- Added crude possibility to search for the library (see Diabolic tutor)
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-05-30 08:11:47 +00:00
parent b0eed5ea2e
commit b35195dddf
11 changed files with 68 additions and 105 deletions

View File

@@ -506,6 +506,17 @@ type=Instant
mana={W}
[/card]
[card]
text=Search your library for a card and put that card into your hand. Then shuffle your library.
target=*|mylibrary
auto=moveTo(myHand)
id=129525
name=Diabolic Tutor
rarity=U
color=Black
type=Sorcery
mana={1}
[/card]
[card]
text={B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play.
auto={B},{T},{S}:moveTo(myinplay) target(creature|mygraveyard)
id=129880

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@@ -13,7 +13,7 @@ class CardDisplay:public PlayGuiObjectController{
TargetChooser * tc;
JGuiListener * listener;
CardDisplay();
CardDisplay(int id, GameObserver* _game, int _x, int _y, JGuiListener * _listener, TargetChooser * _tc = NULL, int _nb_displayed_items = 7 );
CardDisplay(int id, GameObserver* _game, int _x, int _y, JGuiListener * _listener = NULL, TargetChooser * _tc = NULL, int _nb_displayed_items = 7 );
void AddCard(MTGCardInstance * _card);
void rotateLeft();
void rotateRight();

View File

@@ -10,8 +10,6 @@
#include "TargetChooser.h"
#include "PhaseRing.h"
#define MAX_GAME_OBSERVERS 500
class MTGGamePhase;
class MTGAbility;
@@ -34,7 +32,9 @@ class GameObserver{
public:
int forceShuffleLibrary[2];
int turn;
int forceShuffleLibraries();
int targetListIsSet(MTGCardInstance * card);
PhaseRing * phaseRing;
int cancelCurrentAction();

View File

@@ -31,7 +31,7 @@ class TargetChooser: public TargetsList {
MTGCardInstance * source; //Optionnal source, used for protection from...
int maxtargets; //Set to -1 for "unlimited"
virtual int targetsZone(MTGGameZone * z){return 0;};
int ForceTargetListReady();
int targetsReadyCheck();
virtual int addTarget(Targetable * target);
@@ -57,6 +57,7 @@ class TargetZoneChooser:public TargetChooser{
MTGGameZone * zones[6];
int nbzones;
int init(MTGGameZone ** _zones, int _nbzones);
int targetsZone(MTGGameZone * z);
TargetZoneChooser(MTGCardInstance * card = NULL, int _maxtargets = 1);
TargetZoneChooser(MTGGameZone ** _zones, int _nbzones, MTGCardInstance * card = NULL, int _maxtargets = 1);
virtual int canTarget(Targetable * _card);

View File

@@ -57,11 +57,10 @@ void CardDisplay::rotateRight(){
bool CardDisplay::CheckUserInput(u32 key){
if (PSP_CTRL_CROSS == key)
{
if (listener != NULL)
{
listener->ButtonPressed(mId, 0);
return true;
}
if (listener){
listener->ButtonPressed(mId, 0);
return true;
}
}
if (!mCount)

View File

@@ -148,12 +148,26 @@ void GameObserver::userRequestNextGamePhase(){
}
}
int GameObserver::forceShuffleLibraries(){
OutputDebugString("FORCING\n");
int result = 0;
for (int i=0; i<2; i++){
if (forceShuffleLibrary[i]) {
forceShuffleLibrary[i] = 0;
players[i]->game->library->shuffle();
result++;
OutputDebugString("YAY\n");
}
}
if (result) mLayers->playLayer()->forceUpdateCards();
return result;
}
void GameObserver::startGame(int shuffle, int draw){
int i;
for (i=0; i<nbPlayers; i++){
players[i]->game->initGame(shuffle, draw);
forceShuffleLibrary[i] = 0;
}
//Preload images from hand
@@ -281,7 +295,20 @@ void GameObserver::ButtonPressed (int controllerId, PlayGuiObject * _object){
MTGCardInstance * card = ((CardGui *)_object)->card;
cardClick(card, card);
}
//if (id>= -6 && id <= -3){
if (id== -6 || id == -4){ //libraries
GuiGameZone * zone = (GuiGameZone *)_object;
if (zone->showCards){
zone->toggleDisplay();
forceShuffleLibraries();
} else {
int pId = (-id - 4)/2;
if (targetChooser && targetChooser->targetsZone(players[pId]->game->library)){
zone->toggleDisplay();
forceShuffleLibrary[pId] = 1;
}
}
}
if (id== -5 || id == -3){ //TODO libraries ???
GuiGameZone * zone = (GuiGameZone *)_object;
zone->toggleDisplay();

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@@ -268,6 +268,7 @@ Player * MTGCardInstance::controller(){
if (game->players[i]->game->stack->hasCard(this)) return game->players[i];
if (game->players[i]->game->graveyard->hasCard(this)) return game->players[i];
if (game->players[i]->game->hand->hasCard(this)) return game->players[i];
if (game->players[i]->game->library->hasCard(this)) return game->players[i];
}
return lastController;
}

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@@ -417,5 +417,12 @@ MTGGameZone * MTGGameZone::stringToZone(string zoneName, MTGCardInstance * sourc
if(zoneName.compare("targetownerremovedfromgame") == 0) return target->owner->game->removedFromGame;
if(zoneName.compare("ownerremovedfromgame") == 0) return target->owner->game->removedFromGame;
if(zoneName.compare("removedfromgame") == 0) return target->owner->game->removedFromGame;
if(zoneName.compare("mylibrary") == 0)return p->game->library;
if(zoneName.compare("opponentlibrary") == 0) return p->opponent()->game->library;
if(zoneName.compare("targetownerlibrary") == 0) return target->owner->game->library;
if(zoneName.compare("targetcontrollerlibrary") == 0) return p2->game->library;
if(zoneName.compare("ownerlibrary") == 0) return target->owner->game->library;
if(zoneName.compare("library") == 0) return p->game->library;
return NULL;
}

View File

@@ -130,7 +130,7 @@ void GuiGameZone::Render(){
}
void GuiGameZone::ButtonPressed(int controllerId, int controlId){
toggleDisplay();
GameObserver::GetInstance()->ButtonPressed(GetId(), this);
}
void GuiGameZone::Update(float dt){
@@ -139,7 +139,7 @@ void GuiGameZone::Update(float dt){
}
GuiGameZone::GuiGameZone(int id, float desiredHeight,float _x, float _y, bool hasFocus,MTGGameZone * _zone): PlayGuiObject(id, desiredHeight, _x, _y, hasFocus), zone(_zone){
cd = NEW CardDisplay(id, GameObserver::GetInstance(), _x, _y, this);
cd = NEW CardDisplay(id, GameObserver::GetInstance(), _x, _y,this);
showCards = 0;
}

View File

@@ -74,99 +74,7 @@ int PlayGuiObjectController::getClosestItem(int direction, float tolerance){
}
/*
int PlayGuiObjectController::getClosestItem(int direction, float tolerance){
if (mCount == 0){
return -1;
}
if (mCount == 1){
return mCurr;
}
float MaxTolerance = SCREEN_HEIGHT;
PlayGuiObject * current = (PlayGuiObject *)mObjects[mCurr];
int found = 0;
int closest_match_id = -1;
for (int i=0;i<mCount;i++){
fprintf(stderr, "distance STEP 3-%i\n", i);
if (i != mCurr){ //Don't wanna return the same object as currently selected
if (closest_match_id == -1){
closest_match_id = i;
}
if (mObjects[i]!=NULL){
float x0, y0, x1, y1,closest;
PlayGuiObject * closest_match = (PlayGuiObject *)mObjects[closest_match_id];
PlayGuiObject * other = (PlayGuiObject *) mObjects[i];
fprintf(stderr, "distance STEP 4-%i\n", i);
switch(direction){
case DIR_DOWN:
x0 = current->x;
y0 = current->y;
x1 = other->x;
y1 = other->y;
closest = closest_match->y - y0;
break;
case DIR_UP:
x0 = current->x;
y0 = other->y;
x1 = other->x;
y1 = current->y;
closest = y1 - closest_match->y;
break;
case DIR_LEFT:
MaxTolerance = SCREEN_WIDTH;
x0 = current->y;
y1 = current->x;
x1 = other->y;
y0 = other->x;
closest = y1 - closest_match->x;
break;
case DIR_RIGHT:
MaxTolerance = SCREEN_WIDTH;
x0 = current->y;
fprintf(stderr, "distance STEP 401\n");
y0 = current->x;
fprintf(stderr, "distance STEP 402\n");
x1 = other->y;
fprintf(stderr, "distance STEP 403\n");
y1 = other->x;
fprintf(stderr, "distance STEP 404\n");
closest = closest_match->x - y0;
fprintf(stderr, "distance STEP 405\n");
break;
}
fprintf(stderr, "distance STEP 5\n");
float distance = y1-y0;
float lateral_distance = fabs(x1-x0);
fprintf(stderr, "distance STEP 6 \n");
if (lateral_distance < tolerance){
fprintf(stderr, "distance STEP 7\n");
if (distance > 0 && (!found || (distance < closest && closest > 0 ))){
found = 1;
closest_match_id = i;
fprintf(stderr, "distance STEP 8\n");
}
}
}// if (mObjects[i]!=NULL)
}
}
if (!found){
fprintf(stderr, "NOT FOUND !\n");
if (tolerance < MaxTolerance){
fprintf(stderr, "distance STEP 9\n");
return getClosestItem(direction, tolerance + 5);
}else{
fprintf(stderr, "Closest Match ID: %i\n", mCurr);
return mCurr;
}
}
fprintf(stderr, "Closest Match ID: %i\n", closest_match_id);
return closest_match_id;
}
*/
void PlayGuiObjectController::Update(float dt){
last_user_move +=dt;
for (int i=0;i<mCount;i++){

View File

@@ -469,6 +469,7 @@ int CreatureTargetChooser::canTarget(Targetable * target){
}
/* TargetzoneChooser targets everything in a given zone */
TargetZoneChooser::TargetZoneChooser(MTGCardInstance * card, int _maxtargets){
init(NULL,0);
source = card;
@@ -511,6 +512,14 @@ OutputDebugString ("CHECKING INTERRUPTIBLE\n");
}
int TargetZoneChooser::targetsZone(MTGGameZone * z){
for (int i = 0; i < nbzones; i++){
if (zones[i] == z) return 1;
}
return 0;
}
/* Player Target */
int PlayerTargetChooser::canTarget(Targetable * target){
if (target->typeAsTarget() == TARGET_PLAYER){