Erwan
- fix soul warden - fix counters (chainbreaker) - removed cards that do not work - updated version
This commit is contained in:
@@ -11,34 +11,6 @@ subtype=Scarecrow
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toughness=3
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[/card]
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[card]
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text=Flying. When Archon of Justice is put into a graveyard from play, remove target permanent from the game.
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abilities=flying
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auto=@movedTo(this|graveyard):moveTo(removedfromgame) target(*|inplay)
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id=146006
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name=Archon of Justice
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rarity=R
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type=Creature
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mana={3}{W}{W}
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power=4
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subtype=Archon
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toughness=4
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[/card]
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[card]
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text=Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you play a red spell, Balefire Liege deals 3 damage to target player. Whenever you play a white spell, you gain 3 life.
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id=158104
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auto=lord(creature[red]|myinplay) 1/1 other
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auto=lord(creature[white]|myinplay) 1/1 other
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auto=@movedto(*[red]|mystack):damage:3 target(player)
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auto=@movedto(*[white]|mystack):life:3
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name=Balefire Liege
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rarity=R
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type=Creature
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mana={2}{RW}{RW}{RW}
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power=2
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subtype=Spirit Horror
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toughness=4
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[/card]
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[card]
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text={T}: Tap target creature. Whenever you play a white spell, you may untap Ballynock Trapper.
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auto={T}:tap target(creature)
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auto=@movedTo(*[white]|mystack):may untap
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@@ -23,6 +23,20 @@ subtype=Golem
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toughness=*
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[/card]
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[card]
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text=Flying. When Archon of Justice is put into a graveyard from play, remove target permanent from the game.
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abilities=flying
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auto=@movedTo(this|graveyard):moveTo(removedfromgame) target(*|inplay)
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#can't be coded in 0.8: movedTo doe not work with target unless there is a "may"
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id=146006
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name=Archon of Justice
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rarity=R
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type=Creature
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mana={3}{W}{W}
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power=4
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subtype=Archon
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toughness=4
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[/card]
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[card]
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text=Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.
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id=151137
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name=Ashling, the Extinguisher
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@@ -34,6 +48,22 @@ subtype=Elemental Shaman
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toughness=4
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[/card]
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[card]
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text=Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you play a red spell, Balefire Liege deals 3 damage to target player. Whenever you play a white spell, you gain 3 life.
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id=158104
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auto=lord(creature[red]|myinplay) 1/1 other
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auto=lord(creature[white]|myinplay) 1/1 other
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auto=@movedto(*[red]|mystack):damage:3 target(player)
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#can't be coded in 0.8: movedTo doe not work with target unless there is a "may"
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auto=@movedto(*[white]|mystack):life:3
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name=Balefire Liege
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rarity=R
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type=Creature
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mana={2}{RW}{RW}{RW}
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power=2
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subtype=Spirit Horror
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toughness=4
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[/card]
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[card]
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text=Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
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id=154350
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name=Banishing Knack
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