- fix compilation issues introduced in r1727
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-01-18 12:43:30 +00:00
parent 2df6a71c87
commit bd6c1a2407
19 changed files with 15 additions and 5 deletions
+1
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@@ -13,6 +13,7 @@
#include "Counters.h" #include "Counters.h"
#include "WEvent.h" #include "WEvent.h"
#include "GuiStatic.h" #include "GuiStatic.h"
#include "GameObserver.h"
#include <JGui.h> #include <JGui.h>
#include <hge/hgeparticle.h> #include <hge/hgeparticle.h>
-1
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@@ -4,7 +4,6 @@
#include <vector> #include <vector>
#include <stack> #include <stack>
#include "GuiLayers.h" #include "GuiLayers.h"
#include "DuelLayers.h"
#include "Pos.h" #include "Pos.h"
using std::vector; using std::vector;
+1 -1
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@@ -4,7 +4,6 @@
class MTGCardInstance; class MTGCardInstance;
class GameObserver;
class Spell; class Spell;
class Damageable; class Damageable;
class PlayGuiObject; class PlayGuiObject;
@@ -14,6 +13,7 @@ class Player;
class AManaProducer; class AManaProducer;
class WEvent; class WEvent;
#include "../include/GameObserver.h"
#include "ActionElement.h" #include "ActionElement.h"
#include <string> #include <string>
#include <map> #include <map>
-1
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@@ -7,7 +7,6 @@
#include "MTGAbility.h" #include "MTGAbility.h"
#include "WResourceManager.h" #include "WResourceManager.h"
#include "ManaCost.h" #include "ManaCost.h"
#include "Blocker.h"
#include "Damage.h" #include "Damage.h"
#include "Targetable.h" #include "Targetable.h"
+1
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@@ -7,6 +7,7 @@
#include "../include/MTGAbility.h" #include "../include/MTGAbility.h"
#include "../include/Counters.h" #include "../include/Counters.h"
#include "../include/WEvent.h" #include "../include/WEvent.h"
#include "../include/CardSelector.h"
class OtherAbilitiesEventReceiver:public MTGAbility{ class OtherAbilitiesEventReceiver:public MTGAbility{
public: public:
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@@ -3,6 +3,7 @@
#include "../include/CardGui.h" #include "../include/CardGui.h"
#include "../include/TargetChooser.h" #include "../include/TargetChooser.h"
#include "../include/MTGGameZones.h" #include "../include/MTGGameZones.h"
#include "../include/GameObserver.h"
CardDisplay::CardDisplay() : mId(0), game(GameObserver::GetInstance()) { CardDisplay::CardDisplay() : mId(0), game(GameObserver::GetInstance()) {
tc = NULL; tc = NULL;
+1
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@@ -5,6 +5,7 @@
#include "../include/Subtypes.h" #include "../include/Subtypes.h"
#include "../include/Translate.h" #include "../include/Translate.h"
#include "../include/MTGDefinitions.h" #include "../include/MTGDefinitions.h"
#include "../include/GameObserver.h"
#include <Vector2D.h> #include <Vector2D.h>
#include <assert.h> #include <assert.h>
+1
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@@ -4,6 +4,7 @@
#include "../include/CardSelector.h" #include "../include/CardSelector.h"
#include "../include/GuiHand.h" #include "../include/GuiHand.h"
#include "Closest.cpp" #include "Closest.cpp"
#include "../include/GameObserver.h"
using std::cout; using std::cout;
+1
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@@ -6,6 +6,7 @@
#include "../include/DeckStats.h" #include "../include/DeckStats.h"
#include "../include/Translate.h" #include "../include/Translate.h"
#include "../include/MTGDeck.h" #include "../include/MTGDeck.h"
#include "../include/GameObserver.h"
CreditBonus::CreditBonus(int _value, string _text){ CreditBonus::CreditBonus(int _value, string _text){
value = _value; value = _value;
+1
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@@ -5,6 +5,7 @@
#include "../include/WEvent.h" #include "../include/WEvent.h"
#include "../include/Translate.h" #include "../include/Translate.h"
#include "../include/WResourceManager.h" #include "../include/WResourceManager.h"
#include "../include/GameObserver.h"
Damage::Damage(MTGCardInstance * source, Damageable * target) { Damage::Damage(MTGCardInstance * source, Damageable * target) {
init(source, target, source->getPower(), DAMAGE_OTHER); init(source, target, source->getPower(), DAMAGE_OTHER);
+1
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@@ -1,6 +1,7 @@
#include "../include/config.h" #include "../include/config.h"
#include "../include/DeckStats.h" #include "../include/DeckStats.h"
#include "../include/Player.h" #include "../include/Player.h"
#include "../include/GameObserver.h"
DeckStats * DeckStats::mInstance = NULL; DeckStats * DeckStats::mInstance = NULL;
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@@ -3,6 +3,7 @@
#include "../include/MTGCardInstance.h" #include "../include/MTGCardInstance.h"
#include "../include/Translate.h" #include "../include/Translate.h"
#include "../include/config.h" #include "../include/config.h"
#include "../include/Player.h"
#include <JGE.h> #include <JGE.h>
ExtraCost::ExtraCost( TargetChooser *_tc):tc(_tc){ ExtraCost::ExtraCost( TargetChooser *_tc):tc(_tc){
-1
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@@ -1,7 +1,6 @@
#include "../include/config.h" #include "../include/config.h"
#include "../include/GameObserver.h" #include "../include/GameObserver.h"
#include "../include/GameOptions.h" #include "../include/GameOptions.h"
#include "../include/ConstraintResolver.h"
#include "../include/CardGui.h" #include "../include/CardGui.h"
#include "../include/Damage.h" #include "../include/Damage.h"
#include "../include/Rules.h" #include "../include/Rules.h"
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@@ -1,6 +1,7 @@
#include "../include/config.h" #include "../include/config.h"
#include "../include/GameApp.h" #include "../include/GameApp.h"
#include "../include/GuiAvatars.h" #include "../include/GuiAvatars.h"
#include "../include/GameObserver.h"
#define LIB_GRAVE_OFFSET 230 #define LIB_GRAVE_OFFSET 230
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@@ -3,6 +3,7 @@
#include "../include/GameApp.h" #include "../include/GameApp.h"
#include "../include/GuiCombat.h" #include "../include/GuiCombat.h"
#include "../include/AIPlayer.h" #include "../include/AIPlayer.h"
#include "../include/GameObserver.h"
#include "Closest.cpp" #include "Closest.cpp"
static const float MARGIN = 70; static const float MARGIN = 70;
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@@ -1,6 +1,7 @@
#include <iostream> #include <iostream>
#include "../include/GuiMana.h" #include "../include/GuiMana.h"
#include "../include/OptionItem.h" #include "../include/OptionItem.h"
#include "../include/Player.h"
using std::cout; using std::cout;
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@@ -1,6 +1,7 @@
#include "../include/config.h" #include "../include/config.h"
#include "../include/GameApp.h" #include "../include/GameApp.h"
#include "../include/GuiPhaseBar.h" #include "../include/GuiPhaseBar.h"
#include "../include/GameObserver.h"
#include "../include/Translate.h" #include "../include/Translate.h"
/* /*
-1
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@@ -7,7 +7,6 @@
#include "../include/TargetChooser.h" #include "../include/TargetChooser.h"
#include "../include/CardGui.h" #include "../include/CardGui.h"
#include "../include/MTGDeck.h" #include "../include/MTGDeck.h"
#include "../include/Blocker.h"
#include "../include/Translate.h" #include "../include/Translate.h"
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@@ -5,6 +5,7 @@
#include "../include/ActionLayer.h" #include "../include/ActionLayer.h"
#include "../include/GuiCombat.h" #include "../include/GuiCombat.h"
#include "../include/Rules.h" #include "../include/Rules.h"
#include "../include/GameObserver.h"
#include <string> #include <string>
using std::string; using std::string;