- fix soul warden
- fix counters (chainbreaker)
- removed cards that do not work
- updated version
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-07-27 10:33:11 +00:00
parent 7d672e091a
commit bb4cb3be7d
24 changed files with 201 additions and 184 deletions

View File

@@ -11,34 +11,6 @@ subtype=Scarecrow
toughness=3
[/card]
[card]
text=Flying. When Archon of Justice is put into a graveyard from play, remove target permanent from the game.
abilities=flying
auto=@movedTo(this|graveyard):moveTo(removedfromgame) target(*|inplay)
id=146006
name=Archon of Justice
rarity=R
type=Creature
mana={3}{W}{W}
power=4
subtype=Archon
toughness=4
[/card]
[card]
text=Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you play a red spell, Balefire Liege deals 3 damage to target player. Whenever you play a white spell, you gain 3 life.
id=158104
auto=lord(creature[red]|myinplay) 1/1 other
auto=lord(creature[white]|myinplay) 1/1 other
auto=@movedto(*[red]|mystack):damage:3 target(player)
auto=@movedto(*[white]|mystack):life:3
name=Balefire Liege
rarity=R
type=Creature
mana={2}{RW}{RW}{RW}
power=2
subtype=Spirit Horror
toughness=4
[/card]
[card]
text={T}: Tap target creature. Whenever you play a white spell, you may untap Ballynock Trapper.
auto={T}:tap target(creature)
auto=@movedTo(*[white]|mystack):may untap

View File

@@ -23,6 +23,20 @@ subtype=Golem
toughness=*
[/card]
[card]
text=Flying. When Archon of Justice is put into a graveyard from play, remove target permanent from the game.
abilities=flying
auto=@movedTo(this|graveyard):moveTo(removedfromgame) target(*|inplay)
#can't be coded in 0.8: movedTo doe not work with target unless there is a "may"
id=146006
name=Archon of Justice
rarity=R
type=Creature
mana={3}{W}{W}
power=4
subtype=Archon
toughness=4
[/card]
[card]
text=Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.
id=151137
name=Ashling, the Extinguisher
@@ -34,6 +48,22 @@ subtype=Elemental Shaman
toughness=4
[/card]
[card]
text=Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you play a red spell, Balefire Liege deals 3 damage to target player. Whenever you play a white spell, you gain 3 life.
id=158104
auto=lord(creature[red]|myinplay) 1/1 other
auto=lord(creature[white]|myinplay) 1/1 other
auto=@movedto(*[red]|mystack):damage:3 target(player)
#can't be coded in 0.8: movedTo doe not work with target unless there is a "may"
auto=@movedto(*[white]|mystack):life:3
name=Balefire Liege
rarity=R
type=Creature
mana={2}{RW}{RW}{RW}
power=2
subtype=Spirit Horror
toughness=4
[/card]
[card]
text=Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
id=154350
name=Banishing Knack