- Moved the card collection out of the GameApp class to clean up the dependencies
- Added method to build a card collection independently of the GUI to ease my unitary test application - Added part of some network GUI I'm working on, it's #ifdef out, I'm only committing this part to ease later merges - Added the beginning of a serialization code of the Player and related classes used for network support - various other minor cleanup
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@@ -6,6 +6,7 @@
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#include "MTGDefinitions.h"
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#include "GameApp.h"
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#include "WResourceManager.h"
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#include <dirent.h>
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#include <string>
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@@ -94,13 +95,18 @@ private:
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MTGCard * tempCard; //used by parser
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CardPrimitive * tempPrimitive; //used by parser
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int currentGrade; //used by Parser (we don't want an additional attribute for the primitives for that as it is only used at load time)
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static MTGAllCards* instance;
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protected:
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int conf_read_mode;
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int colorsCount[Constants::MTG_NB_COLORS];
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int total_cards;
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GameApp * parent;
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void init();
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void initCounters();
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MTGAllCards();
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MTGAllCards(const char * config_file, const char * set_name);
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~MTGAllCards();
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public:
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enum
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{
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@@ -111,11 +117,7 @@ public:
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vector<int> ids;
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map<int, MTGCard *> collection;
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map<string, CardPrimitive *> primitives;
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MTGAllCards();
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~MTGAllCards();
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MTGCard * _(int id);
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void destroyAllCards();
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MTGAllCards(const char * config_file, const char * set_name);
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MTGCard * getCardById(int id);
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MTGCard * getCardByName(string name);
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int load(const char * config_file, const char * setName = NULL, int autoload = 1);
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@@ -124,6 +126,13 @@ public:
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int countBySet(int setId);
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int totalCards();
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int randomCardId();
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static void loadPrimitives(const char *root_directory);
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static void loadSets(const char *root_directory, const char* filename);
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static void loadInstance();
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static void unloadAll();
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static inline MTGAllCards* getInstance() { return instance; };
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private:
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map<string, MTGCard *> mtgCardByNameCache;
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int processConfLine(string &s, MTGCard* card, CardPrimitive * primitive);
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@@ -131,6 +140,8 @@ private:
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CardPrimitive * addPrimitive(CardPrimitive * primitive, MTGCard * card = NULL);
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};
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#define MTGCollection() MTGAllCards::getInstance()
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class MTGDeck
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{
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private:
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