Added 38 successfully tested cards.
This update contents: 1. Creatures which get a certain power- and/or toughness-bonus when attacking or blocking. 2. Creatures which leave the battlefield at end of combat after having attacked or blocked. 3. Clockwork-"family" from Mirrodin.
This commit is contained in:
@@ -440,6 +440,18 @@ power=1
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toughness=1
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[/card]
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[card]
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text=Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
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id=6604
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name=Goblin General
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rarity=U
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mana={1}{R}{R}
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type=Creature
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subtype=Goblin Warrior
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auto=aslongas(goblin general[attacking]|myBattlefield) lord(goblin|myBattlefield) 1/1 ueot
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power=1
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toughness=1
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[/card]
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[card]
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text=Flying Goblin Glider can't block.
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id=6584
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name=Goblin Glider
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@@ -600,6 +612,19 @@ mana={4}{R}
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type=Sorcery
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[/card]
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[card]
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text=Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.
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id=6557
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name=Lurking Nightstalker
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rarity=C
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mana={B}{B}
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type=Creature
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subtype=Nightstalker
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auto=lord(lurking nightstalker[attacking]|mybattlefield) 2/0
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auto=lord(other lurking nightstalker[attacking]|mybattlefield) -2/0
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power=1
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toughness=1
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[/card]
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[card]
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text=Forestwalk
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id=6611
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name=Lynx
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@@ -1008,7 +1033,6 @@ text=Sylvan Yeti's power is equal to the number of cards in your hand.
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id=6635
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name=Sylvan Yeti
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rarity=R
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mana={2}{G}{G}
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auto=foreach(*|myhand) 1/0
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type=Creature
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@@ -1127,6 +1151,19 @@ mana={3}{U}
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type=Sorcery
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[/card]
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[card]
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text=Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
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id=6494
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name=Town Sentry
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rarity=C
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mana={2}{W}
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type=Creature
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subtype=Human Soldier
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auto=lord(town sentry[blocking]|mybattlefield) 0/2
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auto=lord(other town sentry[blocking]|mybattlefield) 0/-2
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power=2
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toughness=2
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[/card]
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[card]
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text=Reach (This creature can block creatures with flying.)
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id=6619
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name=Tree Monkey
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@@ -113,17 +113,6 @@ text=Look at the top card of target player's library. You may put that card into
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rarity=U
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[/card]
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[card]
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id=6604
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name=Goblin General
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mana={1}{R}{R}
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type=Creature
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subtype=Goblin Warrior
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power=1
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toughness=1
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text=Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
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rarity=U
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[/card]
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[card]
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id=6603
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name=Goblin War Cry
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mana={2}{R}
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@@ -170,17 +159,6 @@ text=You may have Lone Wolf assign its combat damage as though it weren't blocke
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rarity=U
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[/card]
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[card]
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id=6557
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name=Lurking Nightstalker
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mana={B}{B}
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type=Creature
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subtype=Nightstalker
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power=1
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toughness=1
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text=Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.
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rarity=C
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[/card]
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[card]
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id=6562
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#No Discard unless random
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name=Mind Rot
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@@ -356,17 +334,6 @@ text=Tap up to three target creatures without flying.
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rarity=C
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[/card]
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[card]
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id=6494
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name=Town Sentry
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mana={2}{W}
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type=Creature
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subtype=Human Soldier
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power=2
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toughness=2
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text=Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
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rarity=C
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[/card]
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[card]
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id=6540
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name=Undo
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mana={1}{U}{U}
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