Fixed Beastmasters Ascension.
Optimized all cards with Graft. Removed Merrow Reejerey: Permanents with two or more "may"-lines never worked because all these lines will always trigger, so you could use them all. Closing issue362.
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@@ -7447,6 +7447,12 @@ mana={2}
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type=Artifact
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[/card]
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[card]
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name=Darksteel Reactor
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text=Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. -- When Darksteel Reactor has twenty or more charge counters on it, you win the game.
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mana={2}
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type=Artifact
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[/card]
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[card]
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name=Daru Healer
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text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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mana={2}{W}
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@@ -21976,6 +21982,19 @@ power=2
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toughness=3
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[/card]
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[card]
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###Creatures with two or more may-lines never worked. This workaround only works for non-permanents. (0.11.1)
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name=Merrow Reejerey
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auto=lord(merfolk|myBattlefield) 1/1 other
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auto=@movedTo(merfolk|mystack):may tap target(*)
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auto=@movedTo(merfolk|mystack):may untap target(*)
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text=Other Merfolk creatures you control get +1/+1. -- Whenever you cast a Merfolk spell, you may tap or untap target permanent.
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mana={2}{U}
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type=Creature
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subtype=Merfolk Soldier
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power=2
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toughness=2
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[/card]
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[card]
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name=Merrow Wavebreakers
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text={1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.)
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mana={4}{U}
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