- minor tweaks:
-- Res is the default folder in Res.txt, in case it exists, to avoid confusion when debugging -- added sign_prx in the makefile, harmless if you have the default build.mak, but signs the app for you if you have the correct files -- uninitialized variable warning fixed in Rules.cpp
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@@ -26,7 +26,7 @@ DEFAULT_RULE = 3xx
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TARGET_ARCHITECTURE = psp
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TARGET_ARCHITECTURE = psp
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PSP_FW_VERSION=371
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PSP_FW_VERSION=371
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BUILD_PRX = 1
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BUILD_PRX = 1
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#SIGN_PRX = 1
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SIGN_PRX = 1
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LIBS = -ljge300 -lhgetools -lfreetype -ljpeg -lgif -lpng -lz -lm -lmikmod -lpsppower -lpspmpeg -lpspaudiocodec -lpspaudiolib -lpspaudio -lpspmp3 -lpspgum -lpspgu -lpsprtc -lstdc++ -lpspfpu
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LIBS = -ljge300 -lhgetools -lfreetype -ljpeg -lgif -lpng -lz -lm -lmikmod -lpsppower -lpspmpeg -lpspaudiocodec -lpspaudiolib -lpspaudio -lpspmp3 -lpspgum -lpspgu -lpsprtc -lstdc++ -lpspfpu
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EXTRA_TARGETS = EBOOT.PBP
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EXTRA_TARGETS = EBOOT.PBP
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@@ -1,3 +1,4 @@
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./Res/
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ms0:/PSP/wagic_res/
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ms0:/PSP/wagic_res/
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ms0:/wagic_res/
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ms0:/wagic_res/
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../../wagic_res/
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../../wagic_res/
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@@ -133,7 +133,7 @@ void RulesState::parsePlayerState(int playerId, string s)
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size_t limiter = s.find("=");
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size_t limiter = s.find("=");
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if (limiter == string::npos) limiter = s.find(":");
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if (limiter == string::npos) limiter = s.find(":");
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string areaS;
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string areaS;
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int area;
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int area = -1;
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if (limiter != string::npos)
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if (limiter != string::npos)
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{
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{
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areaS = s.substr(0, limiter);
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areaS = s.substr(0, limiter);
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