* Add a plasma effect on the cards back
This commit is contained in:
jean.chalard
2009-05-30 14:06:52 +00:00
parent 5de26cc509
commit b4d040b263
13 changed files with 145 additions and 51 deletions

View File

@@ -92,7 +92,7 @@ void GameApp::Create()
CommonRes->CreateTexture("sets/back.jpg");
CommonRes->CreateQuad("back", "sets/back.jpg", 0, 0, 200, 285);
CommonRes->CreateTexture("sets/back_thumb.jpg");
CommonRes->CreateQuad("back_thumb", "sets/back_thumb.jpg", 0, 0, 45, 64);
CommonRes->CreateQuad("back_thumb", "sets/back_thumb.jpg", 0, 0, MTG_MINIIMAGE_WIDTH, MTG_MINIIMAGE_HEIGHT);
CommonRes->CreateTexture("graphics/particles.png");
CommonRes->CreateQuad("particles", "graphics/particles.png", 0, 0, 32, 32);
@@ -145,6 +145,8 @@ void GameApp::Create()
mCurrentState = NULL;
mNextState = mGameStates[GAME_STATE_MENU];
effect = new CardEffect();
char buf[512];
sprintf(buf, "size of MTGCardInstance : %i\n" , sizeof(MTGCardInstance));
OutputDebugString(buf);
@@ -219,8 +221,6 @@ void GameApp::Update()
return;
}
float dt = mEngine->GetDelta();
if (dt > 35.0f) // min 30 FPS ;)
dt = 35.0f;