Checkpoint on a utility helper class. Basically, if you have a class that you want to count the numbers of instances, you do this:

class Foo
#ifdef TRACK_OBJECT_USAGE
      : public InstanceCounter<Foo>
#endif

Then, use this macro somewhere in the class body:
SUPPORT_OBJECT_ANALYTICS(Foo)

Lastly, add whatever information you want to trace out to the function ObjectAnalytics::DumpStatistics().

Here's a sample of the output of what I've instrumented so far:

-----------------------------------------------------------
Object Usage Stats

CardPrimitive current count: 7899
CardPrimitive current byte usage: 2053740
CardPrimitive max count: 7908
CardPrimitive max byte usage: 2056080

MTGCard current count: 13973
MTGCard current byte usage: 670704
MTGCard max count: 13982
MTGCard max byte usage: 671136

MTGCardInstance current count: 180
MTGCardInstance current byte usage: 172080
MTGCardInstance max count: 189
MTGCardInstance max byte usage: 180684

-----------------------------------------------------------
This commit is contained in:
wrenczes@gmail.com
2011-04-23 05:16:53 +00:00
parent 8e4de36588
commit bd56723bc0
13 changed files with 167 additions and 1 deletions

View File

@@ -245,6 +245,10 @@ void GameStateDuel::End()
{
DebugTrace("Ending GameStateDuel");
#ifdef TRACK_OBJECT_USAGE
ObjectAnalytics::DumpStatistics();
#endif
JRenderer::GetInstance()->EnableVSync(false);
if (!premadeDeck && mPlayers[0] && mPlayers[1])
{ // save the stats for the game