Phase out Event & Trigger
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@@ -1708,6 +1708,9 @@ int AAPhaseOut::resolve()
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if(_target->view)
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_target->view->alpha = 50;
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_target->initAttackersDefensers();
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//add event phases out here
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WEvent * e = NEW WEventCardPhasesOut(_target);
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game->receiveEvent(e);
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return 1;
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}
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return 0;
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