J :
* Add a plasma effect on the cards back
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@@ -33,7 +33,7 @@ MTGAbility * AIMomirPlayer::getMomirAbility(){
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}
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int AIMomirPlayer::momir(){
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if (!game->hand->nb_cards) return 0; //nothing to discard :/
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if (!game->hand->nb_cards) return 0; //nothing to discard :/
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int result = 0;
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int opponentCreatures = getCreaturesInfo(opponent(), INFO_NBCREATURES);
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int myCreatures = getCreaturesInfo(this, INFO_NBCREATURES );
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@@ -68,9 +68,9 @@ int AIMomirPlayer::computeActions(){
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Another gift from Alex Majlaton on my first day playing Momir, and it has served me well ever since. It goes a little something like this: (a) if you are on the play, hit your Two through Four, skip your Five, and then hit all the way to Eight; (b) if you are on the draw and your opponent skips his One, you make Two through Eight; (c) if you are on the draw and your opponent hits a One, you match him drop-for-drop for the rest of the game.
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You skip your Five on the play because it is the weakest drop. There are plenty of serviceable guys there, but very few bombs compared to other drops
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the general rule is this: if you want to get to Eight, you have to skip two drops on the play and one drop on the draw.
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the general rule is this: if you want to get to Eight, you have to skip two drops on the play and one drop on the draw.
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*/
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GameObserver * g = GameObserver::GetInstance();
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GameObserver * g = GameObserver::GetInstance();
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Player * p = g->currentPlayer;
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if (!(g->currentlyActing() == this)) return 0;
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if (chooseTarget()) return 1;
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@@ -81,38 +81,36 @@ GameObserver * g = GameObserver::GetInstance();
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}else if (p == this && g->mLayers->stackLayer()->count(0,NOT_RESOLVED) == 0){ //standard actions
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CardDescriptor cd;
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MTGCardInstance * card = NULL;
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//No mana, try to get some
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getPotentialMana();
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//No mana, try to get some
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getPotentialMana();
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switch(currentGamePhase){
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case Constants::MTG_PHASE_FIRSTMAIN:
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if (canPutLandsIntoPlay && (potentialMana->getConvertedCost() <8 || game->hand->nb_cards > 1) ){
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//Attempt to put land into play
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cd.init();
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cd.setColor(Constants::MTG_COLOR_LAND);
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card = cd.match(game->hand);
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if (card){
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MTGAbility * putIntoPlay = g->mLayers->actionLayer()->getAbility(MTGAbility::PUT_INTO_PLAY);
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AIAction * a = NEW AIAction(putIntoPlay,card); //TODO putinplay action
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clickstream.push(a);
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return 1;
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}
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}
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momir();
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return 1;
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break;
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case Constants::MTG_PHASE_SECONDMAIN:
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selectAbility();
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return 1;
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break;
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default:
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return AIPlayerBaka::computeActions();
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break;
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}
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}else{
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return AIPlayerBaka::computeActions();
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if (canPutLandsIntoPlay && (potentialMana->getConvertedCost() <8 || game->hand->nb_cards > 1) ){
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//Attempt to put land into play
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cd.init();
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cd.setColor(Constants::MTG_COLOR_LAND);
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card = cd.match(game->hand);
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if (card){
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MTGAbility * putIntoPlay = g->mLayers->actionLayer()->getAbility(MTGAbility::PUT_INTO_PLAY);
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AIAction * a = NEW AIAction(putIntoPlay,card); //TODO putinplay action
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clickstream.push(a);
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return 1;
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}
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}
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momir();
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return 1;
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break;
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case Constants::MTG_PHASE_SECONDMAIN:
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selectAbility();
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return 1;
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break;
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default:
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return AIPlayerBaka::computeActions();
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break;
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}
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}
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return AIPlayerBaka::computeActions();
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}
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/*
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