- Moved the card collection out of the GameApp class to clean up the dependencies
- Added method to build a card collection independently of the GUI to ease my unitary test application - Added part of some network GUI I'm working on, it's #ifdef out, I'm only committing this part to ease later merges - Added the beginning of a serialization code of the Player and related classes used for network support - various other minor cleanup
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@@ -116,5 +116,6 @@ public:
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};
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ostream& operator<<(ostream&, const Player&);
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istream& operator>>(istream& in, Player& p);
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#endif
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