- Moved the card collection out of the GameApp class to clean up the dependencies
- Added method to build a card collection independently of the GUI to ease my unitary test application - Added part of some network GUI I'm working on, it's #ifdef out, I'm only committing this part to ease later merges - Added the beginning of a serialization code of the Player and related classes used for network support - various other minor cleanup
This commit is contained in:
@@ -162,7 +162,7 @@ void OptionProfile::populate()
|
||||
return;
|
||||
}
|
||||
options[Options::ACTIVE_PROFILE].str = selections[value];
|
||||
PlayerData * pdata = NEW PlayerData(app->collection);
|
||||
PlayerData * pdata = NEW PlayerData(MTGCollection());
|
||||
|
||||
int unlocked = 0, sets = setlist.size();
|
||||
wagic::ifstream file(options.profileFile(PLAYER_SETTINGS).c_str());
|
||||
|
||||
Reference in New Issue
Block a user