Moved "reset damage on creatures at cleanup phase" outside of the engine and made it an ability. This is mostly because I need this for the mod I'm working on, but I hope it can be used by others
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@@ -865,6 +865,15 @@ public:
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};
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class AAResetDamage: public ActivatedAbility
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{
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public:
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AAResetDamage(int id, MTGCardInstance * source, MTGCardInstance * target, ManaCost * cost = NULL);
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int resolve();
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const char* getMenuText();
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AAResetDamage * clone() const;
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};
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class AAFizzler: public ActivatedAbility
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{
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