actually i changed my mind, instead lets update affinity after events are processed, that should take into account cards untapping,moving, ect....
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@@ -328,7 +328,6 @@ MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone
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bool shufflelibrary = card->basicAbilities[(int)Constants::SHUFFLELIBRARYDEATH];
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bool inplaytoinplay = false;
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bool ripToken = false;
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g->AffinityNeedsUpdate = true;//we refresh affinity whenever a card is moved from anywhere to anywhere.
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if (g->players[0]->game->battlefield->hasName("Rest in Peace")||g->players[1]->game->battlefield->hasName("Rest in Peace"))
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ripToken = true;
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//Madness or Put in Play...
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