Last of my warning cleanup - as of this revision, all warnings in the windows build are gone. I've turned on the 'treat warnings as errors' option in the mtg project to mirror our makefile behaviour on psp.
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@@ -107,7 +107,7 @@ public:
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int parseCastRestrictions(MTGCardInstance* card, Player* player, string restrictions, string otherRestrictions);
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int allowedToCast(MTGCardInstance* card, Player* player);
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int allowedToAltCast(MTGCardInstance* card, Player* player);
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int oneShot;
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bool oneShot;
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int forceDestroy;
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int forcedAlive;
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bool canBeInterrupted;
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@@ -479,8 +479,8 @@ public:
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int parseRestriction(string s);
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Counter * parseCounter(string s, MTGCardInstance * target, Spell * spell = NULL);
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int parsePowerToughness(string s, int *power, int *toughness);
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int getAbilities(vector<MTGAbility *> * v, Spell * spell, MTGCardInstance * card = NULL, int id = 0,MTGGameZone * dest = NULL);
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MTGAbility * parseMagicLine(string s, int id, Spell * spell, MTGCardInstance *card, int activated = 0, int forceUEOT = 0,int oneShot = 0,int forceForever = 0, MTGGameZone * dest = NULL);
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int getAbilities(vector<MTGAbility *> * v, Spell * spell, MTGCardInstance * card = NULL, int id = 0, MTGGameZone * dest = NULL);
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MTGAbility* parseMagicLine(string s, int id, Spell * spell, MTGCardInstance *card, bool activated = false, bool forceUEOT = false, MTGGameZone * dest = NULL);
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int abilityEfficiency(MTGAbility * a, Player * p, int mode = MODE_ABILITY, TargetChooser * tc = NULL,Targetable * target = NULL);
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int magicText(int id, Spell * spell, MTGCardInstance * card = NULL, int mode = MODE_PUTINTOPLAY, TargetChooser * tc = NULL, MTGGameZone * dest = NULL);
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