Finally PT Calculation is fixed :)

I didn't take into account that the new bonus must be calculated on the
event the effect was destroyed... silly me... 🉑
This commit is contained in:
Anthony Calosa
2015-09-11 10:53:36 +08:00
parent d3a7ff7e11
commit b33a999458
2 changed files with 20 additions and 9 deletions
+3
View File
@@ -4307,9 +4307,12 @@ public:
string newpower;
bool newpowerfound;
int oldpower;
int oldpowerbonus;
string newtoughness;
bool newtoughnessfound;
int oldtoughness;
int oldtoughnessbonus;
map<Damageable *, vector<MTGAbility *> > newAbilities;
vector<string> newAbilitiesList;