* Add a plasma effect on the cards back
This commit is contained in:
jean.chalard
2009-05-30 14:06:52 +00:00
parent 5de26cc509
commit b4d040b263
13 changed files with 145 additions and 51 deletions

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@@ -1,4 +1,4 @@
OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/Blocker.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/ConstraintResolver.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DamageResolverLayer.o objs/DeckDataWrapper.o objs/DeckStats.o objs/DuelLayers.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameStateDuel.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GuiCardsController.o objs/GuiLayers.o objs/Logger.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGGuiHand.o objs/MTGGuiPlay.o objs/MTGRules.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/PriceList.o objs/ShopItem.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/TexturesCache.o objs/Token.o objs/Translate.o objs/utils.o objs/WEvent.o
OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/Blocker.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/ConstraintResolver.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DamageResolverLayer.o objs/DeckDataWrapper.o objs/DeckStats.o objs/DuelLayers.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameStateDuel.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GuiCardsController.o objs/GuiLayers.o objs/Logger.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGGuiHand.o objs/MTGGuiPlay.o objs/MTGRules.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/PriceList.o objs/ShopItem.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/TexturesCache.o objs/Token.o objs/Translate.o objs/utils.o objs/WEvent.o
DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS))
RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache)

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@@ -0,0 +1,26 @@
#ifndef _CARDEFFECT_H_
#define _CARDEFFECT_H_
#include <JGE.h>
#include "Effects.h"
class CardEffect : public Effect
{
public:
CardEffect();
~CardEffect();
private:
static PIXEL_TYPE surface[MTG_IMAGE_WIDTH*MTG_IMAGE_HEIGHT];
unsigned char sineTable1[256];
unsigned char sineTable2[256];
PIXEL_TYPE palette[256];
JTexture * backTexture;
JTexture * backThumbTexture;
public:
void UpdateSmall(float dt);
void UpdateBig(float dt);
};
#endif // _CARDEFFECT_H_

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@@ -0,0 +1,9 @@
#ifndef _EFFECTS_H_
#define _EFFECTS_H_
class Effect
{
};
#endif // _EFFECTS_H_

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@@ -33,6 +33,8 @@
#include "../include/TexturesCache.h"
#include "../include/CardEffect.h"
#define MAX_STATE 6
@@ -62,12 +64,13 @@ class GameApp: public JApp
GameState* mNextState;
GameState* mGameStates[MAX_STATE];
public:
int players[2];
MTGAllCards * collection;
int gameType;
TexturesCache * cache;
CardEffect *effect;
GameApp();
virtual ~GameApp();

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@@ -56,7 +56,6 @@ class GameStateDeckViewer: public GameState, public JGuiListener
int colorFilter;
JMusic * bgMusic;
JTexture * backTex;
JQuad * backQuad;
SimpleMenu * welcome_menu;
JLBFont * mFont;
@@ -182,9 +181,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
pspIcons[i]->SetHotSpot(16,16);
}
backTex = JRenderer::GetInstance()->LoadTexture("sets/back.jpg", TEX_TYPE_USE_VRAM);
backQuad = NEW JQuad(backTex, 0, 0, 200, 285); // Create quad for rendering.
backQuad = GameApp::CommonRes->GetQuad("back");
//menuFont = NEW JLBFont("graphics/f3",16);
menuFont = GameApp::CommonRes->GetJLBFont("graphics/f3");
@@ -238,8 +235,6 @@ class GameStateDeckViewer: public GameState, public JGuiListener
JSoundSystem::GetInstance()->StopMusic(GameApp::music);
SAFE_DELETE(GameApp::music);
}
SAFE_DELETE(backTex);
SAFE_DELETE(backQuad);
SAFE_DELETE(welcome_menu);
SAFE_DELETE(menu);
SAFE_DELETE(pspIconsTexture);
@@ -275,6 +270,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
virtual void Update(float dt)
{
mParent->effect->UpdateBig(dt);
hudAlpha = 255-(last_user_activity * 500);
if (hudAlpha < 0) hudAlpha = 0;
if (sellMenu){

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@@ -24,7 +24,6 @@ class GameStateShop: public GameState, public JGuiListener
JQuad * mBg;
JTexture * bgTexture;
JQuad * mBack;
JTexture * backTexture;
SimpleMenu * menu;
int mStage;
char starterBuffer[128], boosterBuffer[128];

View File

@@ -7,6 +7,9 @@
#define MTG_IMAGE_WIDTH 200
#define MTG_IMAGE_HEIGHT 285
#define MTG_MINIIMAGE_WIDTH 45
#define MTG_MINIIMAGE_HEIGHT 64
#define MAX_TYPES_PER_CARD 10

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@@ -33,7 +33,7 @@ MTGAbility * AIMomirPlayer::getMomirAbility(){
}
int AIMomirPlayer::momir(){
if (!game->hand->nb_cards) return 0; //nothing to discard :/
if (!game->hand->nb_cards) return 0; //nothing to discard :/
int result = 0;
int opponentCreatures = getCreaturesInfo(opponent(), INFO_NBCREATURES);
int myCreatures = getCreaturesInfo(this, INFO_NBCREATURES );
@@ -68,9 +68,9 @@ int AIMomirPlayer::computeActions(){
Another gift from Alex Majlaton on my first day playing Momir, and it has served me well ever since. It goes a little something like this: (a) if you are on the play, hit your Two through Four, skip your Five, and then hit all the way to Eight; (b) if you are on the draw and your opponent skips his One, you make Two through Eight; (c) if you are on the draw and your opponent hits a One, you match him drop-for-drop for the rest of the game.
You skip your Five on the play because it is the weakest drop. There are plenty of serviceable guys there, but very few bombs compared to other drops
the general rule is this: if you want to get to Eight, you have to skip two drops on the play and one drop on the draw.
the general rule is this: if you want to get to Eight, you have to skip two drops on the play and one drop on the draw.
*/
GameObserver * g = GameObserver::GetInstance();
GameObserver * g = GameObserver::GetInstance();
Player * p = g->currentPlayer;
if (!(g->currentlyActing() == this)) return 0;
if (chooseTarget()) return 1;
@@ -81,38 +81,36 @@ GameObserver * g = GameObserver::GetInstance();
}else if (p == this && g->mLayers->stackLayer()->count(0,NOT_RESOLVED) == 0){ //standard actions
CardDescriptor cd;
MTGCardInstance * card = NULL;
//No mana, try to get some
getPotentialMana();
//No mana, try to get some
getPotentialMana();
switch(currentGamePhase){
case Constants::MTG_PHASE_FIRSTMAIN:
if (canPutLandsIntoPlay && (potentialMana->getConvertedCost() <8 || game->hand->nb_cards > 1) ){
//Attempt to put land into play
cd.init();
cd.setColor(Constants::MTG_COLOR_LAND);
card = cd.match(game->hand);
if (card){
MTGAbility * putIntoPlay = g->mLayers->actionLayer()->getAbility(MTGAbility::PUT_INTO_PLAY);
AIAction * a = NEW AIAction(putIntoPlay,card); //TODO putinplay action
clickstream.push(a);
return 1;
}
}
momir();
return 1;
break;
case Constants::MTG_PHASE_SECONDMAIN:
selectAbility();
return 1;
break;
default:
return AIPlayerBaka::computeActions();
break;
}
}else{
return AIPlayerBaka::computeActions();
if (canPutLandsIntoPlay && (potentialMana->getConvertedCost() <8 || game->hand->nb_cards > 1) ){
//Attempt to put land into play
cd.init();
cd.setColor(Constants::MTG_COLOR_LAND);
card = cd.match(game->hand);
if (card){
MTGAbility * putIntoPlay = g->mLayers->actionLayer()->getAbility(MTGAbility::PUT_INTO_PLAY);
AIAction * a = NEW AIAction(putIntoPlay,card); //TODO putinplay action
clickstream.push(a);
return 1;
}
}
momir();
return 1;
break;
case Constants::MTG_PHASE_SECONDMAIN:
selectAbility();
return 1;
break;
default:
return AIPlayerBaka::computeActions();
break;
}
}
return AIPlayerBaka::computeActions();
}
/*

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@@ -0,0 +1,58 @@
#include "../include/GameApp.h"
#include "../include/MTGCard.h"
#include "../include/CardEffect.h"
PIXEL_TYPE CardEffect::surface[] = {};
CardEffect::CardEffect()
{
backTexture = GameApp::CommonRes->GetQuad("back")->mTex;
backThumbTexture = GameApp::CommonRes->GetQuad("back_thumb")->mTex;
for (int i = sizeof(palette)/sizeof(palette[0]) - 1; i >= 0; --i)
{
sineTable1[i] = 127 + 127 * sinf(2*M_PI*((float)i)/256.0) * sinf(2*M_PI*((float)i)/256.0);
sineTable2[i] = 127 + 127 * sinf(M_PI * sinf(2*M_PI*((float)i)/256.0));
palette[i] = ARGB(((unsigned char)(191 + 64 * (sinf(M_PI*sinf(2*M_PI*((float)i)/256.0)/2)))),
0,
((unsigned char)(64 + 64 * (cosf(M_PI*sinf(2*M_PI*((float)i)/256.0)/2)))),
(unsigned char)(255 * (0.5 + sinf(2*M_PI*((float)i)/256.0)/2) * (0.5 + sinf(2*M_PI*((float)i)/256.0)/2))
);
}
}
CardEffect::~CardEffect()
{
}
void CardEffect::UpdateSmall(float dt)
{
static float t = 0;
t += 3*dt;
unsigned char c = (unsigned char)(5*t);
for (int j = MTG_MINIIMAGE_HEIGHT - 1; j >= 0; --j)
for (int i = MTG_MINIIMAGE_WIDTH - 1; i >= 0; --i)
{
unsigned int r = c + sineTable1[0xFF & (c + i*2)] + sineTable1[0xFF & ((j+i)*sineTable1[c]/128)];
r %= 255;
surface[MTG_MINIIMAGE_WIDTH*j+i] = palette[r];
}
backThumbTexture->UpdateBits(0, 0, MTG_MINIIMAGE_WIDTH, MTG_MINIIMAGE_HEIGHT, surface);
}
void CardEffect::UpdateBig(float dt)
{
static float t = 0;
t += 3*dt;
unsigned char c = (unsigned char)(9*t);
for (int j = MTG_IMAGE_HEIGHT - 1; j >= 0; --j)
for (int i = MTG_IMAGE_WIDTH - 1; i >= 0; --i)
{
unsigned int r = 2*c + sineTable2[0xFF & (i/2+j/2)] + sineTable1[0xFF & (j/2*(j/3+sineTable2[c])/256)];
r %= 255;
surface[MTG_IMAGE_WIDTH*j+i] = palette[r];
}
backTexture->UpdateBits(0, 0, MTG_IMAGE_WIDTH, MTG_IMAGE_HEIGHT, surface);
}

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@@ -92,7 +92,7 @@ void GameApp::Create()
CommonRes->CreateTexture("sets/back.jpg");
CommonRes->CreateQuad("back", "sets/back.jpg", 0, 0, 200, 285);
CommonRes->CreateTexture("sets/back_thumb.jpg");
CommonRes->CreateQuad("back_thumb", "sets/back_thumb.jpg", 0, 0, 45, 64);
CommonRes->CreateQuad("back_thumb", "sets/back_thumb.jpg", 0, 0, MTG_MINIIMAGE_WIDTH, MTG_MINIIMAGE_HEIGHT);
CommonRes->CreateTexture("graphics/particles.png");
CommonRes->CreateQuad("particles", "graphics/particles.png", 0, 0, 32, 32);
@@ -145,6 +145,8 @@ void GameApp::Create()
mCurrentState = NULL;
mNextState = mGameStates[GAME_STATE_MENU];
effect = new CardEffect();
char buf[512];
sprintf(buf, "size of MTGCardInstance : %i\n" , sizeof(MTGCardInstance));
OutputDebugString(buf);
@@ -219,8 +221,6 @@ void GameApp::Update()
return;
}
float dt = mEngine->GetDelta();
if (dt > 35.0f) // min 30 FPS ;)
dt = 35.0f;

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@@ -328,6 +328,7 @@ void GameStateDuel::Update(float dt)
}
}
}
mParent->effect->UpdateSmall(dt);
game->Update(dt);
if (game->gameOver){
credits->compute(mPlayers[0],mPlayers[1], mParent);
@@ -354,15 +355,18 @@ void GameStateDuel::Update(float dt)
}
break;
case DUEL_STATE_MENU:
mParent->effect->UpdateSmall(dt);
menu->Update(dt);
break;
case DUEL_STATE_CANCEL:
mParent->effect->UpdateSmall(dt);
menu->Update(dt);
if (menu->closed)
mGamePhase = DUEL_STATE_PLAY;
break;
case DUEL_STATE_BACK_TO_MAIN_MENU:
menu->Update(dt);
mParent->effect->UpdateSmall(dt);
menu->Update(dt);
if (menu->closed)
mParent->SetNextState(GAME_STATE_MENU);
break;

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@@ -34,8 +34,7 @@ void GameStateShop::Start()
bgTexture = JRenderer::GetInstance()->LoadTexture("graphics/shop.jpg", TEX_TYPE_USE_VRAM);
mBg = NEW JQuad(bgTexture, 0, 0, 400, 280); // Create background quad for rendering.
backTexture = JRenderer::GetInstance()->LoadTexture("sets/back.jpg", TEX_TYPE_USE_VRAM);
mBack = NEW JQuad(backTexture, 0, 0, 200, 285); // Create background quad for rendering.
mBack = GameApp::CommonRes->GetQuad("back");
JRenderer::GetInstance()->ResetPrivateVRAM();
JRenderer::GetInstance()->EnableVSync(true);
@@ -79,8 +78,6 @@ void GameStateShop::End()
{
JRenderer::GetInstance()->EnableVSync(false);
SAFE_DELETE(shop);
SAFE_DELETE(mBack);
SAFE_DELETE(backTexture);
SAFE_DELETE(bgTexture);
SAFE_DELETE(mBg);
SAFE_DELETE(menu);
@@ -92,6 +89,8 @@ void GameStateShop::Destroy(){
void GameStateShop::Update(float dt)
{
mParent->effect->UpdateSmall(dt);
mParent->effect->UpdateBig(dt);
if (mStage == STAGE_SHOP_MENU){
if (menu){
menu->Update(dt);

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@@ -2,6 +2,7 @@
cards in play, graveyard, library, games phases, Players avatars
*/
#include <math.h>
#include "../include/config.h"
#include "../include/MTGGuiPlay.h"
#include "../include/MTGCardInstance.h"
@@ -66,6 +67,7 @@ MTGGuiPlay::MTGGuiPlay(int id, GameObserver * _game):PlayGuiObjectController(id,
mBg2 = NULL;
GameApp::systemError = "error Loading Texture mBgTex2 in MTGGuiPlay intialization";
}
alphaBg[0] = 0;
AddPlayersGuiInfo();
}
@@ -250,11 +252,8 @@ void MTGGuiPlay::updateCards(){
setTargettingCardPosition(cardGui, 1, !player0Mode);
}
}
void MTGGuiPlay::AddPlayersGuiInfo(){
//init with the players objects
if (mCount == 0){