Erwan
- display the thumbnail as a "shadow" over the text version of the card if the big picture is not available - fixed a bug with circles of protection, although graphically it is difficult to understand what's going on when using those cards - fixed a bug with a card in Ice age
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@@ -53,6 +53,9 @@ class Interruptible: public PlayGuiObject, public Targetable{
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virtual void Render(){};
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int typeAsTarget(){return TARGET_STACKACTION;};
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Interruptible(int id,bool hasFocus = false):PlayGuiObject(id,40,x,y,hasFocus){state=NOT_RESOLVED;display=0;source=NULL;};
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#if defined (WIN32) || defined (LINUX)
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virtual void Dump();
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#endif
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};
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class NextGamePhase: public Interruptible {
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@@ -142,6 +145,10 @@ class ActionStack :public GuiLayer{
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int CombatDamages();
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int CombatDamages(int firststrike);
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int has(Interruptible * action);
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#if defined (WIN32) || defined (LINUX)
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void Dump();
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#endif
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};
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