megapatch contents

added
"whenever a creature enters the battlefield you may pay {1}, if you do gain one life"
conditional may pay({cost}) effect 
this version is a super type ability, and can only be used in certain combos.

to nest you will need to use it in its subtype pay[[{cost}]] effect
pay keyword can have sideeffects coded as follows
pay[[{1}]] life:1?life:-1
pay one mana and gain 1 life, if you dont then you lose one life. notice no space between the abilities and the question mark.

added castcard()
a method to cast a targeted card, this contains the following subkeywords which can be used in combinations
(normal)
(restricted)
(copied)
(noevent)
castcard(restricted copied noevent) for example will cast a card that is a copy or the spell without sending a cast event only when the spell is castable.
"normal" subkeyword cast the actual spell, not a copy.

extended the use of exiledeath to everyzone, any card going from any zone to graveyard is placed in exile if it has exiledeath.

limited swipe left to open hand only when hand is closed view.

"moveto(" can now be named.
This commit is contained in:
omegablast2002@yahoo.com
2013-06-18 01:41:34 +00:00
parent ece78395f4
commit b61cd2f69a
22 changed files with 937 additions and 101 deletions

View File

@@ -337,26 +337,80 @@ int AbilityFactory::parseCastRestrictions(MTGCardInstance * card, Player * playe
check = restriction[i].find("miracle");
if(check != string::npos)
{
if(!card->miracle)
if(observer->turn < 1 && card->controller()->drawCounter < 1)
return 0;
if(card->previous && !card->previous->miracle)
return 0;
}
check = restriction[i].find("prowl");
if(check != string::npos)
{
vector<string>typeToCheck = parseBetween(restriction[i],"prowl(",")");
bool isProwled = false;
for (size_t i = 0; i < card->controller()->prowledTypes.size(); ++i)
if(typeToCheck.size())
{
if ( card->hasSubtype( card->controller()->prowledTypes[i] ))
vector<string>splitTypes = split(typeToCheck[1],' ');
if(splitTypes.size())
{
isProwled = true;
break;
for (size_t k = 0; k < splitTypes.size(); ++k)
{
string theType = splitTypes[k];
for (size_t j = 0; j < card->controller()->prowledTypes.size(); ++j)
{
if ( card->controller()->prowledTypes[j] == splitTypes[k])
{
isProwled = true;
break;
}
}
}
}
else
{
for (size_t j = 0; j < card->controller()->prowledTypes.size(); ++j)
{
if ( card->controller()->prowledTypes[j] == typeToCheck[1])
{
isProwled = true;
break;
}
}
}
}
else
{
for (size_t j = 0; j < card->controller()->prowledTypes.size(); ++j)
{
if ( card->hasSubtype( card->controller()->prowledTypes[j] ))
{
isProwled = true;
break;
}
}
}
if(!isProwled)
return 0;
}
check = restriction[i].find("spent(");
if(check != string::npos)
{
vector<string>spentMana = parseBetween(restriction[i],"spent(",")");
if(spentMana.size())
{
ManaCost * costToCheck = ManaCost::parseManaCost(restriction[i]);
ManaCost * spent = card->getManaCost()->manaUsedToCast;
if(spent && costToCheck && !spent->canAfford(costToCheck))
{
SAFE_DELETE(costToCheck);
return 0;
}
SAFE_DELETE(costToCheck);
}
}
check = restriction[i].find("ownerscontrol");
if(check != string::npos)
{
@@ -1104,6 +1158,19 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
//actual abilities, this is a limitation.
string unchangedS = "";
unchangedS.append(s);
found = s.find("pay(");
if (found != string::npos && storedPayString.empty())
{
vector<string> splitMayPaystr = parseBetween(s, "pay(", ")", true);
if(splitMayPaystr.size())
{
storedPayString.append(splitMayPaystr[2]);
s = splitMayPaystr[0];
s.append("pay(");
s.append(splitMayPaystr[1]);
s.append(")");
}
}
found = s.find("transforms((");
if (found != string::npos && storedString.empty())
{
@@ -1133,6 +1200,20 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
}
}
found = s.find("pay[[");
if (found != string::npos && storedPayString.empty())
{
vector<string> splitMayPaystr = parseBetween(s, "pay[[", " ", true);
if(splitMayPaystr.size())
{
storedPayString.append(splitMayPaystr[2]);
s = splitMayPaystr[0];
s.append("pay[[");
s.append(splitMayPaystr[1]);
s.append("]]");
}
}
found = s.find("and!(");
if (found != string::npos && found + 6 != ')' && storedAndAbility.empty())
{
@@ -1377,29 +1458,26 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
return a;
}
}
//may pay ability
vector<string> splitMayPay = parseBetween(s, "pay(", ")", true);
if(splitMayPay.size())
{
MTGAbility * a1 = NULL;
GenericPaidAbility * a = NEW GenericPaidAbility(observer, id, card, target,newName,castRestriction,splitMayPay[1],storedPayString);
a->oneShot = 1;
a->canBeInterrupted = false;
return a;
}
//When...comes into play, you may...
//When...comes into play, choose one...
const string mayKeywords[] = {"may ", "choice "};
const bool mayMust[] = { false, true };
ManaCost * mayCost = NULL;
for (size_t i =0; i < sizeof(mayMust)/sizeof(mayMust[0]); ++i)
{
if (sWithoutTc.find(mayKeywords[i]) == 0)
{
string s1 = sWithoutTc.substr(mayKeywords[i].length());
MTGAbility * a1 = NULL;
//may pay a cost for this ability
vector<string> splitMayPay = parseBetween(s1, "pay(", ")", true);
if(splitMayPay.size())
{
a1 = parseMagicLine(splitMayPay[2], id, spell, card);
mayCost = ManaCost::parseManaCost(splitMayPay[1], NULL, card);
}
else
{
a1 = parseMagicLine(s1, id, spell, card);
}
MTGAbility * a1 = parseMagicLine(s1, id, spell, card);
if (!a1)
return NULL;
@@ -1408,8 +1486,6 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
else
a1 = NEW GenericActivatedAbility(observer, newName,castRestriction,id, card, a1, NULL);
MayAbility * mainAbility = NEW MayAbility(observer, id, a1, card,mayMust[i],castRestriction);
if(mayCost)
mainAbility->optionalCost = mayCost;
return mainAbility;
}
}
@@ -1424,6 +1500,17 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
return NEW GenericInstantAbility(observer, 1, card, (Damageable *) target, a1);
}
//add an ability to the game, this is the "addToGame" version of the above ability.
if (s.find("activate ") == 0 || s.find(" activate ") == 0)
{
string s1 = s.substr(9);
MTGAbility * a1 = parseMagicLine(s1, id, spell, card);
if (!a1)
return NULL;
return NEW GenericAddToGame(observer,1, card, (Damageable *) target,a1);
}
// neverending effect
if (s.find("emblem ") == 0)
{
@@ -1876,7 +1963,16 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
a->canBeInterrupted = false;
return a;
}
//may pay ability
vector<string> splitMayPaysub = parseBetween(s, "pay[[","]]", true);
if(splitMayPaysub.size())
{
MTGAbility * a1 = NULL;
GenericPaidAbility * a = NEW GenericPaidAbility(observer, id, card, target,newName,castRestriction,splitMayPaysub[1],storedPayString);
a->oneShot = 1;
a->canBeInterrupted = false;
return a;
}
//Upkeep Cost
found = s.find("upcost");
if (found != string::npos)
@@ -2058,7 +2154,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
if (card->hasType(Subtypes::TYPE_AURA))
target = card;
MTGAbility * a = NEW AAMover(observer, id, card, target, splitMove[1]);
MTGAbility * a = NEW AAMover(observer, id, card, target, splitMove[1],newName);
a->oneShot = true;
if(storedAndAbility.size())
{
@@ -2182,6 +2278,46 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
}
return a;
}
//cast a card without paying it's manacost
vector<string> splitCastCard = parseBetween(s, "castcard(", ")");
if (splitCastCard.size())
{
string builtHow = splitCastCard[1];
bool withRestrictions = splitCastCard[1].find("restricted") != string::npos;
bool asCopy = splitCastCard[1].find("copied") != string::npos;
bool asNormal = splitCastCard[1].find("normal") != string::npos;
bool sendNoEvent = splitCastCard[1].find("noevent") != string::npos;
string nameCard = "";
if(splitCastCard[1].find("named!:") != string::npos)
{
vector<string> splitCastName = parseBetween(splitCastCard[1], "named!:", ":!");
if(splitCastName.size())
{
nameCard = splitCastName[1];
}
}
MTGAbility *a = NEW AACastCard(observer, id, card, target,withRestrictions,asCopy,asNormal,nameCard,newName,sendNoEvent);
a->oneShot = false;
if(splitCastCard[1].find("trigger[to]") != string::npos)
{
a->setActionTC(NEW TriggerTargetChooser(observer, WEvent::TARGET_TO));
}
if(storedAndAbility.size())
{
string stored = storedAndAbility;
storedAndAbility.clear();
((AACastCard*)a)->andAbility = parseMagicLine(stored, id, spell, card);
}
MTGCardInstance * _target = NULL;
if (spell)
_target = spell->getNextCardTarget();
if(!_target)
_target = target;
a->target = _target;
return a;
}
bool oneShot = false;
bool forceForever = false;
bool untilYourNextTurn = false;
@@ -2244,7 +2380,8 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
found = s.find("donothing");
if (found != string::npos)
{
MTGAbility * a = NEW AAFakeAbility(observer, id, card, target);
MTGAbility * a = NEW AAFakeAbility(observer, id, card, target,newName);
a->oneShot = 1;
return a;
}
@@ -4106,18 +4243,26 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
if (card->hasType(Subtypes::TYPE_INSTANT) || card->hasType(Subtypes::TYPE_SORCERY))
{
MTGPlayerCards * zones = card->controller()->game;
if (card->alternateCostPaid[ManaCost::MANA_PAID_WITH_BUYBACK] > 0)
MTGPlayerCards * zones = card->owner->game;
if(card->getCurrentZone())
card->currentZone->owner->game;//grab it from where ever it is.
MTGPlayerCards * Endzones = card->owner->game;//put them in thier owners respective zones as per rules.
if (card->basicAbilities[(int)Constants::EXILEDEATH])
{
zones->putInZone(card, zones->stack, zones->hand);
card->owner->game->putInZone(card, card->getCurrentZone(), card->owner->game->exile);
}
else if (card->alternateCostPaid[ManaCost::MANA_PAID_WITH_BUYBACK] > 0)
{
zones->putInZone(card, zones->stack, Endzones->hand);
}
else if (card->alternateCostPaid[ManaCost::MANA_PAID_WITH_FLASHBACK] > 0)
{
zones->putInZone(card, zones->stack, zones->exile);
zones->putInZone(card, zones->stack, Endzones->exile);
}
else
{
zones->putInZone(card, zones->stack, zones->graveyard);
zones->putInZone(card, zones->stack, Endzones->graveyard);
}
}
@@ -4763,6 +4908,14 @@ int TriggeredAbility::receiveEvent(WEvent * e)
//that resolves instantly before the event that targetted it.
resolve();
return 1;
}
WEventZoneChange * stackCheck = dynamic_cast<WEventZoneChange*>(e);
if(stackCheck && (stackCheck->to == game->currentPlayer->game->stack||stackCheck->to == game->currentPlayer->opponent()->game->stack))
{
resolve();
return 1;
//triggers that resolve from stack events must resolve instantly or by the time they do the cards that triggered them
//have already been put in play or graveyard.
}
fireAbility();
return 1;