 opponent
text=Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
mana={X}{B}
type=Instant
[/card]
[card]
name=Suffocating Blast name=Suffocating Blast
target=*|stack target=*|stack
auto=fizzle auto=fizzle
@@ -86625,7 +86616,7 @@ toughness=1
[card] [card]
name=Valiant Endeavor name=Valiant Endeavor
auto=name(Roll a d6) all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(*|mylibrary) from(controller) once:all(creature[power>=lastrollresult]|battlefield) destroy],newability[name(Roll a d6) rolld6 6 winability donothing winabilityend rolld6end])) oneshot auto=name(Roll a d6) all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(*|mylibrary) from(controller) once:all(creature[power>=lastrollresult]|battlefield) destroy],newability[name(Roll a d6) rolld6 6 winability donothing winabilityend rolld6end])) oneshot
auto=name(Roll a d6) rolld6 6 winability token(Knight,Creature Knight,2/2,white,vigilance)*lastrollresult winabilityend loseability token(Knight,Creature Knight,2/2,white,vigilance)*lastrollresult loseabilityend rolld6end auto=name(Roll a d6) rolld6 6 winability _KNIGHTTOKEN_*lastrollresult winabilityend loseability _KNIGHTTOKEN_*lastrollresult loseabilityend rolld6end
text=Roll two d6 and choose on result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result. text=Roll two d6 and choose on result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
mana={4}{W}{W} mana={4}{W}{W}
type=Sorcery type=Sorcery
@@ -90967,7 +90958,7 @@ toughness=3
name=Wings of Hubris name=Wings of Hubris
auto={1}:equip auto={1}:equip
auto=teach(creature) flying auto=teach(creature) flying
auto={S} transforms((,newability[unblockable(mytgt),newability[@each my endofturn:sacrifice(mytgt)]])) auto={S}:transforms((,newability[unblockable(mytgt),newability[@each my endofturn:sacrifice(mytgt)]]))
text=Equipped creature has flying. -- Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. -- Equip 1 ( 1 : Attach to target creature you control. Equip only as a sorcery.) text=Equipped creature has flying. -- Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. -- Equip 1 ( 1 : Attach to target creature you control. Equip only as a sorcery.)
mana={2} mana={2}
type=Artifact type=Artifact
@@ -92299,7 +92290,7 @@ type=Instant
[card] [card]
name=You Meet in a Tavern name=You Meet in a Tavern
aicode=activate target(<upto:5>creature[zpos<=5]|mylibrary) moveTo(myhand) and!( all(*[-creature;zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! aicode=activate target(<upto:5>creature[zpos<=5]|mylibrary) moveTo(myhand) and!( all(*[-creature;zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!
auto=choice name(Search library) reveal:5 optionone name(Get Creature) target(<upto:5>creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=choice name(Search library) reveal:5 optionone name(Get Creature) target(<upto:5>creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend
auto=choice name(Creatures get +2/+2) all(creature|mybattlefield) transforms((,newability[2/2])) ueot auto=choice name(Creatures get +2/+2) all(creature|mybattlefield) transforms((,newability[2/2])) ueot
text=Choose one -- Form a Party - Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. -- Start a Brawl - Creatures you control get +2/+2 until end of turn. text=Choose one -- Form a Party - Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. -- Start a Brawl - Creatures you control get +2/+2 until end of turn.
mana={2}{G}{G} mana={2}{G}{G}

View File

@@ -690,7 +690,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Acolyte of the Inferno name=Acolyte of the Inferno
auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=_RENOWN_(1)
auto=@combat(blocked) source(this) from(creature):all(trigger[from]) damage:2 auto=@combat(blocked) source(this) from(creature):all(trigger[from]) damage:2
text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature. text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.
mana={2}{R} mana={2}{R}
@@ -2255,7 +2255,7 @@ toughness=3
[card] [card]
name=Akroan Sergeant name=Akroan Sergeant
abilities=first strike abilities=first strike
auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=_RENOWN_(1)
text=First strike (This creature deals combat damage before creatures without first strike.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) text=First strike (This creature deals combat damage before creatures without first strike.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
mana={2}{R} mana={2}{R}
type=Creature type=Creature
@@ -4631,8 +4631,8 @@ toughness=3
name=Aquamorph Entity name=Aquamorph Entity
facedown={3} facedown={3}
autofacedown={2}{U}:morph autofacedown={2}{U}:morph
auto=choice transforms((,setpower=5,settoughness=1)) forever auto=choice name(becomes 5/1) transforms((,setpower=5,settoughness=1)) forever
auto=choice transforms((,setpower=1,settoughness=5)) forever auto=choice name(becomes 1/5) transforms((,setpower=1,settoughness=5)) forever
text=As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) text=As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={2}{U}{U} mana={2}{U}{U}
type=Creature type=Creature
@@ -18581,17 +18581,17 @@ type=Artifact
[card] [card]
name=Chalice of the Void name=Chalice of the Void
auto=counter(0/0,xx,Charge) auto=counter(0/0,xx,Charge)
auto=this(counter{0/0.1.Charge}<1) transforms((,newability[@movedTo(*[manacost==0]|stack):choice fizzle all(*[manacost==0]|stack)])) auto=this(counter{0/0.1.Charge}<1) transforms((,newability[@movedTo(*[manacost=0]|stack):choice fizzle all(*[manacost==0]|stack)]))
auto=this(counter{0/0.1.Charge}) transforms((,newability[@movedTo(*[manacost==1]|stack):choice fizzle all(*[manacost==1]|stack)])) auto=this(counter{0/0.1.Charge}) transforms((,newability[@movedTo(*[manacost=1]|stack):choice fizzle all(*[manacost==1]|stack)]))
auto=this(counter{0/0.2.Charge}) transforms((,newability[@movedTo(*[manacost==2]|stack):choice fizzle all(*[manacost==2]|stack)])) auto=this(counter{0/0.2.Charge}) transforms((,newability[@movedTo(*[manacost=2]|stack):choice fizzle all(*[manacost==2]|stack)]))
auto=this(counter{0/0.3.Charge}) transforms((,newability[@movedTo(*[manacost==3]|stack):choice fizzle all(*[manacost==3]|stack)])) auto=this(counter{0/0.3.Charge}) transforms((,newability[@movedTo(*[manacost=3]|stack):choice fizzle all(*[manacost==3]|stack)]))
auto=this(counter{0/0.4.Charge}) transforms((,newability[@movedTo(*[manacost==4]|stack):choice fizzle all(*[manacost==4]|stack)])) auto=this(counter{0/0.4.Charge}) transforms((,newability[@movedTo(*[manacost=4]|stack):choice fizzle all(*[manacost==4]|stack)]))
auto=this(counter{0/0.5.Charge}) transforms((,newability[@movedTo(*[manacost==5]|stack):choice fizzle all(*[manacost==5]|stack)])) auto=this(counter{0/0.5.Charge}) transforms((,newability[@movedTo(*[manacost=5]|stack):choice fizzle all(*[manacost==5]|stack)]))
auto=this(counter{0/0.6.Charge}) transforms((,newability[@movedTo(*[manacost==6]|stack):choice fizzle all(*[manacost==6]|stack)])) auto=this(counter{0/0.6.Charge}) transforms((,newability[@movedTo(*[manacost=6]|stack):choice fizzle all(*[manacost==6]|stack)]))
auto=this(counter{0/0.7.Charge}) transforms((,newability[@movedTo(*[manacost==7]|stack):choice fizzle all(*[manacost==7]|stack)])) auto=this(counter{0/0.7.Charge}) transforms((,newability[@movedTo(*[manacost=7]|stack):choice fizzle all(*[manacost==7]|stack)]))
auto=this(counter{0/0.8.Charge}) transforms((,newability[@movedTo(*[manacost==8]|stack):choice fizzle all(*[manacost==8]|stack)])) auto=this(counter{0/0.8.Charge}) transforms((,newability[@movedTo(*[manacost=8]|stack):choice fizzle all(*[manacost==8]|stack)]))
auto=this(counter{0/0.9.Charge}) transforms((,newability[@movedTo(*[manacost==9]|stack):choice fizzle all(*[manacost==9]|stack)])) auto=this(counter{0/0.9.Charge}) transforms((,newability[@movedTo(*[manacost=9]|stack):choice fizzle all(*[manacost==9]|stack)]))
auto=this(counter{0/0.10.Charge}) transforms((,newability[@movedTo(*[manacost==10]|stack):choice fizzle all(*[manacost==10]|stack)])) auto=this(counter{0/0.10.Charge}) transforms((,newability[@movedTo(*[manacost=10]|stack):choice fizzle all(*[manacost==10]|stack)]))
auto=this(counter{0/0.11.Charge}) transforms((,newability[@movedTo(*[manacost=11]|stack):choice fizzle all(*[manacost=11]|stack)])) auto=this(counter{0/0.11.Charge}) transforms((,newability[@movedTo(*[manacost=11]|stack):choice fizzle all(*[manacost=11]|stack)]))
auto=this(counter{0/0.12.Charge}) transforms((,newability[@movedTo(*[manacost=12]|stack):choice fizzle all(*[manacost=12]|stack)])) auto=this(counter{0/0.12.Charge}) transforms((,newability[@movedTo(*[manacost=12]|stack):choice fizzle all(*[manacost=12]|stack)]))
auto=this(counter{0/0.13.Charge}) transforms((,newability[@movedTo(*[manacost=13]|stack):choice fizzle all(*[manacost=13]|stack)])) auto=this(counter{0/0.13.Charge}) transforms((,newability[@movedTo(*[manacost=13]|stack):choice fizzle all(*[manacost=13]|stack)]))
@@ -20023,7 +20023,7 @@ type=Instant
[card] [card]
name=Citadel Castellan name=Citadel Castellan
abilities=vigilance abilities=vigilance
auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.2) && becomes(renown) forever])) auto=_RENOWN_(2)
text=Vigilance (Attacking doesn't cause this creature to tap.) -- Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) text=Vigilance (Attacking doesn't cause this creature to tap.) -- Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
mana={1}{G}{W} mana={1}{G}{W}
type=Creature type=Creature
@@ -22069,7 +22069,7 @@ type=Artifact
[card] [card]
name=Consul's Lieutenant name=Consul's Lieutenant
abilities=first strike abilities=first strike
auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=_RENOWN_(1)
auto=this(cantargetcard(*[renown]) transforms((,newability[_ATTACKING_all(other creature[attacking]|mybattlefield) 1/1 ueot])) auto=this(cantargetcard(*[renown]) transforms((,newability[_ATTACKING_all(other creature[attacking]|mybattlefield) 1/1 ueot]))
text=First strike -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn. text=First strike -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
mana={W}{W} mana={W}{W}
@@ -25791,6 +25791,7 @@ type=Enchantment
name=Dark Maze name=Dark Maze
abilities=defender abilities=defender
auto={0}:canattack ueot && phaseaction[endofturn once] moveTo(exile) auto={0}:canattack ueot && phaseaction[endofturn once] moveTo(exile)
auto={0}:name(do nothing) doNothing
text=Defender (This creature can't attack.) -- {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. text=Defender (This creature can't attack.) -- {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
mana={4}{U} mana={4}{U}
type=Creature type=Creature
@@ -28556,7 +28557,7 @@ name=Depala, Pilot Exemplar
auto=lord(other dwarf|mybattlefield) 1/1 auto=lord(other dwarf|mybattlefield) 1/1
auto=lord(creature[vehicle]|mybattlefield) 1/1 auto=lord(creature[vehicle]|mybattlefield) 1/1
aicode=activate target(<x>*[zpos<=x]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-dwarf;-vehicle]|*) then bottomoflibrary))! aicode=activate target(<x>*[zpos<=x]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-dwarf;-vehicle]|*) then bottomoflibrary))!
auto=@tapped(this):may pay({x}) name(Pay X) Reveal:x revealzone(mylibrary) optionone all(*[dwarf;vehicle]|reveal) moveto(ownerhand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend auto=@tapped(this):may pay({1}) name(Pay 1) Reveal:1 revealzone(mylibrary) optionone all(*[dwarf;vehicle]|reveal) moveto(ownerhand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend
text=Other Dwarves you control get +1/+1. -- Each Vehicle you control gets +1/+1 as long as it's a creature. -- Whenever Depala, Pilot Exemplar becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order. -- text=Other Dwarves you control get +1/+1. -- Each Vehicle you control gets +1/+1 as long as it's a creature. -- Whenever Depala, Pilot Exemplar becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order. --
mana={1}{R}{W} mana={1}{R}{W}
type=Legendary Creature type=Legendary Creature
@@ -40765,7 +40766,7 @@ toughness=2
[card] [card]
name=Firefiend Elemental name=Firefiend Elemental
abilities=haste abilities=haste
auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=_RENOWN_(1)
text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
mana={3}{R} mana={3}{R}
type=Creature type=Creature
@@ -46333,7 +46334,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Gideon's Phalanx name=Gideon's Phalanx
auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~1 then token(Knight,Creature Knight,2/2,white,vigilance)*4 controller else token(Knight,Creature Knight,2/2,white,vigilance)*4 && all(creature|mybattlefield) indestructible ueot auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~1 then _KNIGHTTOKEN_*4 controller else _KNIGHTTOKEN_*4 && all(creature|mybattlefield) indestructible ueot
text=Put four 2/2 white Knight creature tokens with vigilance onto the battlefield. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn. text=Put four 2/2 white Knight creature tokens with vigilance onto the battlefield. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.
mana={5}{W}{W} mana={5}{W}{W}
type=Instant type=Instant
@@ -47456,16 +47457,6 @@ power=1
toughness=1 toughness=1
[/card] [/card]
[card] [card]
name=Goblin Bangchuckers
auto={T}:flipacoin winability damage:2 target(creature,player) winabilityend loseability damage:2 loseabilityend flipend
text={T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to target creature or player. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.
mana={2}{R}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Goblin Battle Jester name=Goblin Battle Jester
auto=@movedTo(*[red]|mystack):cantblock target(creature) auto=@movedTo(*[red]|mystack):cantblock target(creature)
text=Whenever you cast a red spell, target creature can't block this turn. text=Whenever you cast a red spell, target creature can't block this turn.
@@ -47831,7 +47822,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Goblin Glory Chaser name=Goblin Glory Chaser
auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=_RENOWN_(1)
auto=this(cantargetcard(*[renown]) transforms((,newability[menace])) forever auto=this(cantargetcard(*[renown]) transforms((,newability[menace])) forever
text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.) text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)
mana={R} mana={R}
@@ -55308,7 +55299,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Honored Hierarch name=Honored Hierarch
auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=_RENOWN_(1)
auto=this(cantargetcard(*[renown]) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}],newability[vigilance])) auto=this(cantargetcard(*[renown]) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}],newability[vigilance]))
text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color to your mana pool." text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color to your mana pool."
mana={G} mana={G}
@@ -63311,7 +63302,7 @@ toughness=1
[card] [card]
name=Kithkin Spellduster name=Kithkin Spellduster
abilities=flying,persist abilities=flying,persist
auto={1}{W}{S}:destroy target(other enchantment) auto={1}{W}{S}:destroy target(enchantment)
text=Flying -- {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) text=Flying -- {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={4}{W} mana={4}{W}
type=Creature type=Creature
@@ -63321,7 +63312,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Kithkin Zealot name=Kithkin Zealot
auto=life:type:*[black;red]:opponentbattlefield target(opponent) auto=life:type:*[black;red]:opponentbattlefield controller target(opponent)
text=When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls. text=When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
mana={1}{W} mana={1}{W}
type=Creature type=Creature
@@ -63331,7 +63322,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Kithkin Zephyrnaut name=Kithkin Zephyrnaut
auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then +2/+2 ueot && flying ueot && vigilance ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then transforms((,newability[2/2],newability[flying],newability[vigilance])) ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend
text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn. text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.
mana={2}{W} mana={2}{W}
type=Creature type=Creature
@@ -63457,7 +63448,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Kjeldoran Gargoyle name=Kjeldoran Gargoyle
auto=flying,first strike,lifelink auto=flying,first strike,spiritlink
text=Flying, first strike -- Whenever Kjeldoran Gargoyle deals damage, you gain that much life. text=Flying, first strike -- Whenever Kjeldoran Gargoyle deals damage, you gain that much life.
mana={5}{W} mana={5}{W}
type=Creature type=Creature
@@ -63490,7 +63481,7 @@ toughness=2
name=Kjeldoran Outpost name=Kjeldoran Outpost
auto=if type(plains|mybattlefield)~morethan~0 then sacrifice notatarget(plains|mybattlefield) oneshot else sacrifice auto=if type(plains|mybattlefield)~morethan~0 then sacrifice notatarget(plains|mybattlefield) oneshot else sacrifice
auto={T}:Add{W} auto={T}:Add{W}
auto={1}{W}{T}:token(Soldier,creature soldier, 1/1,white) auto={1}{W}{T}:_SOLDIERTOKEN_
text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {W} to your mana pool. -- {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {W} to your mana pool. -- {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.
type=Land type=Land
[/card] [/card]
@@ -63658,7 +63649,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Knight of the Pilgrim's Road name=Knight of the Pilgrim's Road
auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=_RENOWN_(1)
text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
mana={2}{W} mana={2}{W}
type=Creature type=Creature
@@ -63701,7 +63692,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Knight Watch name=Knight Watch
auto=token(Knight,Creature Knight,2/2,white,vigilance)*2 auto=_KNIGHTTOKEN_*2
text=Put two 2/2 white Knight creature tokens with vigilance onto the battlefield. text=Put two 2/2 white Knight creature tokens with vigilance onto the battlefield.
mana={4}{W} mana={4}{W}
type=Sorcery type=Sorcery
@@ -63738,7 +63729,7 @@ name=Knightly Valor
target=creature target=creature
auto=2/2 auto=2/2
auto=vigilance auto=vigilance
auto=token(Knight,Creature Knight,2/2,white,vigilance) auto=_KNIGHTTOKEN_
text=Enchant creature -- When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted creature gets +2/+2 and has vigilance. text=Enchant creature -- When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted creature gets +2/+2 and has vigilance.
mana={4}{W} mana={4}{W}
type=Enchantment type=Enchantment
@@ -64200,7 +64191,7 @@ toughness=3
[card] [card]
name=Kor Spiritdancer name=Kor Spiritdancer
auto=thisforeach(auras > 0) 2/2 auto=thisforeach(auras > 0) 2/2
auto=@movedTo(aura|mystack):draw:1 controller auto=@movedTo(aura|mystack):may draw:1 controller
text=Kor Spiritdancer gets +2/+2 for each Aura attached to it. -- Whenever you cast an Aura spell, you may draw a card. text=Kor Spiritdancer gets +2/+2 for each Aura attached to it. -- Whenever you cast an Aura spell, you may draw a card.
mana={1}{W} mana={1}{W}
type=Creature type=Creature
@@ -65207,7 +65198,7 @@ toughness=2
[card] [card]
name=Kytheon's Irregulars name=Kytheon's Irregulars
auto={W}{W}:tap target(creature) auto={W}{W}:tap target(creature)
auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=_RENOWN_(1)
text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- {W}{W}: Tap target creature. text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- {W}{W}: Tap target creature.
mana={2}{W}{W} mana={2}{W}{W}
type=Creature type=Creature
@@ -72901,7 +72892,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Mercurial Pretender name=Mercurial Pretender
auto=may copy NotATarget(creature) and!( transforms((,newability[{2}{U}{U}:moveto(ownerhand)])) forever )! auto=may copy NotATarget(creature|myBattlefield) and!( transforms((,newability[{2}{U}{U}:moveto(ownerhand)])) forever )!
text=You may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains "{2}{U}{U}: Return this creature to its owner's hand." text=You may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains "{2}{U}{U}: Return this creature to its owner's hand."
mana={4}{U} mana={4}{U}
type=Creature type=Creature
@@ -75381,7 +75372,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Mobilization name=Mobilization
auto={2}{W}:token(Soldier,creature soldier, 1/1,white) auto={2}{W}:_SOLDIERTOKEN_
auto=lord(soldier) vigilance auto=lord(soldier) vigilance
text=Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) -- {2}{W}: Put a 1/1 white Soldier creature token onto the battlefield. text=Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) -- {2}{W}: Put a 1/1 white Soldier creature token onto the battlefield.
mana={2}{W} mana={2}{W}
@@ -78527,7 +78518,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Nature's Will name=Nature's Will
auto=@each combatdamage restriction{opponentdamagedbycombat}:tap all(land|opponentBattlefield) && untap all(land|myBattlefield) auto=@each combatdamage restriction{opponentdamagedbycombat,myturnonly}:tap all(land|opponentBattlefield) && untap all(land|myBattlefield)
text=Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. text=Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
mana={2}{G}{G} mana={2}{G}{G}
type=Enchantment type=Enchantment
@@ -80304,9 +80295,8 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Nissa's Pilgrimage name=Nissa's Pilgrimage
aicode=activate transforms((,newability[if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then moveTo(myBattlefield) and!(tap(noevent))! target(<upto:2>forest[basic]|myLibrary)],newability[if type(*[instant;sorcery]|mygraveyard)~morethan~1 then moveTo(myBattlefield) and!(tap(noevent))! target(<upto:3>forest[basic]|myLibrary)])) ueot auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then name(fetch to play) notatarget(forest[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(<upto:2>forest[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot
auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then name(search card) reveal:plibrarycount optionone name(choose card) target(<upto:3>forest[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then name(fetch to play) notatarget(forest[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(forest[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot
auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then name(search card) reveal:plibrarycount optionone name(choose card) target(<upto:2>forest[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend
text=Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. text=Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
mana={2}{G} mana={2}{G}
type=Sorcery type=Sorcery
@@ -83524,7 +83514,7 @@ toughness=4
[card] [card]
name=Outland Colossus name=Outland Colossus
abilities=oneblocker abilities=oneblocker
auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.6) && becomes(renown) forever])) auto=_RENOWN_(6)
text=Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) -- Outland Colossus can't be blocked by more than one creature. text=Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) -- Outland Colossus can't be blocked by more than one creature.
mana={3}{G}{G} mana={3}{G}{G}
type=Creature type=Creature
@@ -86000,7 +85990,7 @@ type=Instant
[card] [card]
name=Pharika's Disciple name=Pharika's Disciple
abilities=deathtouch abilities=deathtouch
auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=_RENOWN_(1)
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
mana={3}{G} mana={3}{G}
type=Creature type=Creature
@@ -91350,7 +91340,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Raise the Alarm name=Raise the Alarm
auto=token(Soldier,creature soldier, 1/1,white)*2 auto=_SOLDIERTOKEN_*2
text=Put two 1/1 white Soldier creature tokens onto the battlefield. text=Put two 1/1 white Soldier creature tokens onto the battlefield.
mana={1}{W} mana={1}{W}
type=Instant type=Instant
@@ -92743,15 +92733,6 @@ mana={1}{U}
type=Instant type=Instant
[/card] [/card]
[card] [card]
name=Reality Spasm
target=<prex>*
auto=choice tap
auto=choice untap
text=Choose one - Tap X target permanents; or untap X target permanents.
mana={X}{U}{U}
type=Instant
[/card]
[card]
name=Realm Razer name=Realm Razer
auto=(blink)forsrc all(land) auto=(blink)forsrc all(land)
text=When Realm Razer enters the battlefield, exile all lands. -- When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control. text=When Realm Razer enters the battlefield, exile all lands. -- When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.
@@ -93791,7 +93772,7 @@ subtype=Aura
[/card] [/card]
[card] [card]
name=Relic Seeker name=Relic Seeker
auto=this(cantargetcard(*[-renown])) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=_RENOWN_(1)
auto=this(cantargetcard(*[renown]) transforms((,newability[may moveto(myhand) notatarget(equipment|mylibrary)])) auto=this(cantargetcard(*[renown]) transforms((,newability[may moveto(myhand) notatarget(equipment|mylibrary)]))
text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
mana={1}{W} mana={1}{W}
@@ -95057,7 +95038,7 @@ toughness=3
[card] [card]
name=Rhox Maulers name=Rhox Maulers
abilities=trample abilities=trample
auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.2) && becomes(renown) forever])) auto=_RENOWN_(2)
text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) -- Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) -- Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
mana={4}{G} mana={4}{G}
type=Creature type=Creature
@@ -99620,7 +99601,7 @@ toughness=1
[card] [card]
name=Scab-Clan Berserker name=Scab-Clan Berserker
abilities=haste abilities=haste
auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=_RENOWN_(1)
auto=this(cantargetcard(*[renown]) transforms((,newability[@movedto(*[-creature]|opponentstack):damage:2 opponent])) auto=this(cantargetcard(*[renown]) transforms((,newability[@movedto(*[-creature]|opponentstack):damage:2 opponent]))
text=Haste -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player. text=Haste -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.
mana={1}{R}{R} mana={1}{R}{R}
@@ -101595,7 +101576,7 @@ type=Instant
name=Security Blockade name=Security Blockade
target=land target=land
auto=teach(land) transforms((,newability[{T}:prevent:1 controller])) auto=teach(land) transforms((,newability[{T}:prevent:1 controller]))
auto=token(Knight,Creature Knight,2/2,white,vigilance) auto=_KNIGHTTOKEN_
text=Enchant land -- When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn." text=Enchant land -- When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
mana={2}{W} mana={2}{W}
type=Enchantment type=Enchantment
@@ -102072,7 +102053,7 @@ toughness=3
name=Selesnya Charm name=Selesnya Charm
auto=choice name(2/2 & trample) target(creature) transforms((,newability[2/2],newability[trample])) ueot auto=choice name(2/2 & trample) target(creature) transforms((,newability[2/2],newability[trample])) ueot
auto=choice moveTo(exile) target(creature[power>=5]) auto=choice moveTo(exile) target(creature[power>=5])
auto=choice token(Knight,Creature Knight,2/2,white,vigilance) auto=choice _KNIGHTTOKEN_
text=Choose one -- Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield. text=Choose one -- Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.
mana={G}{W} mana={G}{W}
type=Instant type=Instant
@@ -112182,11 +112163,11 @@ toughness=2
[/card] [/card]
[card] [card]
name=Springleaf Drum name=Springleaf Drum
auto={T}{T(creature|myBattlefield)}:Add{W} auto={T}{T(other creature|myBattlefield)}:Add{W}
auto={T}{T(creature|myBattlefield)}:Add{U} auto={T}{T(other creature|myBattlefield)}:Add{U}
auto={T}{T(creature|myBattlefield)}:Add{B} auto={T}{T(other creature|myBattlefield)}:Add{B}
auto={T}{T(creature|myBattlefield)}:Add{R} auto={T}{T(other creature|myBattlefield)}:Add{R}
auto={T}{T(creature|myBattlefield)}:Add{G} auto={T}{T(other creature|myBattlefield)}:Add{G}
text={T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. text={T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.
mana={1} mana={1}
type=Artifact type=Artifact
@@ -112673,7 +112654,7 @@ toughness=3
[card] [card]
name=Stalwart Aven name=Stalwart Aven
abilities=flying abilities=flying
auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=_RENOWN_(1)
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
mana={2}{W} mana={2}{W}
type=Creature type=Creature
@@ -115878,7 +115859,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Sunspire Gatekeepers name=Sunspire Gatekeepers
auto=if type(land[Gate]|mybattlefield)~morethan~1 then token(Knight,Creature Knight,2/2,white,vigilance) auto=if type(land[Gate]|mybattlefield)~morethan~1 then _KNIGHTTOKEN_
text=When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 Knight creature token with vigilance onto the battlefield. text=When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 Knight creature token with vigilance onto the battlefield.
mana={3}{W} mana={3}{W}
type=Creature type=Creature
@@ -121035,16 +121016,6 @@ power=2
toughness=2 toughness=2
[/card] [/card]
[card] [card]
name=Thromok the Insatiable
auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,storedanyamount) all(this)
text=Devour X, where X is the numer of creatures devoured this way. (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it for each of those creatures.)
mana={3}{R}{G}
type=Legendary Creature
subtype=Hellion
power=0
toughness=0
[/card]
[card]
name=Throne of Bone name=Throne of Bone
auto=@movedto(*[black]|stack):pay({1}) life:1 auto=@movedto(*[black]|stack):pay({1}) life:1
text=Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. text=Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
@@ -122452,7 +122423,7 @@ toughness=2
[card] [card]
name=Topan Freeblade name=Topan Freeblade
abilities=vigilance abilities=vigilance
auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=_RENOWN_(1)
text=Vigilance (Attacking doesn't cause this creature to tap.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) text=Vigilance (Attacking doesn't cause this creature to tap.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
mana={1}{W} mana={1}{W}
type=Creature type=Creature
@@ -125804,7 +125775,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Undercity Troll name=Undercity Troll
auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=_RENOWN_(1)
auto={2}{G}:regenerate auto={2}{G}:regenerate
text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- {2}{G}: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- {2}{G}: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={1}{G} mana={1}{G}
@@ -128394,7 +128365,8 @@ toughness=4
[/card] [/card]
[card] [card]
name=Vesuva name=Vesuva
auto=may copy notatarget(land) and!( tap(noevent) )! auto=tap(noevent)
auto=may copy notatarget(land)
text=You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. text=You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
type=Land type=Land
[/card] [/card]
@@ -131880,7 +131852,7 @@ toughness=3
[card] [card]
name=War Oracle name=War Oracle
abilities=lifelink abilities=lifelink
auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=_RENOWN_(1)
text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
mana={2}{W}{W} mana={2}{W}{W}
type=Creature type=Creature