Added RTR primitives, fix rarities in M12/_cards.dat, fix primitives/PC2.txt
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@@ -1,10 +1,9 @@
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grade=crappy
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[card]
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name=Baleful Strix
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auto=draw:1
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abilities=flying, deathtouch
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abilities=flying,deathtouch
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text=Flying, deathtouch -- When Baleful Strix enters the battlefield, draw a card.
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mana={B}{U}
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mana={U}{B}
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type=Artifact Creature
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subtype=Bird
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power=1
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@@ -22,7 +21,7 @@ toughness=2
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[/card]
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[card]
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name=Brindle Shoat
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auto=@movedTo(this|graveyard) from(battlefield):token(Boar,creature Boar,3/3,green)
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auto=@movedTo(this|graveyard) from(battlefield):token(Boar,Creature Boar,3/3,green)
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text=When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield.
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mana={1}{G}
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type=Creature
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@@ -32,8 +31,7 @@ toughness=1
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[/card]
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[card]
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name=Dragonlair Spider
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auto=@movedTo(*|opponentstack): may token(Insect,Insect Creature, 1/1,green)
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abilities=reach
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auto=@movedTo(*|opponentstack): token(Insect,Creature Insect, 1/1,green)
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text=Reach -- Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield.
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mana={2}{R}{R}{G}{G}
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type=Creature
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@@ -43,7 +41,7 @@ toughness=6
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[/card]
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[card]
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name=Dreampod Druid
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auto=this(auras >= 1) transforms((,newability[@each upkeep:may token(222222309)]))
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auto=this(auras >= 1) transforms((,newability[@each upkeep:token(-11492115)]))
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text=At the beginning of each upkeep, if Dreampod Druid is enchanted, put a 1/1 green Saproling creature token onto the battlefield.
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mana={1}{G}
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type=Creature
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@@ -52,14 +50,6 @@ power=2
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toughness=2
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[/card]
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[card]
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name=Saproling
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type=Creature
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subtype=Saproling
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power=1
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toughness=1
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color=Green
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[/card]
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[card]
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name=Illusory Angel
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abilities=flying
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restriction=casted a spell
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@@ -74,7 +64,7 @@ toughness=4
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name=Krond the Dawn-Clad
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auto=this(auras >= 1) transforms((,newability[@combat(attacking) source(this):moveTo(exile) target(*|battlefield)]))
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abilities=flying,vigilance
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text=Flying, vigilance. -- Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.
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text=Flying, vigilance -- Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.
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mana={G}{G}{G}{W}{W}{W}
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type=Legendary Creature
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subtype=Archon
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@@ -87,15 +77,14 @@ target=creature|opponentbattlefield
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auto=haste
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auto=untap
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alias=129767
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text=For each opponent, gain control of target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
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text=For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
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mana={3}{R}{R}
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type=Sorcery
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[/card]
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[card]
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name=Preyseizer Dragon
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auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,2) all(this)
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auto=this(attacking):target(creature,player) dynamicability<!chargestrike!>
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abilities=flying
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auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,2) all(this)
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auto=@combat(attacking) source(this)::target(creature,player) dynamicability<!chargestrike!>
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text=Flying -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- Whenever Preyseizer Dragon attacks, it deals damage to target creature or player equal to the number of +1/+1 counters on Preyseizer Dragon.
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mana={4}{R}{R}
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type=Creature
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@@ -105,21 +94,20 @@ toughness=4
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[/card]
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[card]
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name=Sai of the Shinobi
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auto=@movedto(creature|myBattlefield):choice all(trigger[to]) retarget
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auto=1/1
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text=Equipped creature gets +1/+1. -- Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. -- Equip {2 ({2}: Attach to target creature you control. Equip only as a sorcery.)
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mana={1}
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auto={2}:equip
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auto=1/1
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auto=@movedto(creature|mybattlefield):may all(trigger[to]) retarget
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text=Equipped creature gets +1/+1. -- Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. -- Equip {2}
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mana={1}
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type=Artifact
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subtype=Equipment
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[/card]
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[card]
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name=Sakashima's Student
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autohand={1}{U}:ninjutsu
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autohand={1}{U}{N}:ninjutsu
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auto=transforms((Ninja))
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auto=transforms((,newability)) forever
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auto=may copy NotATarget(creature)
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text=You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's still a Ninja in addition to its other types.
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text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's still a Ninja in addition to its other creature types.
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mana={2}{U}{U}
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type=Creature
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subtype=Human Ninja
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@@ -127,25 +115,14 @@ power=0
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toughness=0
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[/card]
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[card]
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name=Thromok the Insatiable
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auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(x/x,x) all(this)
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mana={3}{R}{G}
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type=Legendary Creature
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subtype=Hellion
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text=Devour X (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it.)
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power=0
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toughness=0
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[/card]
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[card]
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name=Vela the Night-Clad
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abilities=Intimidate
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auto=lord(other creature|mybattlefield) intimidate
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auto=@movedto(other creature|graveyard) from(battlefield): life:-1 opponent
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auto=@movedto(this|graveyard) from(battlefield): life:-1 opponent
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text=Other creatures you control have intimidate.--Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
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mana={4}{G}{B}
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auto=@movedTo(creature|nonbattlezone) from(mybattlefield): life:-1 opponent
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abilities=intimidate
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text=Intimidate -- Other creatures you control have intimidate. -- Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
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mana={4}{U}{B}
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type=Legendary Creature
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subtype=Human
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subtype=Human Wizard
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power=4
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toughness=4
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[/card]
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[/card]
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