Macros for loot (draw a card, discard a card.) bug fixes

Macros _LOOT_ for draw a card, discard a card.

Fixed typos in subttype

removed induced amnesia

Yawgmoth, Thran Physician
Rienne, Angel of Rebirth
Teysa, Envoy of Ghosts
Urza's Avenger
Reincarnation
Diabolic Servitude
Gate to the Afterlife
Tana, the Bloodsower
This commit is contained in:
Eduardo MG
2022-10-24 13:00:38 -05:00
parent 04c49f9031
commit bada76ec85
4 changed files with 103 additions and 108 deletions
@@ -2972,7 +2972,7 @@ toughness=7
name=Archive Haunt
backside=Overwhelmed Archivist
abilities=flying,exiledeath
auto=_ATTACKING_name(Draw and discard) draw:1 controller && transforms((,newability[name(Discard a card) target(*|myhand) reject])) oneshot
auto=_ATTACKING__LOOT_
text=Flying -- Whenever Archive Haunt attacks, draw a card, then discard a card. -- If Archive Haunt would be put into a graveyard from anywhere, exile it instead. // Overwhelmed Archivist
type=Creature
subtype=Spirit Wizard
@@ -4670,7 +4670,7 @@ type=Artifact
[card]
name=Bag of Holding
auto=@discarded(*|myhand):name(Move to exile) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(myexile) and!( counter(0/0.1.BagExiled) )!])) oneshot
auto={2}{T}:name(Draw and discard) draw:1 controller && transforms((,newability[name(Discard a card) reject notatarget(*|myhand)])) oneshot
auto={2}{T}:name(Draw and discard) _LOOT_
auto={4}{T}{S}:name(Return all exiled card) all(*[counter{0/0.1.BagExiled}]|myexile) moveto(ownerhand)
text=Whenever you discard a card, exile that card from your graveyard. -- {2}, {T}: Draw a card, then discard a card. -- {4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.
mana={1}
@@ -5617,7 +5617,7 @@ color=green
[card]
name=Beast Tru
type=Creature
subttype=Beast
subtype=Beast
power=3
toughness=3
color=green
@@ -5631,7 +5631,7 @@ auto=choice name(Vigilance counter) counter(0/0,1,Vigilance)
auto=choice name(Reach counter) counter(0/0,1,Reach)
auto=choice name(Trample counter) counter(0/0,1,Trample)
type=Creature
subttype=Beast
subtype=Beast
power=3
toughness=3
color=green
@@ -5964,7 +5964,7 @@ toughness=2
[card]
name=Benthic Biomancer
auto={1}{U}:_ADAPT_(1)
auto=@counteradded(1/1) from(this):draw:1 && transforms((,newability[target(*|myhand) reject])) forever
auto=@counteradded(1/1) from(this):_LOOT_
text={1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) -- Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
mana={U}
type=Creature
@@ -10574,7 +10574,7 @@ color=white
name=Cat Bird Sky
abilities=flying
type=Creature
subttype=Cat Bird
subtype=Cat Bird
power=1
toughness=1
color=white
@@ -10583,7 +10583,7 @@ color=white
name=Cat Cub
abilities=lifelink
type=Creature
subttype=Cat
subtype=Cat
power=1
toughness=1
color=white
@@ -13998,7 +13998,7 @@ subtype=Equipment
[card]
name=Conqueror's Foothold
auto={T}:Add{1}
auto={2}{T}:draw:1 controller && transforms((,newability[target(*|myhand) reject])) forever
auto={2}{T}:_LOOT_
auto={4}{T}:draw:1 controller
auto={6}{T}:moveto(myhand) target(*|mygraveyard)
text=(Transforms from Conqueror's Galleon.) -- {T}: Add {1} to your mana pool. -- {2}, {T}: Draw a card, then discard a card. -- {4}, {T}: Draw a card. -- {6}, {T}: Return target card from your graveyard to your hand.
@@ -14302,7 +14302,7 @@ toughness=2
[card]
name=Coralhelm Chronicler
aicode=activate target(*[zpos<=5]|myLibrary) moveTo(myHand)
auto=@movedTo(*[kicked>=1]|myStack):draw:1 controller && ability$!name(Discard a card) reject notatarget(*|myhand)!$ controller
auto=@movedTo(*[kicked>=1]|myStack):_LOOT_
auto=name(Reveal five and search kicked) reveal:5 optionone name(Get card) target(*[haskicker]|reveal) moveTo(myHand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend
text=Whenever you cast a kicked spell, draw a card, then discard a card. -- When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
mana={2}{U}
@@ -16345,7 +16345,7 @@ toughness=1
[card]
name=Daring Saboteur
auto={2}{U}:unblockable
auto=@combatdamaged(player) from(this):may draw:1 && transforms((,newability[target(*|myhand) reject])) forever
auto=@combatdamaged(player) from(this):may _LOOT_
text={2}{U}: Daring Saboteur can't be blocked this turn. -- Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.
mana={1}{U}
type=Creature
@@ -18406,7 +18406,7 @@ toughness=1
[card]
name=Diabolic Servitude
auto={B}{B}{L:2}{S(swamp|mybattlefield)}:name(Return creature) target(creature|mygraveyard) moveTo(myBattlefield) and!( counter(0/0.1.DiabolicReturned) )!
auto=@movedto(creature[counter{0/0.1.DiabolicReturned}]|graveyard) from(mybattlefield):name(Exile returned creature) all(trigger[to]) name(Exile returned creature) transforms(,newability[moveto(exile)])) oneshot
auto=@movedto(creature[counter{0/0.1.DiabolicReturned}]|graveyard) from(mybattlefield):name(Exile returned creature) all(trigger[to]) name(Exile returned creature) transforms((,newability[moveto(exile)])) oneshot
auto=@movedto(creature[counter{0/0.1.DiabolicReturned}]|graveyard) from(mybattlefield):name(Return to hand) all(this) name(Return to hand) moveto(ownerhand)
auto=@movedto(this|nonbattlezone) from(battlefield):name(Exile returned creatures) all(creature[counter{0/0.1.DiabolicReturned}]|myBattlefield) moveto(exile)
text={B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. -- When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand. -- When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
@@ -18606,7 +18606,7 @@ toughness=3
name=Dinosaur For
abilities=haste
type=Creature
subttype=Dinosaur
subtype=Dinosaur
power=1
toughness=1
color=red
@@ -20100,7 +20100,7 @@ auto=teach(creature) menace
text=When Draugr's Helm enters the battlefield, you may pay {2}{B}. If you do, create a 2/2 black Zombie Berserker creature token, then attach Draugr's Helm to it. -- Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) -- Equip {4}
mana={1}{B}
type=Artifact
subttype=Equipment
subtype=Equipment
[/card]
[card]
name=Drawn from Dreams
@@ -21095,7 +21095,7 @@ auto=teach(creature) trample
text=When Dwarven Hammer enters the battlefield, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it. -- Equipped creature gets +3/+0 and has trample. -- Equip {3}
mana={2}{R}
type=Artifact
subttype=Equipment
subtype=Equipment
[/card]
[card]
name=Dwarven Lightsmith
@@ -21856,8 +21856,7 @@ toughness=3
[/card]
[card]
name=Elite Instructor
auto=draw:1
auto=reject target(*|myhand)
auto=_LOOT_
text=When Elite Instructor enters the battlefield, draw a card, then discard a card.
mana={2}{U}
type=Creature
@@ -21974,7 +21973,7 @@ auto=teach(creature) reach
text=When Elven Bow enters the battlefield, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. -- Equipped creature gets +1/+2 and has reach. -- Equip {3}
mana={G}
type=Artifact
subttype=Equipment
subtype=Equipment
[/card]
[card]
name=Elvish Clancaller
@@ -22761,7 +22760,7 @@ toughness=5
[/card]
[card]
name=Ephemerate
target=creature|mybattlefield)
target=creature|mybattlefield
auto=moveto(exile) and!(moveto(ownerbattlefield))!
auto=_REBOUND_
text=Exile target creature you control, then return it to the battlefield under its owner's control. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
@@ -22887,7 +22886,7 @@ toughness=8
[/card]
[card]
name=Erratic Visionary
auto={1}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
auto={1}{U}{T}:_LOOT_
text={1}{U}, {T}: Draw a card, then discard a card.
mana={1}{U}
type=Creature
@@ -23985,7 +23984,7 @@ type=Snow Land
[/card]
[card]
name=Facet Reader
auto={1}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
auto={1}{T}:_LOOT_
text={1}, {T}: Draw a card, then discard a card.
mana={1}{U}
type=Creature
@@ -28149,7 +28148,8 @@ toughness=8
[/card]
[card]
name=Gate to the Afterlife
auto=@movedto(creature[-token]|mygraveyard) from(mybattlefield):life:1 controller && may ability$!draw:1 && target(*|myhand) reject!$ controller
auto=@movedto(creature[-token]|mygraveyard) from(mybattlefield):may _LOOT_
auto=@movedto(creature[-token]|mygraveyard) from(mybattlefield):life:1 controller
text=Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. -- {2}, {T}, Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle it. Activate this ability only if there are six or more creature cards in your graveyard.
mana={3}
type=Artifact
@@ -28927,7 +28927,7 @@ auto=teach(creature) transforms((,newability[this(variable{tapped}<1) opponentsh
text=When Giant's Amulet enters the battlefield, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it. -- Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped." (It can't be the target of spells or abilities your opponents control.)
mana={U}
type=Artifact
subttype=Equipment
subtype=Equipment
[/card]
[card]
name=Giant's Grasp
@@ -32828,7 +32828,7 @@ toughness=2
name=Hard Cover
target=creature
auto=teach(creature) 0/2
auto=teach(creature) transforms((,newability[{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) oneshot]))
auto=teach(creature) transforms((,newability[{T}:_LOOT_ oneshot]))
text=Enchant creature -- Enchanted creature gets +0/+2 and has "{T}: Draw a card, then discard a card."
mana={U}
type=Enchantment
@@ -35122,7 +35122,7 @@ type=Enchantment
[card]
name=Human Soldier Bas
type=Creature
subttype=Human Soldier
subtype=Human Soldier
power=1
toughness=1
color=white
@@ -35138,7 +35138,7 @@ color=white
[card]
name=Human Soldier For
type=Creature
subttype=Human Soldier
subtype=Human Soldier
power=1
toughness=1
color=white
@@ -35154,7 +35154,7 @@ color=white
[card]
name=Human Soldier Gen
type=Creature
subttype=Human Soldier
subtype=Human Soldier
power=1
toughness=1
color=white
@@ -35170,7 +35170,7 @@ color=white
[card]
name=Human Soldier Nig
type=Creature
subttype=Human Soldier
subtype=Human Soldier
power=1
toughness=1
color=white
@@ -36347,7 +36347,7 @@ subtype=Aura
[card]
name=Improbable Alliance
auto=_SECOND_DRAW_create(Faerie:creature Faerie:1/1:blue:flying)
auto={4}{U}{R}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
auto={4}{U}{R}:_LOOT_
text=Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. -- {4}{U}{R}: Draw a card, then discard a card.
mana={U}{R}
type=Enchantment
@@ -36599,13 +36599,6 @@ mana={2}{B}
type=Instant
[/card]
[card]
name=Induced Amnesia
auto=target(player) exiles all cards from their hand face down, then draws that many cards
text=When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards. -- When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Indulgent Tormentor
abilities=flying
auto=@each my upkeep:ability$!choice name(draw 1 opponent) draw:1 opponent _ choice name(pay 2 life) life:-2!$ opponent
@@ -40684,7 +40677,7 @@ toughness=4
[card]
name=Kraken Omi
type=Creature
subttype=Kraken
subtype=Kraken
power=8
toughness=8
color=blue
@@ -44795,7 +44788,7 @@ toughness=3
[/card]
[card]
name=Marauding Looter
auto=@each my endofturn:if raid then draw:1 && transforms((,newability[target(*|myhand) reject])) forever
auto=@each my endofturn:if raid then may _LOOT_
text=Raid - At the beginning of your end step, if you attacked with a creature this turn, you may draw a card. If you do, discard a card.
mana={2}{U}{R}
type=Creature
@@ -50016,7 +50009,7 @@ toughness=3
[/card]
[card]
name=Obsessive Stitcher
auto={T}:draw:1 controller && transforms((,newability[target(*|myhand) reject])) forever
auto={T}:_LOOT_
auto={2}{U}{B}{T}{S}:moveTo(myBattlefield) target(creature|myGraveyard)
text={T} -- : Draw a card, then discard a card. -- {2}{U}{B}, {T}, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield.
mana={1}{U}{B}
@@ -51746,7 +51739,7 @@ restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(backside)
retrace={3}{U} name(Cast with disturb)
auto=if paid(retrace) then flip(backside)
auto=draw:1 controller && transforms((,newability[name(Discard a card) target(*|myhand) reject])) oneshot
auto=_LOOT_ oneshot
text=When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card. -- Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Archive Haunt
mana={2}{U}
type=Creature
@@ -53146,7 +53139,7 @@ type=Sorcery
[card]
name=Pilfering Hawk
abilities=flying
auto={i}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
auto={i}{T}:_LOOT_
text=Flying -- {S}i}, {T}: Draw a card, then discard a card. ({S}i} can be paid with one mana from a snow source.)
mana={1}{U}
type=Snow Creature
@@ -53809,7 +53802,7 @@ toughness=1
[card]
name=Pollywog Symbiote
auto=lord(*[mutate]|myhand) altercost(colorless,-1)
auto=@movedTo(creature[mutate]|mystack):draw:1 && transforms((,newability[target(*|myhand) reject])) forever
auto=@movedTo(creature[mutate]|mystack):_LOOT_
text=Each creature spell you cast costs {1} less to cast if it has mutate. -- Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.
mana={1}{U}
type=Creature
@@ -56998,7 +56991,7 @@ toughness=6
[/card]
[card]
name=Raving Visionary
auto={U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
auto={U}{T}:_LOOT_
auto=while(restriction{delirium}) {2}{U}{T}:draw:1 controller
text={U}, {T}: Draw a card, then discard a card. -- Delirium-{2}{U}, {T}: Draw a card. Activate only if there are four or more card types among cards in your graveyard.
mana={1}{U}
@@ -57726,7 +57719,7 @@ type=Sorcery
[card]
name=Reincarnation
target=creature
auto=transforms(,newability[_DIES_target(creature|ownergraveyard) moveto(ownerbattlefield)])) ueot
auto=transforms((,newability[_DIES_target(creature|ownergraveyard) moveto(ownerbattlefield)])) ueot
text=Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
mana={1}{G}{G}
type=Instant
@@ -60895,8 +60888,8 @@ toughness=5
[/card]
[card]
name=Sage of the Falls
auto=may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller
auto=@movedTo(creature[-human]|myBattlefield):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller
auto=may _LOOT_
auto=@movedTo(creature[-human]|myBattlefield):may _LOOT_
text=Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.
mana={4}{U}
type=Creature
@@ -63248,7 +63241,7 @@ toughness=2
[card]
name=Senate Guildmage
auto={W}{T}:life:2
auto={U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
auto={U}{T}:_LOOT_
text={W}, {T}: You gain 2 life. -- {U}, {T}: Draw a card, then discard a card.
mana={W}{U}
type=Creature
@@ -64473,7 +64466,7 @@ toughness=3
[/card]
[card]
name=Shipwreck Looter
auto=if raid then may draw:1 && transforms((,newability[target(*|myhand) reject])) forever
auto=if raid then may _LOOT_
text=Raid - When Shipwreck Looter enters the battlefield, if you attacked with a creature this turn, you may draw a card. If you do, discard a card.
mana={1}{U}
type=Creature
@@ -64548,7 +64541,7 @@ toughness=6
[/card]
[card]
name=Shoal Kraken
auto=_CONSTELLATION_may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller
auto=_CONSTELLATION_may _LOOT_
text=Constellation -- Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card.
mana={4}{U}
type=Creature
@@ -67386,7 +67379,7 @@ toughness=2
[/card]
[card]
name=Soothsayer Adept
auto={1}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
auto={1}{U}{T}:_LOOT_
text=1{U}, {T}: Draw a card, then discard a card.
mana={1}{U}
type=Creature
@@ -71454,7 +71447,7 @@ toughness=3
[card]
name=Surge Mare
auto=cantbeblockedby(creature[green])
auto=@damagefoeof(player) from(this):may draw:1 ability$!name(discard) reject notatarget(*|myhand)!$
auto=@damagefoeof(player) from(this):may _LOOT_
auto={1}{U}:2/-2 ueot
text=Surge Mare can't be blocked by green creatures. -- Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card. -- {1}{U}: Surge Mare gets +2/-2 until end of turn.
mana={U}{U}
@@ -71591,7 +71584,7 @@ backside=Seafaring Werewolf
restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(backside)
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!)
auto=@combatdamaged(player) from(this):name(Draw and discard) draw:1 controller && transforms((,newability[name(Discard a card) target(*|myhand) reject])) oneshot
auto=@combatdamaged(player) from(this):_LOOT_
text=Suspicious Stowaway can't be blocked. -- Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Seafaring Werewolf
mana={1}{U}
type=Creature
@@ -71896,7 +71889,7 @@ auto=teach(creature) handdeath
text=Equipped creature gets +2/+0 and has vigilance. -- Whenever equipped creature dies, return it to its owner's hand. -- Equip {1}{W} // {2}{W}{W} Halvar, God of Battle
mana={1}{W}
type=Legendary Artifact
subttype=Equipment
subtype=Equipment
[/card]
[card]
name=Sword-Point Diplomacy
@@ -72549,7 +72542,7 @@ type=Sorcery
[card]
name=Tana, the Bloodsower
abilities=trample,partner
auto=@combatdamaged(player) from(mytgt):token(Saproling,Creature Saproling,1/1,green)*thatmuch
auto=@combatdamaged(player) from(this):token(Saproling,Creature Saproling,1/1,green)*thatmuch
text=Trample -- Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. -- Partner (You can have two commanders if both have partner.)
mana={2}{R}{G}
type=Legendary Creature
@@ -73804,7 +73797,7 @@ auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activ
auto={T}:name(Add 1 mana) ability$!name(Choose color) choice name(Add red mana) add{R} _ choice name(Add green mana) add{G} _ choice name(Add black mana) add{B} _ choice name(Add white mana) add{W} _ choice name(Add blue mana) add{U}!$ controller
auto=aslongas(night|battlefield) {3}{T}:name(It becomes day) name(It becomes day) all(*[night]|battlefield) flip(backside) asSorcery
auto=aslongas(day|battlefield) this(variable{type:*[nonight]:battlefield}=0) {3}{T}:name(It becomes night) name(It becomes night) all(*[day]|battlefield) flip(backside) asSorcery
auto=@transformed(*[day;night]|battlefield):may name(Draw and discard) draw:1 controller && transforms((,newability[name(Discard a card) target(*|myhand) reject])) oneshot
auto=@transformed(*[day;night]|battlefield):may _LOOT_
auto=@transformed(*[day;night]|battlefield):name(Gain 1 life) life:1 controller
text=If it's neither day nor night, it becomes day as The Celestus enters the battlefield. -- {T}: Add one mana of any color. -- {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. -- Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
type=Legendary Artifact
@@ -74013,7 +74006,7 @@ subtype=Saga
name=The Locust God
abilities=flying
auto=@drawn(controller):token(Insect,creature Insect,1/1,red,blue,flying,haste)
auto={2}{U}{R}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
auto={2}{U}{R}:_LOOT_
auto=_DIES_phaseaction[endofturn once] moveTo(ownerhand) ueot
text=Flying -- Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. -- {2}{U}{R}: Draw a card, then discard a card. -- When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
mana={4}{U}{R}
@@ -75732,8 +75725,8 @@ type=Legendary Artifact
[card]
name=Tomebound Lich
abilities=deathtouch,lifelink
auto=draw:1 && transforms((,newability[target(*|myhand) reject]))
auto=@combatdamaged(player) from(this):draw:1 && transforms((,newability[target(*|myhand) reject])) forever
auto=_LOOT_
auto=@combatdamaged(player) from(this):_LOOT_
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card.
mana={1}{U}{B}
type=Creature
@@ -75895,7 +75888,7 @@ auto=@combat(blocked) source(mytgt):damage:1 opponent
text=Equipped creature gets +1/+1. -- Whenever equipped creature becomes blocked, it deals 1 damage to defending player. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={R}
type=Artifact
subttype=Equipment
subtype=Equipment
[/card]
[card]
name=Tormod's Cryptkeeper
@@ -78246,9 +78239,9 @@ type=Artifact
[card]
name=Urza's Avenger
#Banding ability not available ATM.
auto={0}:name(Gain flying) transforms(,newability[flying],newability[-1/-1])) ueot
auto={0}:name(Gain first strike) transforms(,newability[first strike],newability[-1/-1])) ueot
auto={0}:name(Gain trample) transforms(,newability[trample],newability[-1/-1])) ueot
auto={0}:name(Gain flying) transforms((,newability[flying],newability[-1/-1])) ueot
auto={0}:name(Gain first strike) transforms((,newability[first strike],newability[-1/-1])) ueot
auto={0}:name(Gain trample) transforms((,newability[trample],newability[-1/-1])) ueot
text={0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
mana={6}
type=Artifact Creature
@@ -78322,7 +78315,7 @@ toughness=4
[/card]
[card]
name=Urza's Tome
auto={3}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
auto={3}{T}:_LOOT_
auto={3}{T} restriction{type(*[artifact;legendary;saga]|mygraveyard)~morethan~0}:draw:1 && exile notatarget(*[artifact;legendary;saga]|mygraveyard)
text={3}, {T}: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
mana={2}
@@ -78565,7 +78558,7 @@ auto=teach(creature) 2/1
text=When Valkyrie's Sword enters the battlefield, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it. -- Equipped creature gets +2/+1. -- Equip {3}
mana={1}{W}
type=Artifact
subttype=Equipment
subtype=Equipment
[/card]
[card]
name=Valor Singer
@@ -82412,7 +82405,7 @@ type=Sorcery
[card]
name=Windrider Wizard
abilities=flying
auto=@movedTo(*[instant;sorcery;wizard]|myStack):may draw:1 && transforms((,newability[target(*|myhand) reject])) forever
auto=@movedTo(*[instant;sorcery;wizard]|myStack):may _LOOT_
text=Flying -- Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
mana={2}{U}
type=Creature
@@ -83958,7 +83951,7 @@ toughness=2
name=Zephyr Boots
auto={2}:equip
auto=teach(creature) flying
auto=@combatdamaged(player) from(mytgt):name(Draw and discard) draw:1 && reject target(*|myhand)
auto=@combatdamaged(player) from(mytgt):name(Draw and discard) _LOOT_
text=Equipped creature has flying. -- Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
mana={1}
type=Artifact