- Moved the card collection out of the GameApp class to clean up the dependencies

- Added method to build a card collection independently of the GUI to ease my unitary test application
- Added part of some network GUI I'm working on, it's #ifdef out, I'm only committing this part to ease later merges
- Added the beginning of a serialization code of the Player and related classes used for network support
- various other minor cleanup
This commit is contained in:
Xawotihs
2011-02-06 11:35:40 +00:00
parent 91a2cb9c90
commit b7b584113b
26 changed files with 268 additions and 137 deletions

View File

@@ -162,7 +162,7 @@ void OptionProfile::populate()
return;
}
options[Options::ACTIVE_PROFILE].str = selections[value];
PlayerData * pdata = NEW PlayerData(app->collection);
PlayerData * pdata = NEW PlayerData(MTGCollection());
int unlocked = 0, sets = setlist.size();
wagic::ifstream file(options.profileFile(PLAYER_SETTINGS).c_str());