Phase out Event & Trigger

This commit is contained in:
Anthony Calosa
2017-02-17 14:25:33 +08:00
parent 95b81b6425
commit ba40253a46
6 changed files with 50 additions and 1 deletions

View File

@@ -852,6 +852,9 @@ void GameObserver::gameStateBasedEffects()
if(card->view)
card->view->alpha = 50;
card->initAttackersDefensers();
//add event phases out here
WEvent * evphaseout = NEW WEventCardPhasesOut(card);
receiveEvent(evphaseout);
}
else if((card->has(Constants::PHASING) || card->isPhased)&& mCurrentGamePhase == MTG_PHASE_UNTAP && currentPlayer == card->controller() && card->phasedTurn != turn)
{