Finally PT Calculation is fixed :)
I didn't take into account that the new bonus must be calculated on the
event the effect was destroyed... silly me... 🉑
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@@ -4307,9 +4307,12 @@ public:
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string newpower;
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bool newpowerfound;
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int oldpower;
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int oldpowerbonus;
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string newtoughness;
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bool newtoughnessfound;
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int oldtoughness;
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int oldtoughnessbonus;
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map<Damageable *, vector<MTGAbility *> > newAbilities;
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vector<string> newAbilitiesList;
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