- fix soul warden
- fix counters (chainbreaker)
- removed cards that do not work
- updated version
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-07-27 10:33:11 +00:00
parent 7d672e091a
commit bb4cb3be7d
24 changed files with 201 additions and 184 deletions

View File

@@ -881,6 +881,18 @@ mana={1}{W}
subtype=Elemental
[/card]
[card]
text=When Hornet Harasser is put into a graveyard from play, target creature gets -2/-2 until end of turn.
auto=@movedTo(this|graveyard):-2/-2 target(creature)
id=142355
name=Hornet Harasser
rarity=C
type=Creature
mana={2}{B}{B}
power=2
subtype=Goblin Shaman
toughness=2
[/card]
[card]
text=Haste If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste into play for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
id=140164
name=Hostility
@@ -1239,6 +1251,19 @@ subtype=Elemental
toughness=3
[/card]
[card]
text=When Mudbutton Torchrunner is put into a graveyard from play, it deals 3 damage to target creature or player.
auto=@movedTo(this|graveyard):damage:3 target(creature,player)
#@movedTo does not work with target unless there is a "may"
id=139742
name=Mudbutton Torchrunner
rarity=C
type=Creature
mana={2}{R}
power=1
subtype=Goblin Warrior
toughness=1
[/card]
[card]
text=Flying When Mulldrifter comes into play, draw two cards. Evoke {2}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
id=145811
name=Mulldrifter