- Moved the card collection out of the GameApp class to clean up the dependencies

- Added method to build a card collection independently of the GUI to ease my unitary test application
- Added part of some network GUI I'm working on, it's #ifdef out, I'm only committing this part to ease later merges
- Added the beginning of a serialization code of the Player and related classes used for network support
- various other minor cleanup
This commit is contained in:
Xawotihs
2011-02-06 11:35:40 +00:00
parent 91a2cb9c90
commit b7b584113b
26 changed files with 268 additions and 137 deletions
+2 -2
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@@ -2797,7 +2797,7 @@ public:
ActivatedAbility(_id, _source, _cost, 0, _doTap), tokenId(tokenId), starfound(starfound),multiplier(multiplier), who(who),aLivingWeapon(aLivingWeapon)
{
if (!multiplier) this->multiplier = NEW WParsedInt(1);
MTGCard * card = GameApp::collection->getCardById(tokenId);
MTGCard * card = MTGCollection()->getCardById(tokenId);
if (card) name = card->data->getName();
battleReady = false;
}
@@ -2868,7 +2868,7 @@ public:
//MTGCardInstance * myToken;
if (tokenId)
{
MTGCard * card = GameApp::collection->getCardById(tokenId);
MTGCard * card = MTGCollection()->getCardById(tokenId);
myToken = NEW MTGCardInstance(card, source->controller()->game);
}
+6 -4
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@@ -23,9 +23,12 @@
#include "CardEffect.h"
#define PLAYER_TYPE_CPU 0
#define PLAYER_TYPE_HUMAN 1
#define PLAYER_TYPE_TESTSUITE 2
enum
{
PLAYER_TYPE_CPU = 0,
PLAYER_TYPE_HUMAN=1,
PLAYER_TYPE_TESTSUITE=2
};
enum
{
@@ -78,7 +81,6 @@ public:
static JMusic* music;
static string currentMusicFile;
static void playMusic(string filename, bool loop = true);
static MTGAllCards * collection;
static int players[2];
};
+1 -1
View File
@@ -15,7 +15,7 @@ private:
JGuiController* mGuiController;
SimpleMenu* subMenuController;
SimpleMenu* gameTypeMenu;
int hasChosenGameType;
bool hasChosenGameType;
JQuadPtr mIcons[10];
JTexture * bgTexture;
JQuadPtr mBg;
+16 -5
View File
@@ -6,6 +6,7 @@
#include "MTGDefinitions.h"
#include "GameApp.h"
#include "WResourceManager.h"
#include <dirent.h>
#include <string>
@@ -94,13 +95,18 @@ private:
MTGCard * tempCard; //used by parser
CardPrimitive * tempPrimitive; //used by parser
int currentGrade; //used by Parser (we don't want an additional attribute for the primitives for that as it is only used at load time)
static MTGAllCards* instance;
protected:
int conf_read_mode;
int colorsCount[Constants::MTG_NB_COLORS];
int total_cards;
GameApp * parent;
void init();
void initCounters();
MTGAllCards();
MTGAllCards(const char * config_file, const char * set_name);
~MTGAllCards();
public:
enum
{
@@ -111,11 +117,7 @@ public:
vector<int> ids;
map<int, MTGCard *> collection;
map<string, CardPrimitive *> primitives;
MTGAllCards();
~MTGAllCards();
MTGCard * _(int id);
void destroyAllCards();
MTGAllCards(const char * config_file, const char * set_name);
MTGCard * getCardById(int id);
MTGCard * getCardByName(string name);
int load(const char * config_file, const char * setName = NULL, int autoload = 1);
@@ -124,6 +126,13 @@ public:
int countBySet(int setId);
int totalCards();
int randomCardId();
static void loadPrimitives(const char *root_directory);
static void loadSets(const char *root_directory, const char* filename);
static void loadInstance();
static void unloadAll();
static inline MTGAllCards* getInstance() { return instance; };
private:
map<string, MTGCard *> mtgCardByNameCache;
int processConfLine(string &s, MTGCard* card, CardPrimitive * primitive);
@@ -131,6 +140,8 @@ private:
CardPrimitive * addPrimitive(CardPrimitive * primitive, MTGCard * card = NULL);
};
#define MTGCollection() MTGAllCards::getInstance()
class MTGDeck
{
private:
+4 -1
View File
@@ -95,7 +95,7 @@ class MTGGameZone {
static int zoneStringToId(string zoneName);
static MTGGameZone *intToZone(int zoneId, MTGCardInstance * source = NULL,MTGCardInstance * target = NULL);
bool needShuffle;
virtual const char * getName(){return "zone";};
virtual const char * getName(){return "zone";};
virtual ostream& toString(ostream&) const;
};
@@ -156,6 +156,7 @@ class MTGPlayerCards {
MTGGameZone * garbage;
MTGGameZone * temp;
MTGPlayerCards();
MTGPlayerCards(int * idList, int idListSize);
MTGPlayerCards(MTGDeck * deck);
~MTGPlayerCards();
@@ -178,5 +179,7 @@ class MTGPlayerCards {
};
ostream& operator<<(ostream&, const MTGGameZone&);
ostream& operator<<(ostream&, const MTGPlayerCards&);
istream& operator>>(istream&, MTGPlayerCards&);
#endif
+1
View File
@@ -116,5 +116,6 @@ public:
};
ostream& operator<<(ostream&, const Player&);
istream& operator>>(istream& in, Player& p);
#endif