Checkpoint on a utility helper class. Basically, if you have a class that you want to count the numbers of instances, you do this:
class Foo
#ifdef TRACK_OBJECT_USAGE
: public InstanceCounter<Foo>
#endif
Then, use this macro somewhere in the class body:
SUPPORT_OBJECT_ANALYTICS(Foo)
Lastly, add whatever information you want to trace out to the function ObjectAnalytics::DumpStatistics().
Here's a sample of the output of what I've instrumented so far:
-----------------------------------------------------------
Object Usage Stats
CardPrimitive current count: 7899
CardPrimitive current byte usage: 2053740
CardPrimitive max count: 7908
CardPrimitive max byte usage: 2056080
MTGCard current count: 13973
MTGCard current byte usage: 670704
MTGCard max count: 13982
MTGCard max byte usage: 671136
MTGCardInstance current count: 180
MTGCardInstance current byte usage: 172080
MTGCardInstance max count: 189
MTGCardInstance max byte usage: 180684
-----------------------------------------------------------
This commit is contained in:
@@ -379,6 +379,7 @@
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<ClCompile Include="src\MTGPack.cpp" />
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<ClCompile Include="src\MTGRules.cpp" />
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<ClCompile Include="src\Navigator.cpp" />
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<ClCompile Include="src\ObjectAnalytics.cpp" />
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<ClCompile Include="src\OptionItem.cpp" />
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<ClCompile Include="src\PhaseRing.cpp" />
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<ClCompile Include="src\Player.cpp" />
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@@ -492,6 +493,7 @@
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<ClInclude Include="include\MTGPack.h" />
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<ClInclude Include="include\MTGRules.h" />
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<ClInclude Include="include\Navigator.h" />
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<ClInclude Include="include\ObjectAnalytics.h" />
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<ClInclude Include="include\OptionItem.h" />
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<ClInclude Include="include\OSD.h" />
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<ClInclude Include="include\PhaseRing.h" />
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