- some code cleanup in Damage.cpp (the test suite passes)
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-09-23 13:06:49 +00:00
parent a6a75af52a
commit b6d7496798
3 changed files with 64 additions and 91 deletions
+2
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@@ -112,6 +112,8 @@ public:
//Triggers //Triggers
// //
// Triggers When a card gets added to a zone (@movedTo)
class TrCardAddedToZone:public TriggeredAbility{ class TrCardAddedToZone:public TriggeredAbility{
public: public:
TargetChooser * toTc; TargetChooser * toTc;
+33 -50
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@@ -49,11 +49,11 @@ int Damage::resolve(){
//reserved for culmulitive absorb ability coding //reserved for culmulitive absorb ability coding
//prevent next damage----------------------------- //prevent next damage-----------------------------
if((target)->preventable >= 1) { if((target)->preventable >= 1) {
int preventing =(target)->preventable; int preventing =(target)->preventable;
for(int k = preventing; k > 0;k--){ for(int k = preventing; k > 0;k--){
//the following keeps preventable from ADDING toughness/life if damage was less then preventable amount. //the following keeps preventable from ADDING toughness/life if damage was less then preventable amount.
for (int i = damage; i >= 1; i--){ for (int i = damage; i >= 1; i--){
(target)->preventable -= 1; (target)->preventable -= 1;
damage -= 1; damage -= 1;
@@ -61,11 +61,13 @@ int Damage::resolve(){
} }
} }
} }
//set prevent next damage back to 0 if it is equal to less then 0
//set prevent next damage back to 0 if it is equal to less then 0
if((target)->preventable < 0){ if((target)->preventable < 0){
(target)->preventable = 0; (target)->preventable = 0;
} }
//-------------------------------------------------
//-------------------------------------------------
if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE){ if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE){
MTGCardInstance * _target = (MTGCardInstance *)target; MTGCardInstance * _target = (MTGCardInstance *)target;
if ((_target)->protectedAgainst(source)) damage = 0; if ((_target)->protectedAgainst(source)) damage = 0;
@@ -79,21 +81,17 @@ int Damage::resolve(){
damage -= 1; damage -= 1;
} }
if ((_target)->has(Constants::WILTING)) { if ((_target)->has(Constants::WILTING)) {
for (int i = 0; i < damage; i++){ for (int j = damage; j > 0; j--){
for (int i = damage; i > 0; i--){
(_target)->counters->addCounter(-1,-1); (_target)->counters->addCounter(-1,-1);
} }
damage = 0; damage = 0;
} }
}
if ((_target)->has(Constants::VIGOR)){ if ((_target)->has(Constants::VIGOR)){
for (int i = 0; i < damage; i++){ for (int j = damage; j > 0; j--){
for (int i = damage; i > 0; i--){
(_target)->counters->addCounter(1,1); (_target)->counters->addCounter(1,1);
} }
damage = 0; damage = 0;
} }
}
if (!damage){ if (!damage){
state = RESOLVED_NOK; state = RESOLVED_NOK;
delete (e); delete (e);
@@ -103,56 +101,41 @@ int Damage::resolve(){
} }
int a = damage; int a = damage;
// Damage for WITHER on creatures. This should probably go in replacement effects
if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE && source->has(Constants::WITHER)){ if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE &&
(source->has(Constants::WITHER) || source->has(Constants::INFECT))){
// Damage for WITHER or poison on creatures. This should probably go in replacement effects
MTGCardInstance * _target = (MTGCardInstance *)target; MTGCardInstance * _target = (MTGCardInstance *)target;
for (int i = 0; i < damage; i++){ for (int i = 0; i < damage; i++){
_target->counters->addCounter(-1, -1); _target->counters->addCounter(-1, -1);
} }
}else{//infect damage---------------------------------------------
while(target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE && source->has(Constants::INFECT)){ } else if (target->type_as_damageable == DAMAGEABLE_PLAYER && source->has(Constants::INFECT)) {
MTGCardInstance * _target = (MTGCardInstance *)target; // Poison on player
for (int i = 0; i < damage; i++){ Player * _target = (Player *)target;
_target->counters->addCounter(-1, -1); _target->poisonCount += damage;//this will be changed to poison counters.
}return a;
}while(target->type_as_damageable == DAMAGEABLE_PLAYER && source->has(Constants::INFECT)){ } else if (target->type_as_damageable == DAMAGEABLE_PLAYER &&
MTGCardInstance * _target = (MTGCardInstance *)target; ( source->has(Constants::POISONTOXIC) || source->has(Constants::POISONTWOTOXIC) || source->has(Constants::POISONTHREETOXIC) )) {
for (int i = 0; i < damage; i++){ //Damage + 1, 2, or 3 poison counters on player
_target->poisonCount += 1;//this will be changed to poison counters. Player * _target = (Player *)target;
}return a; a = target->dealDamage(damage);
}//-------------------------------------------------- target->damageCount += damage;
//poison AND damage---------------------------------- if (source->has(Constants::POISONTOXIC)) {
while(target->type_as_damageable == DAMAGEABLE_PLAYER && source->has(Constants::POISONTOXIC)){
MTGCardInstance * _target = (MTGCardInstance *)target;
for (int i = 0; i < damage; i++){
a = target->dealDamage(1);
target->damageCount += 1;
}
_target->poisonCount += 1; _target->poisonCount += 1;
return a; }else if (source->has(Constants::POISONTWOTOXIC)) {
}
while(target->type_as_damageable == DAMAGEABLE_PLAYER && source->has(Constants::POISONTWOTOXIC)){
MTGCardInstance * _target = (MTGCardInstance *)target;
for (int i = 0; i < damage; i++){
a = target->dealDamage(1);
target->damageCount += 1;
}
_target->poisonCount += 2; _target->poisonCount += 2;
return a; } else {
}
while(target->type_as_damageable == DAMAGEABLE_PLAYER && source->has(Constants::POISONTHREETOXIC)){
MTGCardInstance * _target = (MTGCardInstance *)target;
for (int i = 0; i < damage; i++){
a = target->dealDamage(1);
target->damageCount += 1;
}
_target->poisonCount += 3; _target->poisonCount += 3;
return a; }
}//----------------------------------------------------------
} else {
// "Normal" case,
//return the left over amount after effects have been applied to them. //return the left over amount after effects have been applied to them.
a = target->dealDamage(damage); a = target->dealDamage(damage);
target->damageCount += 1; target->damageCount += 1;
} }
//Send (Damage/Replaced effect) event to listeners //Send (Damage/Replaced effect) event to listeners
g->receiveEvent(e); g->receiveEvent(e);
return a; return a;
@@ -211,7 +194,7 @@ int DamageStack::resolve(){
} }
void DamageStack::Render(){ void DamageStack::Render(){
int currenty = y; float currenty = y;
for (int i= 0; i < mCount; i++){ for (int i= 0; i < mCount; i++){
Damage * damage = (Damage*)mObjects[i]; Damage * damage = (Damage*)mObjects[i];
if (damage->state == NOT_RESOLVED){ if (damage->state == NOT_RESOLVED){
-12
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@@ -69,21 +69,9 @@ void DamagerDamaged::Render(CombatStep mode)
} }
char buf[6]; char buf[6];
// if (currentPlayer != damageSelecter){
/* if (hasLethalDamage()){
mFont->DrawString("X",x,y);
}*/
sprintf(buf, "%i", sumDamages()); sprintf(buf, "%i", sumDamages());
mFont->DrawString(buf, actX - 14 * actZ + 5, actY - 14 * actZ); mFont->DrawString(buf, actX - 14 * actZ + 5, actY - 14 * actZ);
/*
}else{
mFont->SetColor(ARGB(255,0,0,255));
sprintf(buf, "%i", damageToDeal);
mFont->DrawString(buf,x+5, y+5);
}
mFont->SetColor(ARGB(255,255,255,255));
*/
} }