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@@ -1,7 +1,7 @@
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grade=borderline
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#Bordeline Primitives Pack for Wagic the Homebrew.
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#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
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#I sorted this programmatically - Thanks to Vitty85 06-07-2023
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#I sorted this programmatically - Thanks to Vitty85 07-07-2023
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[card]
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name=+2 Mace
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auto={3}:equip
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@@ -7599,6 +7599,14 @@ toughness=4
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color=green
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[/card]
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[card]
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name=Beast Rad
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color=green
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type=Creature
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subtype=Beast
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power=3
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toughness=3
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[/card]
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[card]
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name=Beast Saw
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type=Creature
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subtype=Beast
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@@ -8259,6 +8267,18 @@ type=Legendary Artifact
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subtype=Equipment
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[/card]
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[card]
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name=Bilbo, Birthday Celebrant
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abilities=lifefaker
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auto=@lifeof(player) from(*[-lifefaker]|*):life:1 controller
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auto=this(variable{lifetotal}>=111) {2}{W}{B}{G}{T}{E}:name(Search library) name(Search library) target(<anyamount>creature|mylibrary) moveto(myBattlefield) and!( shuffle )!
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text=If you would gain life, you gain that much life plus 1 instead. -- {2}{W}{B}{G}, {T}, Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life.
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mana={W}{B}{G}
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type=Legendary Creature
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subtype=Halfling Rogue
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power=2
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toughness=3
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[/card]
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[card]
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name=Bilbo, Retired Burglar
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auto=@combatdamaged(player) from(this):name(Create treasure) token(Treasure)
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auto=name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller
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@@ -11172,6 +11192,18 @@ mana={1}{U}
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type=Instant
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[/card]
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[card]
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name=Boromir, Gondor's Hope
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aicode=activate transforms((,newability[if type(human[zpos<=6]|mylibrary)~morethan~0 then target(human[zpos<=6]|mylibrary) moveto(myhand) and!( all(*[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!],newability[if type(human[zpos<=6]|mylibrary)~equalto~0 then if type(artifact[zpos<=6]|mylibrary)~morethan~0 then target(artifact[zpos<=6]|mylibrary) moveto(myhand) and!( all(*[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!],newability[if type(human[zpos<=6]|mylibrary)~equalto~0 then if type(artifact[zpos<=6]|mylibrary)~equalto~0 then all(*[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot
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auto=name(Look top 6 cards) reveal:6 optionone name(Get human or artifact) target(<upto:1>*[human;artifact]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
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auto=_ATTACKING_ name(Look top 6 cards) reveal:6 optionone name(Get human or artifact) target(<upto:1>*[human;artifact]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
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text=Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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mana={2}{W}{U}
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type=Legendary Creature
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subtype=Human Warrior
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power=3
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toughness=4
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[/card]
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[card]
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name=Boromir, Warden of the Tower
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abilities=vigilance
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auto=@movedTo(*|opponentstack):name(Counter if no mana spent) all(trigger[to]) name(Counter if no mana spent) transforms((,newability[if compare(totmanaspent)~equalto~0 then name(Counter spell) name(Counter spell) ability$!name(Counter spell) name(Counter spell) target(*|opponentstack) fizzle!$ opponent])) oneshot
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@@ -13211,8 +13243,7 @@ toughness=2
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[/card]
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[card]
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name=Call for Aid
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#MISSING: You can't sacrifice those creatures this turn.
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auto=all(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot
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auto=all(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste],newability[unsacrificable])) ueot
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auto=emblem transforms((,newability[lord(creature|myBattlefield) cantattack],newability[lord(creature|myBattlefield) cantpwattack])) ueot
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text=Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
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mana={4}{R}
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@@ -15095,6 +15126,38 @@ power=1
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toughness=4
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[/card]
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[card]
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name=Champions of Minas Tirith
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auto=_MONARCH_CONTROLLER_
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auto=@each opponent combatbegins restriction{compare(pmonarch)~morethan~0}:name(Opponent creatures can't attack) name(Opponent creatures can't attack) all(creature|opponentbattlefield) name(Opponent creatures can't attack) transforms((,newability[cantattack],newability[cantpwattack])) ueot
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auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~0}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 0) all(creature|myBattlefield) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent
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auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~1}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 1) pay({1}) name(Pay 1) all(creature|myBattlefield) name(Pay 1) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent
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auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~2}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 2) pay({2}) name(Pay 2) all(creature|myBattlefield) name(Pay 2) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent
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auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~3}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 3) pay({3}) name(Pay 3) all(creature|myBattlefield) name(Pay 3) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent
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auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~4}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 4) pay({4}) name(Pay 4) all(creature|myBattlefield) name(Pay 4) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent
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auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~5}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 5) pay({5}) name(Pay 5) all(creature|myBattlefield) name(Pay 5) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent
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auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~6}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 6) pay({6}) name(Pay 6) all(creature|myBattlefield) name(Pay 6) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent
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auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~7}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 7) pay({7}) name(Pay 7) all(creature|myBattlefield) name(Pay 7) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent
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auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~8}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 8) pay({8}) name(Pay 8) all(creature|myBattlefield) name(Pay 8) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent
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auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~9}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 9) pay({9}) name(Pay 9) all(creature|myBattlefield) name(Pay 9) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent
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auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~10}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 10) pay({10}) name(Pay 10) all(creature|myBattlefield) name(Pay 10) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent
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auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~11}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 11) pay({11}) name(Pay 11) all(creature|myBattlefield) name(Pay 11) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent
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auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~12}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 12) pay({12}) name(Pay 12) all(creature|myBattlefield) name(Pay 12) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent
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auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~13}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 13) pay({13}) name(Pay 13) all(creature|myBattlefield) name(Pay 13) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent
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auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~14}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 14) pay({14}) name(Pay 14) all(creature|myBattlefield) name(Pay 14) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent
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auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~15}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 15) pay({15}) name(Pay 15) all(creature|myBattlefield) name(Pay 15) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent
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auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~16}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 16) pay({16}) name(Pay 16) all(creature|myBattlefield) name(Pay 16) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent
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auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~17}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 17) pay({17}) name(Pay 17) all(creature|myBattlefield) name(Pay 17) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent
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auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~18}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 18) pay({18}) name(Pay 18) all(creature|myBattlefield) name(Pay 18) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent
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auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~19}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 19) pay({19}) name(Pay 19) all(creature|myBattlefield) name(Pay 19) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent
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auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~morethan~19}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 20) pay({20}) name(Pay 20) all(creature|myBattlefield) name(Pay 20) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent
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text=When Champions of Minas Tirith enters the battlefield, you become the monarch. -- At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
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mana={5}{W}
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type=Creature
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subtype=Human Soldier
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power=4
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toughness=6
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[/card]
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[card]
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name=Chance Encounter
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auto=@coinflipped(*|battlefield) result(won) from(controller):name(Put chance counter) counter(0/0,1,Chance)
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auto=@each my upkeep restriction{compare(hascntchance)~morethan~9}:name(Win the game) wingame
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@@ -19795,6 +19858,17 @@ mana={2}{B}
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type=Artifact
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[/card]
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[card]
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name=Crown of Gondor
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auto=@movedto(creature[legendary]|mybattlefield) restriction{compare(pmonarch)~equalto~0,compare(omonarch)~equalto~0}:name(Becomes monarch) ability$!_MONARCH_CONTROLLER_!$ controller
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auto=this(variable{pmonarch}>0) {1}:name(Equip as monarch) name(Equip as monarch) name(Equip as monarch) rehook target(creature|mybattlefield)
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auto={4}:equip
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auto=teach(creature) type:creature:mybattlefield/type:creature:mybattlefield nonstatic
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text=Equipped creature gets +1/+1 for each creature you control. -- When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch. -- Equip {4}. This ability costs {3} less to activate if you're the monarch.
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mana={3}
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type=Legendary Artifact
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subtype=Equipment
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[/card]
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[card]
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name=Crown of Skemfar
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target=creature
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auto=foreach(elf|mybattlefield) 1/1
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@@ -27762,6 +27836,14 @@ power=3
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toughness=5
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[/card]
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[card]
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name=Elf Warrior
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color=green
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type=Creature
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subtype=Elf Warrior
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power=1
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toughness=1
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[/card]
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[card]
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name=Elfhame Druid
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auto={T}:add{G}
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auto=this(variable{type:*[haskicker]:myrestrictedcastingzone}>0) {T}:add{G}{G}
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@@ -29089,6 +29171,17 @@ power=2
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toughness=4
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[/card]
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[card]
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name=Eowyn, Shieldmaiden
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abilities=first strike
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auto=@each my combatbegins restriction{type(other human[fresh]|myBattlefield)~morethan~0}:name(Create knights) token(Human Knight)*2 && if type(human|myBattlefield)~morethan~5 then name(Draw a card) name(Draw a card) draw:1 controller
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text=First strike -- At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
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mana={2}{U}{R}{W}
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type=Legendary Creature
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subtype=Human Knight
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power=5
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toughness=4
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[/card]
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[card]
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name=Ephara's Dispersal
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other={U} name(Target attacking creature)
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restriction=type(creature|battlefield)~morethan~0
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@@ -31865,6 +31958,17 @@ power=3
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toughness=3
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[/card]
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[card]
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name=Faramir, Steward of Gondor
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auto=@movedTo(creature[legendary&manacost>=4]|mybattlefield):name(You become the monarch) ability$!_MONARCH_CONTROLLER_!$ controller
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auto=@each my endofturn restriction{compare(pmonarch)~morethan~0}:name(Create humans) name(Create humans) token(Human Soldier,Creature Human Soldier,1/1,white)*2
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text=Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch. -- At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.
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mana={1}{W}{U}
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type=Legendary Creature
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subtype=Human Noble
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power=2
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toughness=2
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[/card]
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[card]
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name=Farewell
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auto=ability$!name(Exile all graveyards) may name(Exile all graveyards) moveto(exile) all(*|graveyard)!$ controller
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auto=ability$!name(Exile all enchantments) may name(Exile all enchantments) moveto(exile) all(enchantment)!$ controller
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@@ -32117,6 +32221,19 @@ power=1
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toughness=1
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[/card]
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[card]
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name=Fealty to the Realm
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target=creature
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auto=_MONARCH_CONTROLLER_
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auto=teach(creature) transforms((,newability[mustattack],newability[@becomesmonarchfoeof(player):name(Monarch controls enchanted creature) moveto(opponentbattlefield)]))
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auto=teach(creature|opponentbattlefield) moveto(mybattlefield)
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auto=teach(creature|opponentbattlefield) cantattack
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auto=teach(creature|opponentbattlefield) cantpwattack
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text=Enchant creature -- When Fealty to the Realm enters the battlefield, you become the monarch. -- The monarch controls enchanted creature. -- Enchanted creature attacks each combat if able and can't attack you.
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mana={4}{U}
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type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Fear of Death
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target=creature
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auto=deplete:2 controller
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@@ -36213,6 +36330,23 @@ power=2
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toughness=4
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[/card]
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[card]
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name=Gandalf, Westward Voyager
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auto=@movedTo(creature[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(myhand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[creature]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
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auto=@movedTo(planeswalker[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(myhand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[planeswalker]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
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auto=@movedTo(tribal[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(myhand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[tribal]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
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auto=@movedTo(instant[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(myhand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[instant]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
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auto=@movedTo(sorcery[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(myhand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[sorcery]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
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auto=@movedTo(enchantment[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(myhand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[enchantment]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
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auto=@movedTo(artifact[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(myhand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[artifact]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
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auto=@movedTo(battle[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(myhand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[battle]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
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text=Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.)
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mana={3}{G}{U}
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type=Legendary Creature
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subtype=Avatar Wizard
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power=5
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toughness=5
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[/card]
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[card]
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name=Gandalf, White Rider
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abilities=vigilance
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auto=@movedTo(*|mystack):name(Scry 1) _SCRY1_
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@@ -37680,6 +37814,16 @@ power=1
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toughness=3
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[/card]
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[card]
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name=Gilraen, Dunedain Protector
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auto={2}{T}:name(Exile other creature) target(other creature|myBattlefield) moveto(myexile) and!( transforms((,newability[choice name(Return to battlefield) moveto(ownerbattlefield)],newability[choice name(Don't return now) transforms((,newability[@each endofturn:name(Return on battlefield) moveto(ownerbattlefield) and!( transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>0) lifelink],newability[counter(0/0.1.Vigilance)],newability[this(counter{0/0.1.Vigilance}>0) vigilance])) forever )! ])) forever])) forever )!
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text={2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
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mana={2}{W}
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type=Legendary Creature
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subtype=Human Noble
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power=2
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toughness=3
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[/card]
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[card]
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name=Gilt-Blade Prowler
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auto=@discarded(*|myHand) turnlimited:all(this) transforms((,newability[{1}{T}{L:1}:draw:1 controller])) ueot
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text={1}, {T}, Pay 1 life: Draw a card. Activate only if you've discarded a card this turn.
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@@ -40962,6 +41106,19 @@ power=3
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toughness=2
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[/card]
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[card]
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name=Grey Host Reinforcements
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abilities=flying
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auto=_WARD_(3)
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auto=choice name(Exile opponent graveyard) all(*|opponentgraveyard) moveto(opponentexile) and!( if cantargetcard(*[creature]|*) then name(Put 1/1 counter) name(Put 1/1 counter) all(this) counter(1/1) )!
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auto=choice name(Exile your graveyard) all(*|mygraveyard) moveto(myexile) and!( if cantargetcard(*[creature]|*) then name(Put 1/1 counter) name(Put 1/1 counter) all(this) counter(1/1) )!
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text=Flying, ward {3} -- When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way.
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mana={3}{W}
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type=Creature
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subtype=Spirit Soldier
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power=1
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toughness=1
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[/card]
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[card]
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name=Grief
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abilities=menace
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other={E(*[black]|myhand)} name(Evoke)
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@@ -41113,6 +41270,18 @@ power=1
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toughness=4
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[/card]
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[card]
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name=Grima, Saruman's Footman
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abilities=unblockable
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auto=@combatdamagefoeof(player) from(this):name(Exile cards) name(Exile cards) transforms((,newability[all(*[zpos=oppofindfirsttypenonpermanent]|opponentlibrary) moveto(myexile) and!( transforms((tobegri,newability[all(*[zpos<=oppofindfirsttypenonpermanent]|opponentlibrary) moveto(opponentexile) and!( bottomoflibrary )!],newability[name(Cast exiled spell) target(tobegri|myexile) transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) moveto(opponentexile) and!( bottomoflibrary )!])) oneshot])) oneshot )!])) oneshot
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|
auto=@combatdamageof(player) from(this):name(Exile cards) name(Exile cards) transforms((,newability[all(*[zpos=findfirsttypenonpermanent]|mylibrary) moveto(myexile) and!( transforms((tobegri,newability[all(*[zpos<=findfirsttypenonpermanent]|mylibrary) moveto(myexile) and!( bottomoflibrary )!],newability[name(Cast exiled spell) target(tobegri|myexile) transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) bottomoflibrary])) oneshot])) oneshot )!])) oneshot
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|
text=Grima, Saruman's Footman can't be blocked. -- Whenever Grima deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
|
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mana={2}{U}{B}
|
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|
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type=Legendary Creature
|
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|
|
subtype=Human Advisor
|
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power=1
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toughness=4
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[/card]
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[card]
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|
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name=Grimclimb Pathway
|
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|
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auto={T}:add{B}
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|
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text={T}: Add {B}. // Brightclimb Pathway
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|
@@ -41966,6 +42135,18 @@ power=4
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toughness=4
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[/card]
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[card]
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name=Gwaihir, Greatest of the Eagles
|
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abilities=flying
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auto=_ATTACKING_name(Creature gains flying) target(creature[attacking]|battlefield) transforms((,newability[flying])) ueot
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auto=@each endofturn restriction{compare(lifegain)~morethan~2}:name(Create bird) name(Create bird) token(Bird,Creature Bird,3/3,white,flying) and!( transforms((,newability[_ATTACKING_name(Creature gains flying) target(creature[attacking]|battlefield) transforms((,newability[flying])) ueot])) forever )!
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|
|
text=Flying -- Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. -- At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."
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|
|
mana={4}{W}
|
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|
|
|
type=Legendary Creature
|
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|
|
subtype=Bird Noble
|
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|
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power=5
|
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toughness=5
|
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|
[/card]
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|
|
[card]
|
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|
|
name=Gwenna, Eyes of Gaea
|
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auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:name(Add 2 mana) thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller
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|
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auto=this(variable{type:creature:mybattlefield}>1) {T}:name(Add 2 mana) thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller
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|
@@ -44705,6 +44886,15 @@ mana={1}{U}
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type=Instant
|
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[/card]
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[card]
|
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name=Hithlain Rope
|
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|
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abilities=unsacrificable
|
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|
|
auto={1}{T}:name(Search Land) moveto(opponentBattlefield) and!( ability$!name(Search Land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )!!$ opponent )!
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|
|
auto={2}{T}:name(Draw a card) moveto(opponentBattlefield) and!( ability$!draw:1 controller!$ opponent )!
|
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text=Hithlain Rope can't be sacrificed. -- {1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope. -- {2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope.
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|
|
mana={2}
|
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|
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type=Artifact
|
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[/card]
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|
[card]
|
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|
|
name=Hive Mind
|
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|
|
auto=@movedto(*[instant;sorcery]|mystack):ability$!name(Copy spell) name(Copy spell) all(*[instant;sorcery]|opponentstack) activate castcard(copied noevent)!$ opponent
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auto=@movedto(*[instant;sorcery]|opponentstack):ability$!name(Copy spell) name(Copy spell) all(*[instant;sorcery]|opponentstack) activate castcard(copied noevent)!$ controller
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|
@@ -45704,6 +45894,16 @@ mana={2}{G}{G}
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|
|
type=Enchantment
|
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|
[/card]
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|
[card]
|
|
|
|
|
name=Human Knight
|
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|
|
abilities=trample,haste
|
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|
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text=Trample -- Haste
|
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|
|
color=red
|
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|
|
type=Creature
|
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|
|
subtype=Human Knight
|
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|
power=2
|
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toughness=2
|
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[/card]
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|
[card]
|
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|
|
name=Human Monk
|
|
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|
auto={T}:name(Add green) add{G}
|
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|
|
text={T}: Add {G}.
|
|
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|
|
@@ -45714,6 +45914,14 @@ power=1
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|
|
toughness=1
|
|
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|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Human Soldier
|
|
|
|
|
color=white
|
|
|
|
|
type=Creature
|
|
|
|
|
subtype=Human Soldier
|
|
|
|
|
power=1
|
|
|
|
|
toughness=1
|
|
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|
|
[/card]
|
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|
|
|
[card]
|
|
|
|
|
name=Human Soldier Bas
|
|
|
|
|
type=Creature
|
|
|
|
|
subtype=Human Soldier
|
|
|
|
|
@@ -47257,6 +47465,20 @@ mana={G}{G}
|
|
|
|
|
type=Enchantment
|
|
|
|
|
[/card]
|
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|
|
[card]
|
|
|
|
|
name=In the Darkness Bind Them
|
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|
|
auto=counter(0/0,1,Lore)
|
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|
|
auto=@each my firstmain:counter(0/0,1,Lore)
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|
|
auto=name(Create wraith) token(Wraith,Creature Wraith,3/3,black,menace) and!( ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller )!
|
|
|
|
|
auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~lessthan~4}:name(Create wraith) name(Create wraith) token(Wraith,Creature Wraith,3/3,black,menace) and!( ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller )!
|
|
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|
auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~4}:name(Sacrifice) name(Sacrifice) sacrifice
|
|
|
|
|
auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~4}:name(The ring tempts you) name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller
|
|
|
|
|
auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~4}:may name(Gain control of creature) name(Gain control of creature) target(creature|opponentbattlefield) moveTo(mybattlefield) and!( transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot )!
|
|
|
|
|
text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -- I, II, III- Create a 3/3 black Wraith creature token with menace. The Ring tempts you. -- IV- For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
|
|
|
|
|
mana={2}{U}{B}{R}
|
|
|
|
|
type=Enchantment
|
|
|
|
|
subtype=Saga
|
|
|
|
|
[/card]
|
|
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|
|
[card]
|
|
|
|
|
name=In the Trenches
|
|
|
|
|
auto=lord(creature|myBattlefield) +1/+1
|
|
|
|
|
auto=this(cantargetcard(*[-effectdone]) {5}{W}:name(Exile nonland permanent) name(Exile nonland permanent) becomes(effectdone) forever && transforms((,newability[name(Exile nonland permanent) (blink)forsrc target(*[-land]|opponentbattlefield)])) forever asSorcery
|
|
|
|
|
@@ -55649,6 +55871,15 @@ power=4
|
|
|
|
|
toughness=4
|
|
|
|
|
[/card]
|
|
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|
|
[card]
|
|
|
|
|
name=Lidless Gaze
|
|
|
|
|
auto=all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[anytypeofmana uynt],newability[canplayfromexile uynt],newability[@each my untap:name(Put back) moveto(opponentexile)])) forever )!
|
|
|
|
|
auto=all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[anytypeofmana uynt],newability[canplayfromexile uynt],newability[@each my untap:name(Put back) moveto(myreveal) and!( moveto(myexile) )!])) forever )!
|
|
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|
|
flashback={2}{B}{R}
|
|
|
|
|
text=Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them. -- Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
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|
mana={2}{B}{R}
|
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|
|
|
type=Sorcery
|
|
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|
|
[/card]
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|
[card]
|
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|
|
name=Lier, Disciple of the Drowned
|
|
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|
|
auto=lord(*|stack) nofizzle
|
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|
|
auto=lord(instant,sorcery|mygraveyard) tempflashback
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|
@@ -56943,6 +57174,18 @@ power=6
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|
toughness=6
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|
[/card]
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|
|
[card]
|
|
|
|
|
name=Lord of the Nazgul
|
|
|
|
|
abilities=flying
|
|
|
|
|
auto=lord(wraith|myBattlefield) protection from(*[ringbearer])
|
|
|
|
|
auto=@movedTo(*[instant;sorcery]|mystack):name(Create wraith) token(Wraith,Creature Wraith,3/3,black,menace) and!( if type(wraith|myBattlefield)~morethan~8 then all(wraith|myBattlefield) transforms((,setpower=9,settoughness=9)) ueot )!
|
|
|
|
|
text=Flying -- Wraiths you control have protection from Ring-bearers. -- Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
|
|
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|
|
mana={3}{U}{B}
|
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|
|
type=Legendary Creature
|
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|
|
subtype=Wraith Noble
|
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|
|
power=4
|
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|
|
toughness=3
|
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|
[/card]
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[card]
|
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|
|
name=Lord of the Ulvenwald
|
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|
|
abilities=nightbound
|
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|
|
backside=Kessig Naturalist
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|
@@ -57147,6 +57390,16 @@ mana={W}{W}
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|
type=Instant
|
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|
|
[/card]
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|
|
[card]
|
|
|
|
|
name=Lothlorien Blade
|
|
|
|
|
auto=teach(creature) transforms((,newability[@combat(attacking) source(this):name(Damage creature) target(creature|opponentbattlefield) damage:power]))
|
|
|
|
|
auto=aslongas(elf|myBattlefield) {2}:name(Equip elf) name(Equip elf) name(Equip elf) rehook target(creature[elf]|mybattlefield)
|
|
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|
|
auto={5}:equip
|
|
|
|
|
text=Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. -- Equip Elf {2} -- Equip {5}
|
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|
|
mana={3}
|
|
|
|
|
type=Artifact
|
|
|
|
|
subtype=Equipment
|
|
|
|
|
[/card]
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|
|
[card]
|
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|
|
name=Lothlorien Lookout
|
|
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|
|
auto=_ATTACKING_ name(Scry 1) _SCRY1_
|
|
|
|
|
text=Whenever Lothlorien Lookout attacks, scry 1.
|
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|
|
@@ -60299,6 +60552,19 @@ power=2
|
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|
|
toughness=2
|
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|
[/card]
|
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|
|
[card]
|
|
|
|
|
name=Merry, Warden of Isengard
|
|
|
|
|
abilities=partner
|
|
|
|
|
partner=Pippin, Warden of Isengard
|
|
|
|
|
auto=_PARTNER_
|
|
|
|
|
auto=@movedto(artifact|mybattlefield) turnlimited:name(Create soldier) token(Soldier,Creature Soldier,1/1,white,lifelink)
|
|
|
|
|
text=Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.) -- Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
|
|
|
|
|
mana={1}{G}{W}
|
|
|
|
|
type=Legendary Creature
|
|
|
|
|
subtype=Halfling Advisor
|
|
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|
|
power=1
|
|
|
|
|
toughness=4
|
|
|
|
|
[/card]
|
|
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|
|
[card]
|
|
|
|
|
name=Mesa Cavalier
|
|
|
|
|
abilities=flying
|
|
|
|
|
auto=life:2
|
|
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|
|
@@ -61205,6 +61471,17 @@ power=1
|
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|
|
toughness=1
|
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|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Mirkwood Trapper
|
|
|
|
|
auto=@each opponent blockers restriction{type(creature[attacking]|opponentbattlefield)~morethan~0}:name(Attacking creature gains -2/0) name(Attacking creature gains -2/0) target(creature[attacking]|opponentbattlefield) -2/0 ueot
|
|
|
|
|
auto=@combatdamaged(*[planeswalker;battle]|mybattlefield) from(creature[attacking]|opponentbattlefield):name(Attacking creature gains 2/0) name(Attacking creature gains 2/0) ability$!name(Attacking creature gains 2/0) target(creature[attacking]|mybattlefield) 2/0 ueot!$ opponent
|
|
|
|
|
text=Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. -- Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn.
|
|
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|
|
mana={1}{G}{U}
|
|
|
|
|
type=Creature
|
|
|
|
|
subtype=Elf Scout
|
|
|
|
|
power=1
|
|
|
|
|
toughness=4
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Mirran Banesplitter
|
|
|
|
|
abilities=flash
|
|
|
|
|
auto=name(Attach to creature) rehook target(creature|mybattlefield)
|
|
|
|
|
@@ -62065,6 +62342,18 @@ power=0
|
|
|
|
|
toughness=0
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Model of Unity
|
|
|
|
|
#MISSING: Voting
|
|
|
|
|
auto={T}:add{W}
|
|
|
|
|
auto={T}:add{U}
|
|
|
|
|
auto={T}:add{B}
|
|
|
|
|
auto={T}:add{R}
|
|
|
|
|
auto={T}:add{G}
|
|
|
|
|
text=Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. -- {T}: Add one mana of any color.
|
|
|
|
|
mana={3}
|
|
|
|
|
type=Artifact
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Moderation
|
|
|
|
|
auto=maxCast(*)1
|
|
|
|
|
auto=@movedTo(*|mystack):name(Draw a card) draw:1 controller
|
|
|
|
|
@@ -62384,6 +62673,17 @@ mana={3}{G}
|
|
|
|
|
type=Artifact
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Monstrosity of the Lake
|
|
|
|
|
autohand={2}{cycle}:name(Search island) target(island|myLibrary) moveTo(myHand) and!( shuffle )!
|
|
|
|
|
auto=may name(Pay 5 and tap) pay({5}) name(Pay 5 and tap) all(creature|opponentBattlefield) name(Pay 5 and tap) transforms((,newability[tap],newability[counter(0/0.1.Stun)])) oneshot
|
|
|
|
|
text=When Monstrosity of the Lake enters the battlefield, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) -- Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
|
|
|
|
|
mana={4}{U}
|
|
|
|
|
type=Legendary Creature
|
|
|
|
|
subtype=Kraken
|
|
|
|
|
power=4
|
|
|
|
|
toughness=6
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Monstrous Onslaught
|
|
|
|
|
auto=if compare(power:highest:*:mybattlefield)~equalto~1 then ability$!name(Choose a creature) damage:1 target(creature)!$ controller
|
|
|
|
|
auto=if compare(power:highest:*:mybattlefield)~equalto~2 then thisforeach(variable{2}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller
|
|
|
|
|
@@ -62724,6 +63024,17 @@ power=1
|
|
|
|
|
toughness=1
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Moria Scavenger
|
|
|
|
|
abilities=deathtouch,haste
|
|
|
|
|
auto={T}:name(Discard and draw) target(*|myhand) transforms((,newability[reject and!( draw:1 controller )!],newability[if cantargetcard(*[creature]|*) then name(Amass orcs 1) name(Amass orcs 1) ability$!name(Amass orcs 1) _AMASSORC1_!$ controller])) oneshot
|
|
|
|
|
text=Deathtouch, haste -- {T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
|
|
|
|
|
mana={1}{B}{R}
|
|
|
|
|
type=Creature
|
|
|
|
|
subtype=Orc Rogue
|
|
|
|
|
power=1
|
|
|
|
|
toughness=4
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Moritte of the Frost
|
|
|
|
|
abilities=changeling
|
|
|
|
|
auto=if type(creature|mybattlefield)~morethan~0 then choice name(Becomes a copy of creature) name(Becomes a copy of creature) target(creature|mybattlefield) copy and!( transforms((Legendary Snow,newability[counter(1/1.2)],newability[changeling])) forever )!
|
|
|
|
|
@@ -66327,6 +66638,20 @@ power=2
|
|
|
|
|
toughness=4
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Oath of Eorl
|
|
|
|
|
auto=counter(0/0,1,Lore)
|
|
|
|
|
auto=@each my firstmain:counter(0/0,1,Lore)
|
|
|
|
|
auto=name(Create soldier) token(Human Soldier)*2
|
|
|
|
|
auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~2}:name(Create knight) name(Create knight) token(Human Knight)*2
|
|
|
|
|
auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:name(Sacrifice) name(Sacrifice) sacrifice
|
|
|
|
|
auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:name(You become the monarch) name(You become the monarch) ability$!_MONARCH_CONTROLLER_!$ controller
|
|
|
|
|
auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:may name(Put indestructible counter) name(Put indestructible counter) target(human|mybattlefield) transforms((,newability[counter(0/0.1.Indestructible)],newability[this(counter{0/0.1.Indestructible}>0) indestructible])) forever
|
|
|
|
|
text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I- Create two 1/1 white Human Soldier creature tokens. -- II- Create two 2/2 red Human Knight creature tokens with trample and haste. -- III- Put an indestructible counter on up to one target Human. You become the monarch.
|
|
|
|
|
mana={3}{R}{W}
|
|
|
|
|
type=Enchantment
|
|
|
|
|
subtype=Saga
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Oath of Kaya
|
|
|
|
|
auto=damage:3 target(player,creature,planeswalker)
|
|
|
|
|
auto=life:3 controller
|
|
|
|
|
@@ -70953,6 +71278,20 @@ power=2
|
|
|
|
|
toughness=2
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Pippin, Warden of Isengard
|
|
|
|
|
abilities=partner
|
|
|
|
|
partner=Merry, Warden of Isengard
|
|
|
|
|
auto=_PARTNER_
|
|
|
|
|
auto={1}{T}:name(Create food) token(Food)
|
|
|
|
|
auto={T}{S(food|mybattlefield)}{S(food|mybattlefield)}{S(food|mybattlefield)}{S(food|mybattlefield)}:name(Creatures gain 3/3 and haste) all(other creature|myBattlefield) transforms((,newability[3/3],newability[haste])) ueot assorcery
|
|
|
|
|
text=Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle) -- {1}, {T}: Create a Food token. -- {T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.
|
|
|
|
|
mana={B}{G}
|
|
|
|
|
type=Legendary Creature
|
|
|
|
|
subtype=Halfling Advisor
|
|
|
|
|
power=2
|
|
|
|
|
toughness=2
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Pir's Whim
|
|
|
|
|
aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land|myLibrary)
|
|
|
|
|
auto=name(Search land) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend
|
|
|
|
|
@@ -74389,6 +74728,18 @@ power=2
|
|
|
|
|
toughness=5
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Radagast, Wizard of Wilds
|
|
|
|
|
auto=_WARD_(1)
|
|
|
|
|
auto=@targeted(bird|mybattlefield) from(*|opponentzones):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentzones) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot
|
|
|
|
|
auto=@movedTo(*[manacost>=5]|mystack):name(Choose one) transforms((,newability[choice name(Create beast) token(Beast Rad)],newability[choice name(Create bird) token(Bird^Creature Brid^2/2^blue^flying)])) oneshot
|
|
|
|
|
text=Ward {1} -- Beasts and Birds you control have ward {1}. -- Whenever you cast a spell with mana value 5 or greater, choose one -- Create a 3/3 green Beast creature token. -- Create a 2/2 blue Bird creature token with flying.
|
|
|
|
|
mana={2}{G}{U}
|
|
|
|
|
type=Legendary Creature
|
|
|
|
|
subtype=Avatar Wizard
|
|
|
|
|
power=3
|
|
|
|
|
toughness=5
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Radha, Coalition Warlord
|
|
|
|
|
auto=@tapped(this):target(other creature|myBattlefield) pbasiclandtypes/pbasiclandtypes ueot
|
|
|
|
|
text=Domain - Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
|
|
|
|
|
@@ -77004,6 +77355,14 @@ mana={3}
|
|
|
|
|
type=Artifact
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Relic of Sauron
|
|
|
|
|
auto={T}:name(Add 2 mana) thisforeach(variable{2}) ability$!name(Choose one) choice add{U} _ choice add{B} _ choice add{R}!$ controller
|
|
|
|
|
auto={3}{T}:name(Draw and discard) draw:2 controller && ability$!name(Discard a card) reject notatarget(*|myhand)!$ controller
|
|
|
|
|
text={T}: Add two mana in any combination of {U}, {B} and/or {R}. -- {3}, {T}: Draw two cards, then discard a card.
|
|
|
|
|
mana={4}
|
|
|
|
|
type=Artifact
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Rem Karolus, Stalwart Slayer
|
|
|
|
|
abilities=flying,haste
|
|
|
|
|
auto=preventalldamage to(controller) from(*|stack)
|
|
|
|
|
@@ -78157,6 +78516,18 @@ mana={G}{U}
|
|
|
|
|
type=Instant
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Riders of Rohan
|
|
|
|
|
other={4}{R}{W} name(Dash)
|
|
|
|
|
auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever
|
|
|
|
|
auto=name(Create knight) token(Human Knight)*2
|
|
|
|
|
text=When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste. -- Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
|
|
|
|
|
mana={3}{R}{W}
|
|
|
|
|
type=Creature
|
|
|
|
|
subtype=Human Knight
|
|
|
|
|
power=4
|
|
|
|
|
toughness=4
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Rielle, the Everwise
|
|
|
|
|
auto=foreach(*[instant;sorcery]|myGraveyard) 1/0
|
|
|
|
|
auto=@discarded(*|myHand) turnlimited:draw:1 controller
|
|
|
|
|
@@ -89260,6 +89631,21 @@ mana={1}{G}{U}{R}
|
|
|
|
|
type=Enchantment
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Song of Earendil
|
|
|
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aicode=activate transforms((,newability[draw:2 controller])) oneshot
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auto=counter(0/0,1,Lore)
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auto=@each my firstmain:counter(0/0,1,Lore)
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auto=name(Scry 2) scry:2 scrycore delayed dontshow draw:2 controller scrycoreend scryend
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auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~2}:name(Create bird) name(Create bird) token(Bird,Creature Brid,2/2,blue,flying)
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auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~2}:name(Create treasure) name(Create treasure) token(Treasure)
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auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:name(Sacrifice) name(Sacrifice) sacrifice
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auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:name(Put flying counter) name(Put flying counter) all(creature[-flying]|mybattlefield) transforms((,newability[counter(0/0.1.Flying)],newability[this(counter{0/0.1.Flying}>0) flying])) forever
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text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I- Scry 2, then draw two cards. -- II- Create a Treasure token and a 2/2 blue Bird creature token with flying. -- III- Put a flying counter on each creature you control without flying.
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mana={3}{G}{U}
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type=Enchantment
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subtype=Saga
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[/card]
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[card]
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name=Song of Freyalise
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auto=counter(0/0,1,Lore)
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auto=@each my firstmain:counter(0/0,1,Lore)
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@@ -93642,6 +94028,99 @@ type=Instant
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subtype=Trap
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[/card]
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[card]
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name=Summons of Saruman
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otherrestriction=type(army|mybattlefield)~morethan~0
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restriction=type(army|mybattlefield)~equalto~0
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other={X}{U}{R}
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flashback={3}{U}{R}
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autograveyard=this(variable{type:army:mybattlefield}=0) {3}{U}{R}:name(Flashback) name(Flashback) activate castcard(flashback)
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auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~0 then name(Put 1/1 counter) name(Put 1/1 counter) name(Put 1/1 counter) name(Put 1/1 counter) notatarget(army|myBattlefield) transforms((Orc,newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=0]|mygraveyard) activate castcard(normal)!$ controller])) forever
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auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~1 then name(Put 1/1 counter) name(Put 1/1 counter) name(Put 1/1 counter) name(Put 1/1 counter) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1)],newability[deplete:1 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=1]|mygraveyard) activate castcard(normal)!$ controller])) forever
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auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~2 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.2)],newability[deplete:2 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=2]|mygraveyard) activate castcard(normal)!$ controller])) forever
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auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~3 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.3)],newability[deplete:3 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=3]|mygraveyard) activate castcard(normal)!$ controller])) forever
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auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~4 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.4)],newability[deplete:4 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=4]|mygraveyard) activate castcard(normal)!$ controller])) forever
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auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~5 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.5)],newability[deplete:5 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=5]|mygraveyard) activate castcard(normal)!$ controller])) forever
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auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~6 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.6)],newability[deplete:6 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=6]|mygraveyard) activate castcard(normal)!$ controller])) forever
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auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~7 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.7)],newability[deplete:7 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=7]|mygraveyard) activate castcard(normal)!$ controller])) forever
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auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~8 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.8)],newability[deplete:8 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=8]|mygraveyard) activate castcard(normal)!$ controller])) forever
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auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~9 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.9)],newability[deplete:9 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=9]|mygraveyard) activate castcard(normal)!$ controller])) forever
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auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~10 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.10)],newability[deplete:10 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=10]|mygraveyard) activate castcard(normal)!$ controller])) forever
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auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~11 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.11)],newability[deplete:11 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=11]|mygraveyard) activate castcard(normal)!$ controller])) forever
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auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~12 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.12)],newability[deplete:12 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=12]|mygraveyard) activate castcard(normal)!$ controller])) forever
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auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~13 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.13)],newability[deplete:13 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=13]|mygraveyard) activate castcard(normal)!$ controller])) forever
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auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~14 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.14)],newability[deplete:14 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=14]|mygraveyard) activate castcard(normal)!$ controller])) forever
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auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~15 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.15)],newability[deplete:15 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=15]|mygraveyard) activate castcard(normal)!$ controller])) forever
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auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~16 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.16)],newability[deplete:16 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=16]|mygraveyard) activate castcard(normal)!$ controller])) forever
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auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~17 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.17)],newability[deplete:17 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=17]|mygraveyard) activate castcard(normal)!$ controller])) forever
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auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~18 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.18)],newability[deplete:18 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=18]|mygraveyard) activate castcard(normal)!$ controller])) forever
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auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~19 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.19)],newability[deplete:19 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=19]|mygraveyard) activate castcard(normal)!$ controller])) forever
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auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~morethan~19 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.20)],newability[deplete:20 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=20]|mygraveyard) activate castcard(normal)!$ controller])) forever
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auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~0 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army) and!( transforms((,newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=1]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )!
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auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~1 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.1) notatarget(army|myBattlefield)],newability[deplete:1 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=1]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )!
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auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~2 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.2) notatarget(army|myBattlefield)],newability[deplete:2 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=2]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )!
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auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~3 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.3) notatarget(army|myBattlefield)],newability[deplete:3 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=3]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )!
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auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~4 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.4) notatarget(army|myBattlefield)],newability[deplete:4 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=4]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )!
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auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~5 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.5) notatarget(army|myBattlefield)],newability[deplete:5 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=5]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )!
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auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~6 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.6) notatarget(army|myBattlefield)],newability[deplete:6 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=6]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )!
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auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~7 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.7) notatarget(army|myBattlefield)],newability[deplete:7 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=7]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )!
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auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~8 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.8) notatarget(army|myBattlefield)],newability[deplete:8 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=8]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )!
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auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~9 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.9) notatarget(army|myBattlefield)],newability[deplete:9 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=9]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )!
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auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~10 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.10) notatarget(army|myBattlefield)],newability[deplete:10 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=10]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )!
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auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~11 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.11) notatarget(army|myBattlefield)],newability[deplete:11 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=11]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )!
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auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~12 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.12) notatarget(army|myBattlefield)],newability[deplete:12 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=12]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )!
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auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~13 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.13) notatarget(army|myBattlefield)],newability[deplete:13 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=13]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )!
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auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~14 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.14) notatarget(army|myBattlefield)],newability[deplete:14 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=14]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )!
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auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~15 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.15) notatarget(army|myBattlefield)],newability[deplete:15 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=15]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )!
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auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~16 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.16) notatarget(army|myBattlefield)],newability[deplete:16 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=16]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )!
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auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~17 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.17) notatarget(army|myBattlefield)],newability[deplete:17 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=17]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )!
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auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~18 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.18) notatarget(army|myBattlefield)],newability[deplete:18 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=18]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )!
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auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~19 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.19) notatarget(army|myBattlefield)],newability[deplete:19 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=19]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )!
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auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~morethan~19 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.20) notatarget(army|myBattlefield)],newability[deplete:20 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=20]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~0 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 1 card) name(Exile 1 card) name(Exile 1 card) name(Exile 1 card) activate castcard(copied noevent alternative costx!:1:! named!:Summons of Saruman:!) and!( ability$!name(Exile 1 card) target(<1>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~1 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 2 cards) name(Exile 2 cards) name(Exile 2 cards) name(Exile 2 cards) activate castcard(copied noevent alternative costx!:2:! named!:Summons of Saruman:!) and!( ability$!name(Exile 2 cards) target(<2>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~2 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 3 cards) name(Exile 3 cards) name(Exile 3 cards) name(Exile 3 cards) activate castcard(copied noevent alternative costx!:3:! named!:Summons of Saruman:!) and!( ability$!name(Exile 3 cards) target(<3>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~3 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 4 cards) name(Exile 4 cards) name(Exile 4 cards) name(Exile 4 cards) activate castcard(copied noevent alternative costx!:4:! named!:Summons of Saruman:!) and!( ability$!name(Exile 4 cards) target(<4>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~4 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 5 cards) name(Exile 5 cards) name(Exile 5 cards) name(Exile 5 cards) activate castcard(copied noevent alternative costx!:5:! named!:Summons of Saruman:!) and!( ability$!name(Exile 5 cards) target(<5>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~5 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 6 cards) name(Exile 6 cards) name(Exile 6 cards) name(Exile 6 cards) activate castcard(copied noevent alternative costx!:6:! named!:Summons of Saruman:!) and!( ability$!name(Exile 6 cards) target(<6>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~6 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) activate castcard(copied noevent alternative costx!:7:! named!:Summons of Saruman:!) and!( ability$!name(Exile 7 cards) target(<7>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~7 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 8 cards) name(Exile 8 cards) name(Exile 8 cards) name(Exile 8 cards) activate castcard(copied noevent alternative costx!:8:! named!:Summons of Saruman:!) and!( ability$!name(Exile 8 cards) target(<8>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~8 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 9 cards) name(Exile 9 cards) name(Exile 9 cards) name(Exile 9 cards) activate castcard(copied noevent alternative costx!:9:! named!:Summons of Saruman:!) and!( ability$!name(Exile 9 cards) target(<9>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~9 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 10 cards) name(Exile 10 cards) name(Exile 10 cards) name(Exile 10 cards) activate castcard(copied noevent alternative costx!:10:! named!:Summons of Saruman:!) and!( ability$!name(Exile 10 cards) target(<10>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~10 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 11 cards) name(Exile 11 cards) name(Exile 11 cards) name(Exile 11 cards) activate castcard(copied noevent alternative costx!:11:! named!:Summons of Saruman:!) and!( ability$!name(Exile 11 cards) target(<11>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~11 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 12 cards) name(Exile 12 cards) name(Exile 12 cards) name(Exile 12 cards) activate castcard(copied noevent alternative costx!:12:! named!:Summons of Saruman:!) and!( ability$!name(Exile 12 cards) target(<12>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~12 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 13 cards) name(Exile 13 cards) name(Exile 13 cards) name(Exile 13 cards) activate castcard(copied noevent alternative costx!:13:! named!:Summons of Saruman:!) and!( ability$!name(Exile 13 cards) target(<13>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~13 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 14 cards) name(Exile 14 cards) name(Exile 14 cards) name(Exile 14 cards) activate castcard(copied noevent alternative costx!:14:! named!:Summons of Saruman:!) and!( ability$!name(Exile 14 cards) target(<14>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~14 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 15 cards) name(Exile 15 cards) name(Exile 15 cards) name(Exile 15 cards) activate castcard(copied noevent alternative costx!:15:! named!:Summons of Saruman:!) and!( ability$!name(Exile 15 cards) target(<15>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~15 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 16 cards) name(Exile 16 cards) name(Exile 16 cards) name(Exile 16 cards) activate castcard(copied noevent alternative costx!:16:! named!:Summons of Saruman:!) and!( ability$!name(Exile 16 cards) target(<16>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~16 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 17 cards) name(Exile 17 cards) name(Exile 17 cards) name(Exile 17 cards) activate castcard(copied noevent alternative costx!:17:! named!:Summons of Saruman:!) and!( ability$!name(Exile 17 cards) target(<17>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~17 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 18 cards) name(Exile 18 cards) name(Exile 18 cards) name(Exile 18 cards) activate castcard(copied noevent alternative costx!:18:! named!:Summons of Saruman:!) and!( ability$!name(Exile 18 cards) target(<18>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~18 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 19 cards) name(Exile 19 cards) name(Exile 19 cards) name(Exile 19 cards) activate castcard(copied noevent alternative costx!:19:! named!:Summons of Saruman:!) and!( ability$!name(Exile 19 cards) target(<19>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~19 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 20 cards) name(Exile 20 cards) name(Exile 20 cards) name(Exile 20 cards) activate castcard(copied noevent alternative costx!:20:! named!:Summons of Saruman:!) and!( ability$!name(Exile 20 cards) target(<20>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~0 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 1 card) name(Exile 1 card) name(Exile 1 card) name(Exile 1 card) activate castcard(copied noevent costx!:1:! named!:Summons of Saruman:!) and!( ability$!name(Exile 1 card) target(<1>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~1 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 2 cards) name(Exile 2 cards) name(Exile 2 cards) name(Exile 2 cards) activate castcard(copied noevent costx!:2:! named!:Summons of Saruman:!) and!( ability$!name(Exile 2 cards) target(<2>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~2 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 3 cards) name(Exile 3 cards) name(Exile 3 cards) name(Exile 3 cards) activate castcard(copied noevent costx!:3:! named!:Summons of Saruman:!) and!( ability$!name(Exile 3 cards) target(<3>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~3 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 4 cards) name(Exile 4 cards) name(Exile 4 cards) name(Exile 4 cards) activate castcard(copied noevent costx!:4:! named!:Summons of Saruman:!) and!( ability$!name(Exile 4 cards) target(<4>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~4 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 5 cards) name(Exile 5 cards) name(Exile 5 cards) name(Exile 5 cards) activate castcard(copied noevent costx!:5:! named!:Summons of Saruman:!) and!( ability$!name(Exile 5 cards) target(<5>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~5 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 6 cards) name(Exile 6 cards) name(Exile 6 cards) name(Exile 6 cards) activate castcard(copied noevent costx!:6:! named!:Summons of Saruman:!) and!( ability$!name(Exile 6 cards) target(<6>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~6 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) activate castcard(copied noevent costx!:7:! named!:Summons of Saruman:!) and!( ability$!name(Exile 7 cards) target(<7>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~7 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 8 cards) name(Exile 8 cards) name(Exile 8 cards) name(Exile 8 cards) activate castcard(copied noevent costx!:8:! named!:Summons of Saruman:!) and!( ability$!name(Exile 8 cards) target(<8>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~8 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 9 cards) name(Exile 9 cards) name(Exile 9 cards) name(Exile 9 cards) activate castcard(copied noevent costx!:9:! named!:Summons of Saruman:!) and!( ability$!name(Exile 9 cards) target(<9>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~9 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 10 cards) name(Exile 10 cards) name(Exile 10 cards) name(Exile 10 cards) activate castcard(copied noevent costx!:10:! named!:Summons of Saruman:!) and!( ability$!name(Exile 10 cards) target(<10>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~10 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 11 cards) name(Exile 11 cards) name(Exile 11 cards) name(Exile 11 cards) activate castcard(copied noevent costx!:11:! named!:Summons of Saruman:!) and!( ability$!name(Exile 11 cards) target(<11>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~11 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 12 cards) name(Exile 12 cards) name(Exile 12 cards) name(Exile 12 cards) activate castcard(copied noevent costx!:12:! named!:Summons of Saruman:!) and!( ability$!name(Exile 12 cards) target(<12>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~12 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 13 cards) name(Exile 13 cards) name(Exile 13 cards) name(Exile 13 cards) activate castcard(copied noevent costx!:13:! named!:Summons of Saruman:!) and!( ability$!name(Exile 13 cards) target(<13>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~13 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 14 cards) name(Exile 14 cards) name(Exile 14 cards) name(Exile 14 cards) activate castcard(copied noevent costx!:14:! named!:Summons of Saruman:!) and!( ability$!name(Exile 14 cards) target(<14>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~14 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 15 cards) name(Exile 15 cards) name(Exile 15 cards) name(Exile 15 cards) activate castcard(copied noevent costx!:15:! named!:Summons of Saruman:!) and!( ability$!name(Exile 15 cards) target(<15>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~15 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 16 cards) name(Exile 16 cards) name(Exile 16 cards) name(Exile 16 cards) activate castcard(copied noevent costx!:16:! named!:Summons of Saruman:!) and!( ability$!name(Exile 16 cards) target(<16>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~16 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 17 cards) name(Exile 17 cards) name(Exile 17 cards) name(Exile 17 cards) activate castcard(copied noevent costx!:17:! named!:Summons of Saruman:!) and!( ability$!name(Exile 17 cards) target(<17>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~17 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 18 cards) name(Exile 18 cards) name(Exile 18 cards) name(Exile 18 cards) activate castcard(copied noevent costx!:18:! named!:Summons of Saruman:!) and!( ability$!name(Exile 18 cards) target(<18>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~18 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 19 cards) name(Exile 19 cards) name(Exile 19 cards) name(Exile 19 cards) activate castcard(copied noevent costx!:19:! named!:Summons of Saruman:!) and!( ability$!name(Exile 19 cards) target(<19>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~19 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 20 cards) name(Exile 20 cards) name(Exile 20 cards) name(Exile 20 cards) activate castcard(copied noevent costx!:20:! named!:Summons of Saruman:!) and!( ability$!name(Exile 20 cards) target(<20>*|mygraveyard) moveto(myexile)!$ controller )!
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text=Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -- Flashback-{3}{U}{R}, Exile X cards from your graveyard.
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mana={X}{U}{R}
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type=Sorcery
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[/card]
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[card]
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name=Sun Sentinel
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abilities=vigilance
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text=Vigilance (Attacking doesn't cause this creature to tap.)
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@@ -95991,6 +96470,14 @@ mana={U}
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type=Sorcery
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[/card]
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[card]
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name=Taunt from the Rampart
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auto=all(creature|opponentBattlefield) _GOAD_
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auto=all(creature|opponentBattlefield) transforms((,newability[counter(0/0.1.Cantblock) notrg],newability[this(counter{0/0.1.Cantblock}>0) cantblock],newability[phaseaction[endofturn next once sourceinplay] counter(0/0.-hascntcantblock.Cantblock) notrg])) forever
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text=Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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mana={3}{R}{W}
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type=Sorcery
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[/card]
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[card]
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name=Taunting Arbormage
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kicker={3}
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auto=if paid(kicker) then target(creature) lure ueot
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@@ -97164,6 +97651,18 @@ type=Land
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subtype=Sphere
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[/card]
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[card]
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name=The Balrog of Moria
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abilities=haste,trample,cycling
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autohand=__CYCLING__({3}{R}) && token(Treasure)*2
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auto=_DIES_ may name(Exile balrog) all(trigger[to]) moveto(exile) and!( ability$!name(Exile opponent creature) target(creature|opponentBattlefield) moveto(exile)!$ controller )!
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text=Trample, haste -- When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls. -- Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) -- When you cycle The Balrog of Moria, create two Treasure tokens.
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mana={4}{B}{B}{R}
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type=Legendary Creature
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subtype=Avatar Demon
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power=8
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toughness=8
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[/card]
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[card]
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name=The Balrog, Durin's Bane
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abilities=haste
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anyzone=@sacrificed(*|battlefield):name(Cost 1 less) transforms((,newability[changecost(colorless:-1)])) ueot
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@@ -97275,6 +97774,18 @@ mana={2}{B}
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type=Sorcery
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[/card]
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[card]
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name=The Black Gate
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auto=tap(noevent)
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auto=may name(Pay 3 life) pay({L:3}) name(Pay 3 life) untap
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auto={T}:add{B}
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auto={1}{B}{T} restriction{compare(lifetotal)~lessthan~compare(opponentlifetotal)}:name(Target creature can't be blocked) name(Target creature can't be blocked) target(creature|mybattlefield) transforms((,newability[unblockable])) ueot
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auto={1}{B}{T} restriction{compare(lifetotal)~equalto~compare(opponentlifetotal)}:name(Target creature can't be blocked) name(Target creature can't be blocked) target(creature|battlefield) transforms((,newability[unblockable])) ueot
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auto={1}{B}{T} restriction{compare(lifetotal)~morethan~compare(opponentlifetotal)}:name(Target creature can't be blocked) name(Target creature can't be blocked) target(creature|opponentbattlefield) transforms((,newability[unblockable])) ueot
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text=As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. -- {T}: Add {B}. -- {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
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type=Legendary Land
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subtype=Gate
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[/card]
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[card]
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name=The Blackstaff of Waterdeep
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abilities=doesnotuntap
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auto=@each my untap:if cantargetcard(*[tapped]|mybattlefield) then may name(Untap Blackstaff of Waterdeep) name(Untap Blackstaff of Waterdeep) untap
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@@ -100268,6 +100779,14 @@ power=2
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toughness=3
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[/card]
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[card]
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name=Too Greedily, Too Deep
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target=creature|graveyard
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auto=name(Return on battlefield) moveto(mybattlefield) and!( transforms((,newability[name(Deal damage) damage:power all(other creature|battlefield)])) oneshot )!
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text=Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
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mana={5}{B}{R}
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type=Sorcery
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[/card]
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[card]
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name=Took Reaper
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auto=_DIES_ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller
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text=When Took Reaper dies, the Ring tempts you.
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@@ -101197,6 +101716,19 @@ text={T}: Add {C}. -- {X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure t
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type=Artifact Land
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[/card]
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[card]
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name=Treebeard, Gracious Host
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abilities=trample
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auto=_WARD_(2)
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auto=name(Create foods) token(Food)*2
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auto=@lifeof(player):name(Put 1/1 counters) target(*[halfling;treefolk]|battlefield) counter(1/1,thatmuch)
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text=Trample, ward {2} -- When Treebeard, Gracious Host enters the battlefield, create two Food tokens. -- Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
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mana={2}{G}{W}
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type=Legendary Creature
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subtype=Treefolk
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power=0
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toughness=5
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[/card]
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[card]
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name=Treefolk Umbra
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abilities=totemarmor
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target=creature
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@@ -106703,6 +107235,14 @@ power=2
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toughness=2
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[/card]
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[card]
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name=Wake the Dragon
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auto=name(Create dragon) token(Dragon,Creature Dragon,6/6,black,red,flying,menace) and!( transforms((,newability[@combatdamageof(player) from(this):name(Gain control of artifact) target(artifact|mybattlefield) moveto(mybattlefield)],newability[@combatdamagefoeof(player) from(this):name(Gain control of artifact) target(artifact|opponentBattlefield) moveto(mybattlefield)])) forever )!
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flashback={6}{B}{R}
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text=Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls." -- Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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mana={4}{B}{R}
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type=Sorcery
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[/card]
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[card]
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name=Wake the Past
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auto=all(artifact|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[haste])) ueot )!
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text=Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
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@@ -108654,6 +109194,15 @@ power=3
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toughness=3
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[/card]
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[card]
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name=Windswift Slice
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target=creature|mybattlefield
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auto=emblem transforms((,newability[@damaged(creature|opponentbattlefield) from(creature|mybattlefield) once:name(Create warriors) token(Elf Warrior)*excessdamage])) ueot
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auto=transforms((,newability[name(Damage opponent creature) damage:power target(creature|opponentbattlefield)])) ueot
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text=Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
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mana={2}{G}
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type=Instant
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[/card]
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[card]
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name=Wing Commando
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abilities=flying
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auto=@movedTo(*[-creature]|mystack):1/1 ueot
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