J :
* Add missing files.
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#ifndef _GUIAVATARS_H_
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#define _GUIAVATARS_H_
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#include "GuiLayers.h"
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#include "CardSelector.h"
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class GuiAvatar;
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class GuiGraveyard;
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class GuiLibrary;
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class GuiAvatars : public GuiLayer
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{
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protected:
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GuiAvatar* self, *opponent;
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GuiGraveyard* selfGraveyard, *opponentGraveyard;
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GuiLibrary* selfLibrary, *opponentLibrary;
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CardSelector* cs;
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GuiAvatar* active;
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public:
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GuiAvatars(CardSelector*);
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~GuiAvatars();
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// virtual void Render();
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void Update(float dt);
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void Activate(PlayGuiObject* c);
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void Deactivate(PlayGuiObject* c);
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int receiveEventPlus(WEvent*);
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int receiveEventMinus(WEvent*);
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};
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#endif // _GUIAVATARS_H_
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