Jeck - Fix for set loading / unloading.

* This is a little dirty, as it's loading the profile multiple times. The proper way to do it would be to add any line starting with "unlocked_" to an array for deferred loading. This would also allow us to write those lines back even without the associated set being loaded. The clean solution is on my todo-list now :)
This commit is contained in:
wagic.jeck
2009-09-23 20:36:10 +00:00
parent db8247ddd7
commit b4d261de2f
3 changed files with 8 additions and 9 deletions

View File

@@ -324,8 +324,9 @@ void GameStateMenu::Update(float dt)
}else{
currentState = MENU_STATE_MAJOR_FIRST_TIME | MENU_STATE_MINOR_NONE;
}
//Reload list of unlocked sets, now that we know about the sets.
options.reloadProfile();
options.reloadProfile(false);
//List active profile and database size.
PlayerData * playerdata = NEW PlayerData(mParent->collection);