Hid Subtypes behind MTGAllCards and added a mutex to be able to use both singleton from several threads.
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@@ -2978,10 +2978,10 @@ ATransformer::ATransformer(GameObserver* observer, int id, MTGCardInstance * sou
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if (stypes.find("allsubtypes") != string::npos || stypes.find("removecreaturesubtypes") != string::npos)
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{
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const vector<string> values = Subtypes::subtypesList->getValuesById();
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const vector<string> values = MTGAllCards::getValuesById();
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for (size_t i = 0; i <values.size(); ++i)
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{
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if (!Subtypes::subtypesList->isSubtypeOfType(i,Subtypes::TYPE_CREATURE))
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if (!MTGAllCards::isSubtypeOfType(i,Subtypes::TYPE_CREATURE))
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continue;
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types.push_back(i);
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@@ -3482,7 +3482,7 @@ int ALoseSubtypes::addToGame()
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for (int i = ((int)_target->types.size())-1; i >= 0; --i)
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{
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int subtype = _target->types[i];
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if (Subtypes::subtypesList->isSubtypeOfType(subtype, parentType))
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if (MTGAllCards::isSubtypeOfType(subtype, parentType))
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{
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storedSubtypes.push_back(subtype);
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_target->removeType(subtype);
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@@ -4506,7 +4506,7 @@ void PopulateSubtypesIndexVector(list<int>& types, const string& subTypesStringL
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for (vector<string>::iterator it = subTypesList.begin(); it != subTypesList.end(); ++it)
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{
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string subtype = *it;
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size_t id = Subtypes::subtypesList->find(subtype);
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size_t id = MTGAllCards::findType(subtype);
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if (id != string::npos)
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types.push_back(id);
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}
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