minor
This commit is contained in:
@@ -661,7 +661,6 @@ void GameObserver::gameStateBasedEffects()
|
||||
for (int w = 0; w < zone->nb_cards; w++)
|
||||
{
|
||||
MTGCardInstance * card = zone->cards[w];
|
||||
Player * zPlayer = zone->owner;
|
||||
for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; ++i)
|
||||
{
|
||||
if (card->has(Constants::DEVOID))
|
||||
@@ -685,10 +684,6 @@ void GameObserver::gameStateBasedEffects()
|
||||
int onum = w+1;
|
||||
card->zpos = abs(onum - zone->nb_cards)+1;
|
||||
}
|
||||
else if(card && (isInPlay(card)))
|
||||
{//lastcontroller override
|
||||
card->lastController = zPlayer;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -717,6 +712,8 @@ void GameObserver::gameStateBasedEffects()
|
||||
for (int j = zone->nb_cards - 1; j >= 0; j--)
|
||||
{
|
||||
MTGCardInstance * card = zone->cards[j];
|
||||
//lastcontroller zone update
|
||||
card->lastController = players[i];
|
||||
card->entersBattlefield = 0;
|
||||
card->LKIpower = card->power;
|
||||
card->LKItoughness = card->toughness;
|
||||
@@ -810,7 +807,7 @@ void GameObserver::gameStateBasedEffects()
|
||||
if ((card->target||card->playerTarget) && !card->hasType(Subtypes::TYPE_EQUIPMENT))
|
||||
{
|
||||
if(card->target && !isInPlay(card->target))
|
||||
players[i]->game->putInGraveyard(card);
|
||||
players[i]->game->putInGraveyard(card);
|
||||
/*if(card->target && isInPlay(card->target))
|
||||
{//what exactly does this section do?
|
||||
if(card->spellTargetType.find("creature") != string::npos && !card->target->hasType("creature"))
|
||||
@@ -825,7 +822,7 @@ void GameObserver::gameStateBasedEffects()
|
||||
players[i]->game->putInGraveyard(card);
|
||||
}*/
|
||||
if(card->target && isInPlay(card->target) && (card->target)->protectedAgainst(card) && !card->has(Constants::AURAWARD))//protection from quality except aura cards like flickering ward
|
||||
players[i]->game->putInGraveyard(card);
|
||||
players[i]->game->putInGraveyard(card);
|
||||
}
|
||||
card->enchanted = false;
|
||||
if (card->target && isInPlay(card->target) && !card->hasType(Subtypes::TYPE_EQUIPMENT) && card->hasSubtype(Subtypes::TYPE_AURA))
|
||||
@@ -943,7 +940,6 @@ void GameObserver::gameStateBasedEffects()
|
||||
//checks if a player has a card which has the stated ability in play.
|
||||
Player * p = players[i];
|
||||
MTGGameZone * z = players[i]->game->inPlay;
|
||||
int nbcards = z->nb_cards;
|
||||
//------------------------------
|
||||
if(z->hasAbility(Constants::NOMAXHAND)||p->opponent()->inPlay()->hasAbility(Constants::OPPNOMAXHAND))
|
||||
p->nomaxhandsize = true;
|
||||
@@ -954,7 +950,7 @@ void GameObserver::gameStateBasedEffects()
|
||||
/////////////////////////////////////////////////
|
||||
if (mCurrentGamePhase == MTG_PHASE_ENDOFTURN+1)
|
||||
{
|
||||
for (int j = 0; j < nbcards; ++j)
|
||||
for (int j = z->nb_cards - 1; j >= 0; j--)
|
||||
{
|
||||
MTGCardInstance * c = z->cards[j];
|
||||
|
||||
@@ -977,31 +973,25 @@ void GameObserver::gameStateBasedEffects()
|
||||
c->damageToCreature = false;
|
||||
c->isAttacking = NULL;
|
||||
}
|
||||
for (int t = 0; t < nbcards; t++)
|
||||
for (int jj = z->nb_cards - 1; jj >= 0; jj--)
|
||||
{
|
||||
MTGCardInstance * c = z->cards[t];
|
||||
MTGCardInstance * c = z->cards[jj];
|
||||
|
||||
if(!c->isPhased)
|
||||
if(c && !c->isPhased)
|
||||
{
|
||||
if (c->has(Constants::TREASON))
|
||||
{
|
||||
MTGCardInstance * beforeCard = c;
|
||||
p->game->putInGraveyard(c);
|
||||
p->game->putInZone(c, c->currentZone, c->owner->game->graveyard);
|
||||
WEvent * e = NEW WEventCardSacrifice(beforeCard,c);
|
||||
receiveEvent(e);
|
||||
}
|
||||
if (c->has(Constants::UNEARTH))
|
||||
{
|
||||
p->game->putInExile(c);
|
||||
|
||||
p->game->putInZone(c, c->currentZone, c->owner->game->exile);
|
||||
}
|
||||
}
|
||||
|
||||
if(nbcards > z->nb_cards)
|
||||
{
|
||||
t = 0;
|
||||
nbcards = z->nb_cards;
|
||||
}
|
||||
}
|
||||
|
||||
MTGGameZone * f = p->game->graveyard;
|
||||
|
||||
Reference in New Issue
Block a user