Checkpoint on a utility helper class. Basically, if you have a class that you want to count the numbers of instances, you do this:
class Foo
#ifdef TRACK_OBJECT_USAGE
: public InstanceCounter<Foo>
#endif
Then, use this macro somewhere in the class body:
SUPPORT_OBJECT_ANALYTICS(Foo)
Lastly, add whatever information you want to trace out to the function ObjectAnalytics::DumpStatistics().
Here's a sample of the output of what I've instrumented so far:
-----------------------------------------------------------
Object Usage Stats
CardPrimitive current count: 7899
CardPrimitive current byte usage: 2053740
CardPrimitive max count: 7908
CardPrimitive max byte usage: 2056080
MTGCard current count: 13973
MTGCard current byte usage: 670704
MTGCard max count: 13982
MTGCard max byte usage: 671136
MTGCardInstance current count: 180
MTGCardInstance current byte usage: 172080
MTGCardInstance max count: 189
MTGCardInstance max byte usage: 180684
-----------------------------------------------------------
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@@ -268,6 +268,11 @@ void GameApp::LoadGameStates()
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void GameApp::Destroy()
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{
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LOG("==Destroying GameApp==");
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#ifdef TRACK_OBJECT_USAGE
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ObjectAnalytics::DumpStatistics();
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#endif
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for (int i = GAME_STATE_MENU; i <= GAME_STATE_MAX - 1; i++)
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{
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if (mGameStates[i])
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