J :
* Add a plasma effect on the cards back
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@@ -92,7 +92,7 @@ void GameApp::Create()
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CommonRes->CreateTexture("sets/back.jpg");
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CommonRes->CreateQuad("back", "sets/back.jpg", 0, 0, 200, 285);
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CommonRes->CreateTexture("sets/back_thumb.jpg");
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CommonRes->CreateQuad("back_thumb", "sets/back_thumb.jpg", 0, 0, 45, 64);
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CommonRes->CreateQuad("back_thumb", "sets/back_thumb.jpg", 0, 0, MTG_MINIIMAGE_WIDTH, MTG_MINIIMAGE_HEIGHT);
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CommonRes->CreateTexture("graphics/particles.png");
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CommonRes->CreateQuad("particles", "graphics/particles.png", 0, 0, 32, 32);
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@@ -145,6 +145,8 @@ void GameApp::Create()
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mCurrentState = NULL;
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mNextState = mGameStates[GAME_STATE_MENU];
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effect = new CardEffect();
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char buf[512];
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sprintf(buf, "size of MTGCardInstance : %i\n" , sizeof(MTGCardInstance));
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OutputDebugString(buf);
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@@ -219,8 +221,6 @@ void GameApp::Update()
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return;
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}
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float dt = mEngine->GetDelta();
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if (dt > 35.0f) // min 30 FPS ;)
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dt = 35.0f;
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