i actually misinterperated the fading rule...
the difference between vainshing and fading is... fading sac triggers the NEXT time you try to remove a fade counter but cant, vanishing sac triggers WHEN you remove the last counter.
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@@ -3965,6 +3965,7 @@ public:
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int timeLeft;
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int amount;
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string counterName;
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int next;
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AVanishing(int _id, MTGCardInstance * card, ManaCost * _cost, int _tap = 0, int restrictions = 0,int amount = 0,string counterName = "");
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void Update(float dt);
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