Fixed Crash on Dread Presence deletion, Fixed primitives for ELD set.
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@@ -6336,7 +6336,8 @@ int ATransformer::destroy()
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{
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for (unsigned int i = 0;i < newAbilities[_target].size(); i++)
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{
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if(newAbilities[_target].at(i))
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// The primitives Dead Presence probabily causes a double free error and a crash in Wagic, so for now it has been exluded...
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if(newAbilities[_target].at(i) && strcmp(_target->name.c_str(),"Dread Presence"))
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{
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newAbilities[_target].at(i)->forceDestroy = 1;
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newAbilities[_target].at(i)->removeFromGame();
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