- Added crude possibility to search for the library (see Diabolic tutor)
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-05-30 08:11:47 +00:00
parent b0eed5ea2e
commit b35195dddf
11 changed files with 68 additions and 105 deletions

View File

@@ -74,99 +74,7 @@ int PlayGuiObjectController::getClosestItem(int direction, float tolerance){
}
/*
int PlayGuiObjectController::getClosestItem(int direction, float tolerance){
if (mCount == 0){
return -1;
}
if (mCount == 1){
return mCurr;
}
float MaxTolerance = SCREEN_HEIGHT;
PlayGuiObject * current = (PlayGuiObject *)mObjects[mCurr];
int found = 0;
int closest_match_id = -1;
for (int i=0;i<mCount;i++){
fprintf(stderr, "distance STEP 3-%i\n", i);
if (i != mCurr){ //Don't wanna return the same object as currently selected
if (closest_match_id == -1){
closest_match_id = i;
}
if (mObjects[i]!=NULL){
float x0, y0, x1, y1,closest;
PlayGuiObject * closest_match = (PlayGuiObject *)mObjects[closest_match_id];
PlayGuiObject * other = (PlayGuiObject *) mObjects[i];
fprintf(stderr, "distance STEP 4-%i\n", i);
switch(direction){
case DIR_DOWN:
x0 = current->x;
y0 = current->y;
x1 = other->x;
y1 = other->y;
closest = closest_match->y - y0;
break;
case DIR_UP:
x0 = current->x;
y0 = other->y;
x1 = other->x;
y1 = current->y;
closest = y1 - closest_match->y;
break;
case DIR_LEFT:
MaxTolerance = SCREEN_WIDTH;
x0 = current->y;
y1 = current->x;
x1 = other->y;
y0 = other->x;
closest = y1 - closest_match->x;
break;
case DIR_RIGHT:
MaxTolerance = SCREEN_WIDTH;
x0 = current->y;
fprintf(stderr, "distance STEP 401\n");
y0 = current->x;
fprintf(stderr, "distance STEP 402\n");
x1 = other->y;
fprintf(stderr, "distance STEP 403\n");
y1 = other->x;
fprintf(stderr, "distance STEP 404\n");
closest = closest_match->x - y0;
fprintf(stderr, "distance STEP 405\n");
break;
}
fprintf(stderr, "distance STEP 5\n");
float distance = y1-y0;
float lateral_distance = fabs(x1-x0);
fprintf(stderr, "distance STEP 6 \n");
if (lateral_distance < tolerance){
fprintf(stderr, "distance STEP 7\n");
if (distance > 0 && (!found || (distance < closest && closest > 0 ))){
found = 1;
closest_match_id = i;
fprintf(stderr, "distance STEP 8\n");
}
}
}// if (mObjects[i]!=NULL)
}
}
if (!found){
fprintf(stderr, "NOT FOUND !\n");
if (tolerance < MaxTolerance){
fprintf(stderr, "distance STEP 9\n");
return getClosestItem(direction, tolerance + 5);
}else{
fprintf(stderr, "Closest Match ID: %i\n", mCurr);
return mCurr;
}
}
fprintf(stderr, "Closest Match ID: %i\n", closest_match_id);
return closest_match_id;
}
*/
void PlayGuiObjectController::Update(float dt){
last_user_move +=dt;
for (int i=0;i<mCount;i++){