Some Changes to Deck Editor and Others
Some Deck Editor changes
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@@ -1,6 +1,6 @@
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#include "CarouselDeckView.h"
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const float CarouselDeckView::max_scale = 0.96f;
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const float CarouselDeckView::max_scale = 0.82f;
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const float CarouselDeckView::x_center = 180;
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const float CarouselDeckView::right_border = SCREEN_WIDTH + 180;
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const float CarouselDeckView::slide_animation_duration = 0.6f;
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@@ -70,7 +70,7 @@ void CarouselDeckView::UpdateCardPosition(int index)
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rep.x = x_center + cos((rotation) * M_PI / 12) * (right_border - x_center);
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rep.scale = max_scale / 1.12f * cos((rep.x - x_center) * 1.5f / (right_border - x_center)) + 0.2f * max_scale * cos(
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cos((rep.x - x_center) * 0.15f / (right_border - x_center)));
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rep.y = (SCREEN_HEIGHT_F) / 2.0f + SCREEN_HEIGHT_F * mSlideOffset * (rep.scale + 0.2f);
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rep.y = (SCREEN_HEIGHT_F) / 2.1f + SCREEN_HEIGHT_F * mSlideOffset * (rep.scale + 0.2f);
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}
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void CarouselDeckView::Reset()
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