actually i changed my mind, instead lets update affinity after events are processed, that should take into account cards untapping,moving, ect....

This commit is contained in:
zethfoxster
2016-07-09 00:58:19 -04:00
parent 14f65c55b5
commit b5976035e3
2 changed files with 2 additions and 2 deletions
-1
View File
@@ -328,7 +328,6 @@ MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone
bool shufflelibrary = card->basicAbilities[(int)Constants::SHUFFLELIBRARYDEATH];
bool inplaytoinplay = false;
bool ripToken = false;
g->AffinityNeedsUpdate = true;//we refresh affinity whenever a card is moved from anywhere to anywhere.
if (g->players[0]->game->battlefield->hasName("Rest in Peace")||g->players[1]->game->battlefield->hasName("Rest in Peace"))
ripToken = true;
//Madness or Put in Play...