Erwan
- Fixed a few font problems with alternate rendering
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@@ -633,12 +633,15 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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quad->SetColor(ARGB(mAlpha,quadAlpha,quadAlpha,quadAlpha));
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JRenderer::GetInstance()->RenderQuad(quad, x , y , 0.0f,scale,scale);
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if (showName){
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char buffer[4096];
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sprintf(buffer, "%s", card->getName());
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mFont->DrawString(buffer,x,y);
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char buffer[4096];
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sprintf(buffer, "%s", card->getName());
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float scaleBackup = mFont->GetScale();
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mFont->SetScale(scale);
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mFont->DrawString(buffer,x,y);
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mFont->SetScale(scaleBackup);
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}
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}else{
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CardGui::alternateRender(card, mFont, mIcons, x_center, y + 142.5*scale, 0, scale);
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CardGui::alternateRender(card, mIcons, x_center, y + 142.5*scale, 0, scale);
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quad = card->getThumb();
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if (quad){
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float _scale = 285 * scale / quad->mHeight;
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