Fixed Beastmasters Ascension.

Optimized all cards with Graft.

Removed Merrow Reejerey: Permanents with two or more "may"-lines never worked because all these lines will always trigger, so you could use them all. Closing issue362.
This commit is contained in:
solo81@web.de
2010-05-01 17:25:42 +00:00
parent ebff6e7872
commit ba91fcfcac
2 changed files with 30 additions and 23 deletions
+19
View File
@@ -7447,6 +7447,12 @@ mana={2}
type=Artifact
[/card]
[card]
name=Darksteel Reactor
text=Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. -- When Darksteel Reactor has twenty or more charge counters on it, you win the game.
mana={2}
type=Artifact
[/card]
[card]
name=Daru Healer
text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={2}{W}
@@ -21976,6 +21982,19 @@ power=2
toughness=3
[/card]
[card]
###Creatures with two or more may-lines never worked. This workaround only works for non-permanents. (0.11.1)
name=Merrow Reejerey
auto=lord(merfolk|myBattlefield) 1/1 other
auto=@movedTo(merfolk|mystack):may tap target(*)
auto=@movedTo(merfolk|mystack):may untap target(*)
text=Other Merfolk creatures you control get +1/+1. -- Whenever you cast a Merfolk spell, you may tap or untap target permanent.
mana={2}{U}
type=Creature
subtype=Merfolk Soldier
power=2
toughness=2
[/card]
[card]
name=Merrow Wavebreakers
text={1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.)
mana={4}{U}