Phase out Event & Trigger
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@@ -852,6 +852,9 @@ void GameObserver::gameStateBasedEffects()
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if(card->view)
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card->view->alpha = 50;
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card->initAttackersDefensers();
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//add event phases out here
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WEvent * evphaseout = NEW WEventCardPhasesOut(card);
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receiveEvent(evphaseout);
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}
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else if((card->has(Constants::PHASING) || card->isPhased)&& mCurrentGamePhase == MTG_PHASE_UNTAP && currentPlayer == card->controller() && card->phasedTurn != turn)
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{
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