* Add a plasma effect on the cards back
This commit is contained in:
jean.chalard
2009-05-30 14:06:52 +00:00
parent 5de26cc509
commit b4d040b263
13 changed files with 145 additions and 51 deletions

View File

@@ -56,7 +56,6 @@ class GameStateDeckViewer: public GameState, public JGuiListener
int colorFilter;
JMusic * bgMusic;
JTexture * backTex;
JQuad * backQuad;
SimpleMenu * welcome_menu;
JLBFont * mFont;
@@ -182,9 +181,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
pspIcons[i]->SetHotSpot(16,16);
}
backTex = JRenderer::GetInstance()->LoadTexture("sets/back.jpg", TEX_TYPE_USE_VRAM);
backQuad = NEW JQuad(backTex, 0, 0, 200, 285); // Create quad for rendering.
backQuad = GameApp::CommonRes->GetQuad("back");
//menuFont = NEW JLBFont("graphics/f3",16);
menuFont = GameApp::CommonRes->GetJLBFont("graphics/f3");
@@ -238,8 +235,6 @@ class GameStateDeckViewer: public GameState, public JGuiListener
JSoundSystem::GetInstance()->StopMusic(GameApp::music);
SAFE_DELETE(GameApp::music);
}
SAFE_DELETE(backTex);
SAFE_DELETE(backQuad);
SAFE_DELETE(welcome_menu);
SAFE_DELETE(menu);
SAFE_DELETE(pspIconsTexture);
@@ -275,6 +270,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
virtual void Update(float dt)
{
mParent->effect->UpdateBig(dt);
hudAlpha = 255-(last_user_activity * 500);
if (hudAlpha < 0) hudAlpha = 0;
if (sellMenu){