- Moved the card collection out of the GameApp class to clean up the dependencies
- Added method to build a card collection independently of the GUI to ease my unitary test application - Added part of some network GUI I'm working on, it's #ifdef out, I'm only committing this part to ease later merges - Added the beginning of a serialization code of the Player and related classes used for network support - various other minor cleanup
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@@ -205,7 +205,7 @@ void AIStats::Render()
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AIStat * stat = *it;
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if (stat->value > 0)
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{
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MTGCard * card = GameApp::collection->getCardById(stat->source);
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MTGCard * card = MTGCollection()->getCardById(stat->source);
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if (card)
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{
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sprintf(buffer, "%s %i", card->data->getName().c_str(), stat->value);
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