Moved "reset damage on creatures at cleanup phase" outside of the engine and made it an ability. This is mostly because I need this for the mod I'm working on, but I hope it can be used by others
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@@ -5,4 +5,7 @@ mode=mtg
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[PLAYERS]
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life:20
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auto=@each my draw:draw:1
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auto=maxPlay(land)1
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auto=maxPlay(land)1
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[Player1]
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#This is a trick, we put this in player 1's rules so that they most likely won't see that this can be interrupted. Kind of a hack until we can get "noninterruptible" events
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auto=@each cleanup:all(*|Battlefield) resetDamage
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