- Moved the card collection out of the GameApp class to clean up the dependencies
- Added method to build a card collection independently of the GUI to ease my unitary test application - Added part of some network GUI I'm working on, it's #ifdef out, I'm only committing this part to ease later merges - Added the beginning of a serialization code of the Player and related classes used for network support - various other minor cleanup
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@@ -92,7 +92,7 @@ void GameStateDuel::Start()
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#ifdef TESTSUITE
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SAFE_DELETE(testSuite);
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testSuite = NEW TestSuite(JGE_GET_RES("test/_tests.txt").c_str(),mParent->collection);
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testSuite = NEW TestSuite(JGE_GET_RES("test/_tests.txt").c_str(),MTGCollection());
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#endif
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mGamePhase = DUEL_STATE_CHOOSE_DECK1;
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@@ -169,7 +169,7 @@ void GameStateDuel::loadPlayer(int playerId, int decknb, int isAI)
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sprintf(deckFile, "%s/deck%i.txt", options.profileFile().c_str(), decknb);
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char deckFileSmall[255];
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sprintf(deckFileSmall, "player_deck%i", decknb);
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MTGDeck * tempDeck = NEW MTGDeck(deckFile, mParent->collection);
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MTGDeck * tempDeck = NEW MTGDeck(deckFile, MTGCollection());
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mPlayers[playerId] = NEW HumanPlayer(tempDeck, deckFile, deckFileSmall);
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SAFE_DELETE( tempDeck );
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}
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@@ -178,7 +178,7 @@ void GameStateDuel::loadPlayer(int playerId, int decknb, int isAI)
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AIPlayerFactory playerCreator;
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Player * opponent = NULL;
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if (playerId == 1) opponent = mPlayers[0];
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mPlayers[playerId] = playerCreator.createAIPlayer(mParent->collection, opponent, decknb);
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mPlayers[playerId] = playerCreator.createAIPlayer(MTGCollection(), opponent, decknb);
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}
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}
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else
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@@ -186,7 +186,7 @@ void GameStateDuel::loadPlayer(int playerId, int decknb, int isAI)
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AIPlayerFactory playerCreator;
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Player * opponent = NULL;
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if (playerId == 1) opponent = mPlayers[0];
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mPlayers[playerId] = playerCreator.createAIPlayer(mParent->collection, opponent);
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mPlayers[playerId] = playerCreator.createAIPlayer(MTGCollection(), opponent);
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}
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}
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@@ -213,7 +213,7 @@ void GameStateDuel::loadTestSuitePlayers()
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game->startGame(rules);
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if (mParent->gameType == GAME_TYPE_MOMIR)
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{
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game->addObserver(NEW MTGMomirRule(-1, mParent->collection));
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game->addObserver(NEW MTGMomirRule(-1, MTGCollection()));
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}
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}
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#endif
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@@ -228,8 +228,8 @@ void GameStateDuel::End()
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mPlayers[0]->End();
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if (mParent->players[1] != PLAYER_TYPE_TESTSUITE)
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{
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DeckManager::GetInstance()->saveDeck( mPlayers[1]->deckFile, mParent->collection);
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DeckManager::GetInstance()->saveDeck( mPlayers[0]->deckFile, mParent->collection);
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DeckManager::GetInstance()->saveDeck( mPlayers[1]->deckFile, MTGCollection());
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DeckManager::GetInstance()->saveDeck( mPlayers[0]->deckFile, MTGCollection());
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}
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}
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else if ( !mPlayers[1] && mPlayers[0] )
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@@ -405,7 +405,7 @@ void GameStateDuel::Update(float dt)
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game->startGame(rules);
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if (mParent->gameType == GAME_TYPE_MOMIR)
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{
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game->addObserver(NEW MTGMomirRule(-1, mParent->collection));
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game->addObserver(NEW MTGMomirRule(-1, MTGCollection()));
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}
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//start of in game music code
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@@ -493,7 +493,7 @@ void GameStateDuel::Update(float dt)
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menu->Update(dt);
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if (menu->isClosed())
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{
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PlayerData * playerdata = NEW PlayerData(mParent->collection);
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PlayerData * playerdata = NEW PlayerData(MTGCollection());
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playerdata->taskList->passOneDay();
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playerdata->taskList->save();
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SAFE_DELETE(playerdata);
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@@ -672,7 +672,7 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
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if (!popupScreen)
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{
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popupScreen = NEW SimplePopup(DUEL_MENU_DETAILED_DECK2_INFO, this, Fonts::MAIN_FONT, "Detailed Information",
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selectedDeck, mParent->collection);
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selectedDeck, MTGCollection());
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popupScreen->Render();
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selectedAIDeckId = selectedDeck->getDeckId();
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}
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@@ -721,7 +721,7 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
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if (!popupScreen)
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{
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popupScreen = NEW SimplePopup(DUEL_MENU_DETAILED_DECK1_INFO, this, Fonts::MAIN_FONT, "Detailed Information",
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selectedDeck, mParent->collection);
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selectedDeck, MTGCollection());
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popupScreen->Render();
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selectedPlayerDeckId = deckmenu->getSelectedDeckId();
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}
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