- Moved the card collection out of the GameApp class to clean up the dependencies
- Added method to build a card collection independently of the GUI to ease my unitary test application - Added part of some network GUI I'm working on, it's #ifdef out, I'm only committing this part to ease later merges - Added the beginning of a serialization code of the Player and related classes used for network support - various other minor cleanup
This commit is contained in:
@@ -8,35 +8,36 @@
|
||||
Player::Player(MTGDeck * deck, string file, string fileSmall) :
|
||||
Damageable(20)
|
||||
{
|
||||
deckFile = file;
|
||||
deckFileSmall = fileSmall;
|
||||
manaPool = NEW ManaPool(this);
|
||||
canPutLandsIntoPlay = true;
|
||||
landsPlayerCanStillPlay = 1;
|
||||
nomaxhandsize = false;
|
||||
castedspellsthisturn = 0;
|
||||
castrestrictedspell = false;
|
||||
castrestrictedcreature = false;
|
||||
bothrestrictedspell = false;
|
||||
bothrestrictedcreature = false;
|
||||
onlyoneboth = false;
|
||||
onlyonecast = false;
|
||||
castcount = 0;
|
||||
nocreatureinstant = false;
|
||||
nospellinstant = false;
|
||||
onlyoneinstant = false;
|
||||
poisonCount = 0;
|
||||
damageCount = 0;
|
||||
preventable = 0;
|
||||
mAvatarTex = NULL;
|
||||
type_as_damageable = DAMAGEABLE_PLAYER;
|
||||
playMode = MODE_HUMAN;
|
||||
if (deck != NULL)
|
||||
{
|
||||
game = NEW MTGPlayerCards(deck);
|
||||
game->setOwner(this);
|
||||
deckName = deck->meta_name;
|
||||
}
|
||||
game = NULL;
|
||||
deckFile = file;
|
||||
deckFileSmall = fileSmall;
|
||||
manaPool = NEW ManaPool(this);
|
||||
canPutLandsIntoPlay = true;
|
||||
landsPlayerCanStillPlay = 1;
|
||||
nomaxhandsize = false;
|
||||
castedspellsthisturn = 0;
|
||||
castrestrictedspell = false;
|
||||
castrestrictedcreature = false;
|
||||
bothrestrictedspell = false;
|
||||
bothrestrictedcreature = false;
|
||||
onlyoneboth = false;
|
||||
onlyonecast = false;
|
||||
castcount = 0;
|
||||
nocreatureinstant = false;
|
||||
nospellinstant = false;
|
||||
onlyoneinstant = false;
|
||||
poisonCount = 0;
|
||||
damageCount = 0;
|
||||
preventable = 0;
|
||||
mAvatarTex = NULL;
|
||||
type_as_damageable = DAMAGEABLE_PLAYER;
|
||||
playMode = MODE_HUMAN;
|
||||
if (deck != NULL)
|
||||
{
|
||||
game = NEW MTGPlayerCards(deck);
|
||||
game->setOwner(this);
|
||||
deckName = deck->meta_name;
|
||||
}
|
||||
}
|
||||
|
||||
/*Method to call at the end of a game, before all objects involved in the game are destroyed */
|
||||
@@ -201,7 +202,20 @@ std::string Player::GetCurrentDeckStatsFile()
|
||||
return options.profileFile(filename.str());
|
||||
}
|
||||
|
||||
|
||||
ostream& operator<<(ostream& out, const Player& p)
|
||||
{
|
||||
return out << p.getDisplayName();
|
||||
return out << *(p.game);
|
||||
}
|
||||
|
||||
istream& operator>>(istream& in, Player& p)
|
||||
{
|
||||
if(!p.game)
|
||||
{
|
||||
p.game = new MTGPlayerCards();
|
||||
}
|
||||
|
||||
in >> *(p.game);
|
||||
|
||||
return in;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user