resize avatar

This commit is contained in:
Anthony Calosa
2016-08-07 22:33:40 +08:00
parent 19a98c9ad6
commit b756c8b9ec
4 changed files with 17 additions and 17 deletions
+8 -8
View File
@@ -20,16 +20,16 @@ GuiAvatars::GuiAvatars(DuelLayers* duelLayers) :
Add(opponent = NEW GuiAvatar(0, 0, false, mpDuelLayers->getRenderedPlayerOpponent(), GuiAvatar::TOP_LEFT, this));
opponent->zoom = 0.9f;
//opponentExile
Add(opponentExile = NEW GuiExile(-30 + GuiAvatar::Width * 1.2 - GuiGameZone::Width / 2, 35 + GuiGameZone::Height - 10,
Add(opponentExile = NEW GuiExile(-30 + GuiAvatar::Width * 1.2f - GuiGameZone::Width / 2, 35 + GuiGameZone::Height - 10,
false, mpDuelLayers->getRenderedPlayerOpponent(), this));
//opponentGraveyard
Add(opponentGraveyard = NEW GuiGraveyard(5 + GuiAvatar::Width * 1.4 - GuiGameZone::Width / 2, 5, false,
Add(opponentGraveyard = NEW GuiGraveyard(5 + GuiAvatar::Width * 1.4f - GuiGameZone::Width / 2, 5, false,
mpDuelLayers->getRenderedPlayerOpponent(), this));
//opponentHand
Add(opponentHand = NEW GuiOpponentHand(-15 + GuiAvatar::Width * 1.4 - GuiGameZone::Width / 2, 35 + GuiGameZone::Height - 10, false,
Add(opponentHand = NEW GuiOpponentHand(-15 + GuiAvatar::Width * 1.4f - GuiGameZone::Width / 2, 35 + GuiGameZone::Height - 10, false,
mpDuelLayers->getRenderedPlayerOpponent(), this));
//opponentLibrary
Add(opponentLibrary = NEW GuiLibrary(5 + GuiAvatar::Width * 1.4 - GuiGameZone::Width / 2, 5 + GuiGameZone::Height + 5, false,
Add(opponentLibrary = NEW GuiLibrary(5 + GuiAvatar::Width * 1.4f - GuiGameZone::Width / 2, 5 + GuiGameZone::Height + 5, false,
mpDuelLayers->getRenderedPlayerOpponent(), this));
observer->getCardSelector()->Add(self);
@@ -145,12 +145,12 @@ void GuiAvatars::Update(float dt)
void GuiAvatars::Render()
{
JRenderer * r = JRenderer::GetInstance();
float w = 54;
float h = 54;
float w = 52;
float h = 52;
if (opponent == active)
{
r->FillRect(opponent->actX, opponent->actY, 40 * opponent->actZ, h+20 * opponent->actZ, ARGB(200,0,0,0));
r->FillRect(opponent->actX, opponent->actY, w * opponent->actZ, h * opponent->actZ, ARGB(200,0,0,0));
r->FillRect(opponent->actX, opponent->actY, 34 * opponent->actZ, h+22 * opponent->actZ, ARGB(200,0,0,0));
r->FillRect(opponent->actX, opponent->actY, (w * opponent->actZ)-1, (h * opponent->actZ)+2, ARGB(200,0,0,0));
}
else if (self == active)
{