Remove some dead code

This commit is contained in:
Tobias Loose
2013-11-17 21:55:16 +01:00
parent a37af1776a
commit bbc310dec7
8 changed files with 0 additions and 81 deletions

View File

@@ -1,21 +0,0 @@
#ifndef _CARDEFFECT_H_
#define _CARDEFFECT_H_
#include <JGE.h>
#include "Effects.h"
struct CardGui;
class CardEffect: public Effect
{
public:
CardEffect(CardGui* target);
~CardEffect();
private:
CardGui* target;
public:
virtual void Render();
};
#endif // _CARDEFFECT_H_

View File

@@ -20,7 +20,6 @@
#include "MTGCard.h"
#include "MTGGameZones.h"
#include "CardEffect.h"
#ifdef NETWORK_SUPPORT
#include "JNetwork.h"
#endif //NETWORK_SUPPORT
@@ -49,7 +48,6 @@ public:
GameType gameType;
Rules * rules;
CardEffect *effect;
#ifdef NETWORK_SUPPORT
string mServerAddress;
JNetwork* mpNetwork;

View File

@@ -1,11 +0,0 @@
#ifndef _OSD_H_
#define _OSD_H_
class OSDLayer: public PlayGuiObjectController
{
virtual void Update(float dt);
virtual bool CheckUserInput(JButton key);
virtual void Render();
};
#endif