Moved "reset damage on creatures at cleanup phase" outside of the engine and made it an ability. This is mostly because I need this for the mod I'm working on, but I hope it can be used by others

This commit is contained in:
wagic.the.homebrew
2011-05-02 14:02:12 +00:00
parent 53f45a8b8e
commit b7cc42ed67
6 changed files with 54 additions and 4 deletions

View File

@@ -5,4 +5,7 @@ mode=mtg
[PLAYERS]
life:20
auto=@each my draw:draw:1
auto=maxPlay(land)1
auto=maxPlay(land)1
[Player1]
#This is a trick, we put this in player 1's rules so that they most likely won't see that this can be interrupted. Kind of a hack until we can get "noninterruptible" events
auto=@each cleanup:all(*|Battlefield) resetDamage